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  1. Help with some logic issues (it seems to be out of my league!)

    scitunes
    by scitunes · April 2010
    when attribute = 1
  2. info in Game salad 0.8.4 advance setting

    JamesZeppelin
    by JamesZeppelin · April 2010
    now in every scene attribute you have auto rotate attirbutes
  3. Change Images

    craps
    by craps · April 2010
    1. Actor attribute - boolean, integer? Then name "game.attribute" -
  4. Saving attribute not working between sessions. Anyone can help?

    chosenonestudios
    by chosenonestudios · April 2010
    Ok heres what you can do: after you kill the first actor make it flip a switch, when attribute blankedy blankedy = whatever, than for 5s if chain attribute = whatever than do this, (give you extra po
  5. Problem with something that seems like it'd be simple

    quantumsheep
    by quantumsheep · April 2010
    Attribute self.position.X < - self.Size.Width /2
  6. multiple images

    firemaplegames
    by firemaplegames · April 2010
    Then, in the Actor that needs to change its image, create an integer attribute named "currentImage" (without the quotes)
  7. Saving attribute not working between sessions. Anyone can help?

    dieseljesus
    by dieseljesus · April 2010
    When Attribute KillCount = KillCount+10.
  8. Saving attribute not working between sessions. Anyone can help?

    dieseljesus
    by dieseljesus · April 2010
    Hi, thanks for the help. Im doing exactly that, and most of the time i see the right saved highscore, but when i reset the game and start it again, the highscore is down to 0.... in the actual game, i
  9. Saving attribute not working between sessions. Anyone can help?

    chosenonestudios
    by chosenonestudios · April 2010
    So to show my main menu high score it says: display text (game.highscore) then it says load attribute: (key: highscore load attribute game.highscore)
  10. multiple images

    firemaplegames
    by firemaplegames · April 2010
    -----Change Attribute: self.Image To: "image"..(self.currentImage + 1)..".png"
  11. Saving attribute not working between sessions. Anyone can help?

    dieseljesus
    by dieseljesus · April 2010
    Im gonna try the delay now. What i do is save the attribute to gamescore when the gamescore is higher than the highscore, but i also added a the same save attribute at the game over screen.
  12. multiple images

    craps
    by craps · April 2010
    ---Change Attribute: self.Image To: "image"..(self.currentImage + 1)..".png"
  13. multiple images

    craps
    by craps · April 2010
    ---Change Attribute: self.Image To: "image"..(self.currentImage + 1)..".png"
  14. Attribute help. Trigger when game flag is increased?

    dieseljesus
    by dieseljesus · April 2010
    Hi. finalizing the game, and had a few questions. How can i check when a game-flag is increased and then do something?
  15. Saving attribute not working between sessions. Anyone can help?

    dieseljesus
    by dieseljesus · April 2010
    Hey. Thanks for the reply. Yes, i have a Load Attribute behavior at the highscore screen. It loads the attribute that i saved earlier. It works all the time, as long as i dont exit the game and start
  16. Interpolate Help

    iPhoneDevForMe
    by iPhoneDevForMe · April 2010
    constrain its x and y to the touch(mouse) xy for drag and drop
  17. Saving attribute not working between sessions. Anyone can help?

    dieseljesus
    by dieseljesus · April 2010
    Hiya! Working on our first game and we would like to save the highscores. What i do is save the highscore with key "HighScore1", i also load it as "HighScore1". Th…
  18. multiple images

    firemaplegames
    by firemaplegames · April 2010
    Oops sorry, use Change Attribute, not Change Image.
  19. multiple images

    craps
    by craps · April 2010
    all - attribute - self.currentimage<6
  20. How do u make the enemy shoot to the player's position?

    JohnGreenArt
    by JohnGreenArt · April 2010
    Like TSB stated, create global attributes named something like "playersX" and "playersy" and on the player ship actor constrain them to the player's self.position x
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