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numeric expressions
by The_Gamesalad_Guru ·You have to make them on your own as those are self attributes. The need to be selected via the expression editor which is the a and e buttons in the window. This brings up the attribute browser. -
Swinging When Hit With Actor
by Gnarly ·You would need an attribute Boolean to do that. -
projectile actors following their shooter actor's Y
by Wonder Maru ·(Quote) -
projectile actors following their shooter actor's Y
by tatiang ·You can sync actors by having the spawning actor change the value of an integer game attribute right before spawning and setting its own self attribute to that game attribute and having the spawned ac -
projectile actors following their shooter actor's Y
by Wonder Maru ·If I had just one shooter at a time on screen I had solved already constraining the projectile Y to the shooter Y with a Game attribute. BUT I can have more instances of the shooter at the same time, -
Text Color based on Attribute
by Socks ·(Quote) -
General Performance Question - Spawning VS Placed actors.
by tatiang ·Having a couple of actors (even a couple dozen) on a scene at one time isn't an issue... unless you have a bunch of timers, constrain behaviors, interpolate behaviors, etc. slowing things down. -
Text Color based on Attribute
by campsjkevin ·Is there a simpler way to change the display text color based on an attribute? -
How do I create a reset screen.
by 18jhanshew ·(Quote) -
How do I create a reset screen.
by tatiang ·Yep, sorry, I meant that you should reset the scene after it's unpaused. So have the pause scene change a game attribute (e.g. boolean) and then have the gameplay scene reset when that attribute chan -
Help in spawning another character at the position of the character already on the scene
by tatiang ·In the rules for the 300 actors, have each actor store its x and y position in two table cells/columns (increment an integer attribute and use it as the row number). -
spawning too many actors on collide
by Wonder Maru ·During the game the character changes its size (getting bigger), so I need to have more space between obstacles as the game goes on. To do this I constrain the red bar Y to 3 times the character size -
Combine data from 50 database rows?
by tatiang ·Change Attribute self.rowIndex to self.rowIndex+1 -
Realizing the top of an actor problem
by tatiang ·You can either constrain a smaller actor to the top "collideable" part of the pyramid actor and use that smaller actor to detect collisions or you can use a custom collision shape fo -
How to make your own characters work during animation
by jamie_c ·This recently changed with an update to Gamesalad. As mentioned above you can now use a 3rd party tool to create custom collisions shapes. -
How to make your own characters work during animation
by Icebox ·This is a link to the gamesalad cookbook custom collisions -
How to make your own characters work during animation
by ingamez ·Really? How do you customize a collision? I thought GameSalad only lets you create collisions that are square, rectangular, and circle shapes? -
sprites changing size question
by Gnarly ·I had the exact same problem. I changed attribute self width and self height during attack. -
Changing attribute to exact value
by Icebox ·Type in the value you want , change attribute to 1 , change attribute to 2 change attribute to 3 , did you test it ? -
Changing attribute to exact value
by Matti91 ·Is it possible to change an attribute to an exact value? I know how to change an attribute to "some attribute"+1, +2, -1, -2 etc. But it is possible to change it to an exact number?