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Memory Leak Caused By Deleting Attributes
by Vmlweb ·of behaviours and rules in it when I deleted a attribute it froze for about 30 seconds trying to find things that were using that attribute. In this process the ram GS was using went from 570mb & -
Problem making an image slide SMOOTHLY to replace the background - MOVE TO?
by StormyStudio ·if attribute. level_select = 16 -
multitouch dragging actors
by danlbryant ·So, I'm kinda stuck. I'm making a multiplayer mode for my game, and i'm trying have multiple copies of the same actor on screen and i want each player to drag them and have the actor constrain the pos -
self.Physics.Movable - Doesn't seem to be working.
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self.Physics.Movable - Doesn't seem to be working.
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Counting touches for multi-touch
by iPhoneDevForMe ·I am having an issue with multi-touch! I have yet to find any guides or forum posts explaining it. I have multiple actors that you drag accross the screen using constrain behaviors. When I touch a ano -
SceneA goes to SceneB - 1 actor randomize image each time?
by Stormtrix ·change attribute game.object to random(1,12) -
accesing another actors tag
by the19thbear ·if= click actor one= change attribute tag of actor 2 to 2 (this is the problem! more on this later) -
Resuming a key-press?
by BeyondtheTech ·I would simply store the last horizontal direction press in a separate Attribute, so that when he lands, you can "restore" the direction immediately afterwards. -
SceneA goes to SceneB - 1 actor randomize image each time?
by Stormtrix ·First i have game attribute 'loop' (real) and 'number' (integer) -
DEVS: Input on GS game execution "pipeline"
by adado ·I believe, like rebump mentioned, that they may use "dirty (i.e. changed) attributes" to trigger non-timer enclosed rules/groups. You can set up a simple rule (with only one conditi -
How do I add experience points to my player?
by JGary321 ·You only use real attribute if you need decimal points. That's the main difference. -
A Bit of a Rant - Really Apple?
by rebump ·code. I ask, as it would be funny to put a game attribute in that gets saved (like a high score) and have it track the number of times the app has run. Name it something else though. Then after li -
How do I make an enemy rotate to my player and shoot it?
by VoidedSky ·Attribute: game.angleToPlayer -
How do I add experience points to my player?
by FungoEntertainment ·What type of attribute should it be? -
How do I add experience points to my player?
by iDeveloperz ·With an Attribute. -
move to game.touch.x constantly, is this poss?
by Sparkyidr ·My problem is, becuase I am using a constrain, when I don't "slide", I can just tap the screen, and the actor obviously just appears at the touch. -
Menu second click
by SilverApe ·I have made a game attribute named "Menu active" (boolean) -
Attributes don't work??
by 2004184 ·And global is a scene attribute instead of a game attribute? Or something different? -
Tracking character by touch beyond screen size
by firemaplegames ·Create two global game attributes, cameraX and cameraY