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  1. Attributes don't work??

    2004184
    by 2004184 · April 2010
    And global is a scene attribute instead of a game attribute? Or something different?
  2. Tracking character by touch beyond screen size

    firemaplegames
    by firemaplegames · April 2010
    Create two global game attributes, cameraX and cameraY
  3. Constrain movement & collision boxes

    TraXsiv2
    by TraXsiv2 · April 2010
    hmm... I understand the concept but it doesn't seem to work. Just to clarify, When I create the attribute. Do I create a "text" attribute and call it x and put in a value of real o
  4. Constrain movement & collision boxes

    TraXsiv2
    by TraXsiv2 · April 2010
    Im sorry. Im new to this program. For the making a self attribute. I create a new attribute with "real" type. When i try to set the value to x it just sets it to 0. Im sorry, am
  5. Constrain movement & collision boxes

    TraXsiv2
    by TraXsiv2 · April 2010
    thank you so much. for the constraints can I put Constrain attribute self.position.X to X, because I have multiple actors of this type spawning at different times
  6. Constrain movement & collision boxes

    TraXsiv2
    by TraXsiv2 · April 2010
    1. Is there away to only allow up and down movements only and constrain left and right movements. When my player hits into a block the block moves left or right a little bit. I want these blocks to
  7. Change sound played after touching actor

    VoidedSky
    by VoidedSky · April 2010
    Attribute: game.soundnumber(Interger)
  8. Change sound played after touching actor

    scitunes
    by scitunes · April 2010
    A boolean only allows for two values (true or false). If you only have two sounds a boolean will work fine. If you have more than two you need to use a game integer attribute and set it to 1
  9. DEVS: Input on GS game execution "pipeline"

    BeyondtheTech
    by BeyondtheTech · April 2010
    I think this is the reason why I ended up using Constrain Attribute Actions instead of Change Attribute ones. I was getting so frustrated why things weren't updating in the order I placed them in the
  10. Twitter Behaviour?

    giacomopoppi
    by giacomopoppi · April 2010
    i think the internal attribute is referring to the iphones system: time,options....
  11. How do I make a Health Bar follow my actor?

    BeyondtheTech
    by BeyondtheTech · April 2010
    Then Constrain the Attribute of the Health Bar Rotation Angle to the Main Character's Rotation Angle.
  12. Link to a layer?

    BeyondtheTech
    by BeyondtheTech · April 2010
    Change Attribute: game.ImageNamePrefix = "image_"
  13. How do I make a Health Bar follow my actor?

    BeyondtheTech
    by BeyondtheTech · April 2010
    Make the following real or integer Game Attributes:
  14. rotating needle and zooming

    haim96
    by haim96 · April 2010
    yes, i used constrain attribute.
  15. rotating needle and zooming

    BeyondtheTech
    by BeyondtheTech · April 2010
    Did you try constraining the self.Rotation Attribute to the value instead of changing? I think it's an issue with 0.8.4 that I never saw previously. I'm going around and having to Constrain things i
  16. rotating needle and zooming

    BeyondtheTech
    by BeyondtheTech · April 2010
    half of the semicircle. Rotate it with the attribute and it will look as if it's pivoting from there.
  17. rotating needle and zooming

    haim96
    by haim96 · April 2010
    i tried to link the needle rotation to attribute (that range 0 to 360)
  18. A Question About Restitution

    jonmulcahy
    by jonmulcahy · April 2010
    if you mean what i think you mean, you could do it with an attributes and a few rules. Is that bounce height going to be the same every time? If so, just create an invisible actor as a hotzone, and tw
  19. How to Scroll the background with a finger on iPhone

    froamer
    by froamer · April 2010
    While the Dragging flag is set, I constrain the Camera X and Y origin like this:
  20. Accelerometer problems with autorotate

    Chaser
    by Chaser · April 2010
    Choose only 1 auto rotate option in every scene attribute then when publishing only choose 1 of the orientations. Your game does not have to rotate mine are approved and they don't rotate Ghost Word
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