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  1. Entry fields reset to blank!

    firemaplegames
    by firemaplegames · April 2010
    yes, those attributes that you cannot find need to be created by you.
  2. Entry fields reset to blank!

    Dooki
    by Dooki · April 2010
    - the template game shows a change attribute entry as "self.Start, or self.Loading." I cannot find these in the sub menus offered. Where exactly do I find them? In the end I have bee
  3. Multiple Drag and Drop Actors

    firemaplegames
    by firemaplegames · April 2010
    You need to have another global boolean game attribute called something like "isDraggingObject".
  4. Freehand Touch Scrolling, please!!! iPhone/iPod/iPad feature question

    firemaplegames
    by firemaplegames · April 2010
    -----Constrain Attribute: self.Position.X To: game.Devices.Mouse.X
  5. BUG: Angular drag does not work

    rebump
    by rebump · April 2010
    I know Syn and a handful of others have notices velocity and angular velocity not coming to a complete rest eventually. Even when forcing a "0" value on an actor velocity attribute
  6. multiple images

    craps
    by craps · April 2010
    -----Change Attribute self.currentImage To: self.currentImage + 1
  7. How can i save "Best Score" after close game?

    Kuder
    by Kuder · April 2010
    I have "Score" and "Best Score" attribute in my game.
  8. multiple images

    firemaplegames
    by firemaplegames · April 2010
    Then, in the Actor that needs to change its image, create an integer attribute named "currentImage" (without the quotes)
  9. multiple images

    chosenonestudios
    by chosenonestudios · April 2010
    "CREATE THIS AS AN ACTOR ATTRIBUTE?"
  10. Attributes don't work??

    JackBQuick
    by JackBQuick · April 2010
    Is there a way to compress this to ChangeColour = ChangeExample? Maybe by making ChangeExample into a global game attribute?
  11. multiple images

    craps
    by craps · April 2010
    create a attribute called image changer (err whatever you want it to be called) set it @ 0
  12. Pause Problem

    JGary321
    by JGary321 · April 2010
    You need an ACTOR INTEGER attribute
  13. multiple images

    chosenonestudios
    by chosenonestudios · April 2010
    Oh and when your changing the attribute make sure you wrap that in a timer otherwise it will activate all the commands at once and it won't work. Like on mine it says: when touch is pressed change ima
  14. multiple images

    chosenonestudios
    by chosenonestudios · April 2010
    alright create a attribute called image changer (err whatever you want it to be called) set it @ 0
  15. multiple images

    craps
    by craps · April 2010
    I have two seperate images on the screen and if touched one image will change. But if I touch it again nothing will happen. If I follow with a second image change attribute both images change at the s
  16. multiple images

    craps
    by craps · April 2010
    I am able to use the touch rule and change image attribute to change to a new image. How can I do that multiple times?
  17. Attributes don't work??

    2004184
    by 2004184 · April 2010
    When I click on a colour, the attribute ChangeColour changes into the number of the colour, so when red is clicked, ChangeColour becomes 1. The first fase of my example is grey, so the first actor nee
  18. Jumping and hit detection, suggestions?

    chosenonestudios
    by chosenonestudios · April 2010
    work enough heres what you can do. You can constrain your main characters x and y coordinates and make an invisible actor that has their x and y coordinates constrained (to your main character) and y
  19. anyone workout quick way to calc actor distance

    BeyondtheTech
    by BeyondtheTech · April 2010
    I only Constrain the main game character Actor's position to global Attributes, then perform any tests inside the enemy Actor. In your case, you should add another global Attribute(s) that will &
  20. Attributes don't work??

    BeyondtheTech
    by BeyondtheTech · April 2010
    Constrain Attribute: self.Actual = floor(game.EnergyLevel*0.1)*10
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