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More Complex Behaviors/Logic Question
by CatOnAKeyboard ·1. Behavior: change attribute 1 -
Actor moving from left to right and right to left
by firemaplegames ·You would need to Constrain the Actor's self.Position.X to a value, like 160. -
Actor moving from left to right and right to left
by sebmacfly ·With the Constrain Attribute? -
Actor moving from left to right and right to left
by firemaplegames ·you need to Constrain the X or Y value of an Actor if you don't want them to move freely. -
Player not spawning correctly sometimes. Some help would be appreciated.
by butterbean ·This is my guess off the top of my head, but if you have your healthbars under a global game attribute, and you reset scene, it only resets self attributes, not globals, so you might have to put under -
What's Best for Constant Animation?
by netdzynr ·I have a clock dial of sorts that I want to rotate continually during the course of a game. Currently I have a timer within the clock actor that sets its own rotation every 0.05 seconds. It works fi -
Just problems in general :?
by design219 ·I had a similar thing going on with my game Food Fight!. I have an actor that jumps and when you push a button, he throws (spawns) a pot. I think I may have tried what you did, and had similar problem -
Just problems in general :?
by chosenonestudios ·main actor, (the one that moves back and forth) constrain attribute game.maincharacter x to self.position x (same for y value) -
Play sound when actor in screen...
by firemaplegames ·You'll need to keep track of the Camera.Origin.X and Camera.Origin.Y (the lower-left corner of the screen). Create two global integer attributes, cameraX and cameraY. Create a camera tracker actor and -
More Complex Behaviors/Logic Question
by jkanalakis ·Assume that there are three objects in a scene and one object wants to set the position of the other two objects. Three game attributes exists, named OBJ_ID, OBJ_X, and OBJ_Y. -
More precise size and rotate controls
by rebump ·integer (or real, your choice) attribute pair that then gets copied over into the actor's X and Y position values in the initialize area and I manually set those attributes ("InitX" -
Why Device Orientation is "Landscape Left" always ?
by CodeMonkey ·That attribute doesn't really matter to your project. -
Change Moveable on touch
by fuzzeemic ·- Change Attribute, self.Physics.Moveable To true -
Fading In/out actors
by danlbryant ·-Interpolate attribute: (self.Color.Alpha) To: 0 -
constraining many pairs
by rebump ·Each would need a game attribute pair for sharing the constrains between the cup and saucer (lack of array/indexing). You could then manually place each cup and saucer and adjust the constrain refere -
constraining many pairs
by CoIin ·Suppose you had a lot of cups and saucers, and you wanted that when a saucer was moved, its cup stayed locked in its relative position, how would you do that? I can see that you could constrain one ac -
POSSIBLE BUG: Physics engine appears to NOT allow 0 velocity - creates "quiver"
by scitunes ·on. The idea was that within one actor the real attribute that I was using in the timer started as one value but then needed to change. Eventually someone figured it out for me. In the shared project -
POSSIBLE BUG: Physics engine appears to NOT allow 0 velocity - creates "quiver"
by synthesis ·The game attribute is being driven by the user via the SHOOT button. Then the self attribute is used to "switch" the game ball interior rules. The functionality seems to function c -
Steady Stream of Projectiles?
by Hurricane09 ·It's for projectile purposes, so maybe i'm best to stick with 1 of's and spawn them? Can the particles be used in collisions? -
Last minute iPad stuff - possible to detect actor rotated position?
by firemaplegames ·Change Attribute self.Rotation To: 0