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  1. Memory Leak Caused By Deleting Attributes

    Vmlweb
    by Vmlweb · April 2010
    of behaviours and rules in it when I deleted a attribute it froze for about 30 seconds trying to find things that were using that attribute. In this process the ram GS was using went from 570mb &
  2. Problem making an image slide SMOOTHLY to replace the background - MOVE TO?

    StormyStudio
    by StormyStudio · April 2010
    if attribute. level_select = 16
  3. multitouch dragging actors

    danlbryant
    by danlbryant · April 2010
    So, I'm kinda stuck. I'm making a multiplayer mode for my game, and i'm trying have multiple copies of the same actor on screen and i want each player to drag them and have the actor constrain the pos
  4. self.Physics.Movable - Doesn't seem to be working.

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2010
    What's interesting is that you can use constrain to move characters, but you can't use other options. I might be able to use math to trick my way out of this one.
  5. self.Physics.Movable - Doesn't seem to be working.

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2010
    Another trick that seems to improve frame rates is to set movement to false if an actor doesn't need it. This is where the problem comes in. Certain actors in my game don't need to move unless they're
  6. Counting touches for multi-touch

    iPhoneDevForMe
    by iPhoneDevForMe · April 2010
    I am having an issue with multi-touch! I have yet to find any guides or forum posts explaining it. I have multiple actors that you drag accross the screen using constrain behaviors. When I touch a ano
  7. SceneA goes to SceneB - 1 actor randomize image each time?

    Stormtrix
    by Stormtrix · April 2010
    change attribute game.object to random(1,12)
  8. accesing another actors tag

    the19thbear
    by the19thbear · April 2010
    if= click actor one= change attribute tag of actor 2 to 2 (this is the problem! more on this later)
  9. Resuming a key-press?

    BeyondtheTech
    by BeyondtheTech · April 2010
    I would simply store the last horizontal direction press in a separate Attribute, so that when he lands, you can "restore" the direction immediately afterwards.
  10. SceneA goes to SceneB - 1 actor randomize image each time?

    Stormtrix
    by Stormtrix · April 2010
    First i have game attribute 'loop' (real) and 'number' (integer)
  11. DEVS: Input on GS game execution "pipeline"

    adado
    by adado · April 2010
    I believe, like rebump mentioned, that they may use "dirty (i.e. changed) attributes" to trigger non-timer enclosed rules/groups. You can set up a simple rule (with only one conditi
  12. How do I add experience points to my player?

    JGary321
    by JGary321 · April 2010
    You only use real attribute if you need decimal points. That's the main difference.
  13. A Bit of a Rant - Really Apple?

    rebump
    by rebump · April 2010
    code. I ask, as it would be funny to put a game attribute in that gets saved (like a high score) and have it track the number of times the app has run. Name it something else though. Then after li
  14. How do I make an enemy rotate to my player and shoot it?

    VoidedSky
    by VoidedSky · April 2010
    Attribute: game.angleToPlayer
  15. How do I add experience points to my player?

    FungoEntertainment
    by FungoEntertainment · April 2010
    What type of attribute should it be?
  16. How do I add experience points to my player?

    iDeveloperz
    by iDeveloperz · April 2010
    With an Attribute.
  17. move to game.touch.x constantly, is this poss?

    Sparkyidr
    by Sparkyidr · April 2010
    My problem is, becuase I am using a constrain, when I don't "slide", I can just tap the screen, and the actor obviously just appears at the touch.
  18. Menu second click

    SilverApe
    by SilverApe · April 2010
    I have made a game attribute named "Menu active" (boolean)
  19. Attributes don't work??

    2004184
    by 2004184 · April 2010
    And global is a scene attribute instead of a game attribute? Or something different?
  20. Tracking character by touch beyond screen size

    firemaplegames
    by firemaplegames · April 2010
    Create two global game attributes, cameraX and cameraY
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