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  1. help needed for actor movement

    tatiang
    by tatiang · February 2016
    Does it have to do with not resetting the value of game.In_Play back to false when you start a new game again? Or possibly another attribute (in a rule condition) that isn't being reset?
  2. help needed for actor movement

    DeadpoolBro13
    by DeadpoolBro13 · February 2016
    I have a rule saying that if touch is pressed on the play button and if the attribute of game.In_Play is false, It changes the image to the red ball which works fine.
  3. Sneak Peek at Creator version 1.25 (Video)

    Icebox
    by Icebox · February 2016
    Perfect timing , im glad you did this thanks! Can Sleep, Chartboost rewards , custom fonts , better collisions , Group run once , you just made my day i cant wait for it
  4. numeric expressions

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · February 2016
    You have to make them on your own as those are self attributes. The need to be selected via the expression editor which is the a and e buttons in the window. This brings up the attribute browser.
  5. Swinging When Hit With Actor

    Gnarly
    by Gnarly · February 2016
    You would need an attribute Boolean to do that.
  6. projectile actors following their shooter actor's Y

    Wonder Maru
    by Wonder Maru · February 2016
    (Quote)
  7. projectile actors following their shooter actor's Y

    tatiang
    by tatiang · February 2016
    You can sync actors by having the spawning actor change the value of an integer game attribute right before spawning and setting its own self attribute to that game attribute and having the spawned ac
  8. projectile actors following their shooter actor's Y

    Wonder Maru
    by Wonder Maru · February 2016
    If I had just one shooter at a time on screen I had solved already constraining the projectile Y to the shooter Y with a Game attribute. BUT I can have more instances of the shooter at the same time,
  9. Text Color based on Attribute

    Socks
    by Socks · February 2016
    (Quote)
  10. General Performance Question - Spawning VS Placed actors.

    tatiang
    by tatiang · February 2016
    Having a couple of actors (even a couple dozen) on a scene at one time isn't an issue... unless you have a bunch of timers, constrain behaviors, interpolate behaviors, etc. slowing things down.
  11. Text Color based on Attribute

    campsjkevin
    by campsjkevin · February 2016
    Is there a simpler way to change the display text color based on an attribute?
  12. How do I create a reset screen.

    18jhanshew
    by 18jhanshew · February 2016
    (Quote)
  13. How do I create a reset screen.

    tatiang
    by tatiang · February 2016
    Yep, sorry, I meant that you should reset the scene after it's unpaused. So have the pause scene change a game attribute (e.g. boolean) and then have the gameplay scene reset when that attribute chan
  14. Help in spawning another character at the position of the character already on the scene

    tatiang
    by tatiang · February 2016
    In the rules for the 300 actors, have each actor store its x and y position in two table cells/columns (increment an integer attribute and use it as the row number).
  15. spawning too many actors on collide

    Wonder Maru
    by Wonder Maru · February 2016
    During the game the character changes its size (getting bigger), so I need to have more space between obstacles as the game goes on. To do this I constrain the red bar Y to 3 times the character size
  16. Combine data from 50 database rows?

    tatiang
    by tatiang · February 2016
         Change Attribute self.rowIndex to self.rowIndex+1
  17. Realizing the top of an actor problem

    tatiang
    by tatiang · February 2016
    You can either constrain a smaller actor to the top "collideable" part of the pyramid actor and use that smaller actor to detect collisions or you can use a custom collision shape fo
  18. How to make your own characters work during animation

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2016
    This recently changed with an update to Gamesalad. As mentioned above you can now use a 3rd party tool to create custom collisions shapes.
  19. How to make your own characters work during animation

    Icebox
    by Icebox · February 2016
    This is a link to the gamesalad cookbook custom collisions
  20. How to make your own characters work during animation

    ingamez
    by ingamez · February 2016
    Really? How do you customize a collision? I thought GameSalad only lets you create collisions that are square, rectangular, and circle shapes?
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