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  1. More Complex Behaviors/Logic Question

    CatOnAKeyboard
    by CatOnAKeyboard · March 2010
    1. Behavior: change attribute 1
  2. Actor moving from left to right and right to left

    firemaplegames
    by firemaplegames · March 2010
    You would need to Constrain the Actor's self.Position.X to a value, like 160.
  3. Actor moving from left to right and right to left

    sebmacfly
    by sebmacfly · March 2010
    With the Constrain Attribute?
  4. Actor moving from left to right and right to left

    firemaplegames
    by firemaplegames · March 2010
    you need to Constrain the X or Y value of an Actor if you don't want them to move freely.
  5. Player not spawning correctly sometimes. Some help would be appreciated.

    butterbean
    by butterbean · March 2010
    This is my guess off the top of my head, but if you have your healthbars under a global game attribute, and you reset scene, it only resets self attributes, not globals, so you might have to put under
  6. What's Best for Constant Animation?

    netdzynr
    by netdzynr · March 2010
    I have a clock dial of sorts that I want to rotate continually during the course of a game. Currently I have a timer within the clock actor that sets its own rotation every 0.05 seconds. It works fi
  7. Just problems in general :?

    design219
    by design219 · March 2010
    I had a similar thing going on with my game Food Fight!. I have an actor that jumps and when you push a button, he throws (spawns) a pot. I think I may have tried what you did, and had similar problem
  8. Just problems in general :?

    chosenonestudios
    by chosenonestudios · March 2010
    main actor, (the one that moves back and forth) constrain attribute game.maincharacter x to self.position x (same for y value)
  9. Play sound when actor in screen...

    firemaplegames
    by firemaplegames · March 2010
    You'll need to keep track of the Camera.Origin.X and Camera.Origin.Y (the lower-left corner of the screen). Create two global integer attributes, cameraX and cameraY. Create a camera tracker actor and
  10. More Complex Behaviors/Logic Question

    jkanalakis
    by jkanalakis · March 2010
    Assume that there are three objects in a scene and one object wants to set the position of the other two objects. Three game attributes exists, named OBJ_ID, OBJ_X, and OBJ_Y.
  11. More precise size and rotate controls

    rebump
    by rebump · March 2010
    integer (or real, your choice) attribute pair that then gets copied over into the actor's X and Y position values in the initialize area and I manually set those attributes ("InitX"
  12. Why Device Orientation is "Landscape Left" always ?

    CodeMonkey
    by CodeMonkey · March 2010
    That attribute doesn't really matter to your project.
  13. Change Moveable on touch

    fuzzeemic
    by fuzzeemic · March 2010
    - Change Attribute, self.Physics.Moveable To true
  14. Fading In/out actors

    danlbryant
    by danlbryant · March 2010
    -Interpolate attribute: (self.Color.Alpha) To: 0
  15. constraining many pairs

    rebump
    by rebump · March 2010
    Each would need a game attribute pair for sharing the constrains between the cup and saucer (lack of array/indexing). You could then manually place each cup and saucer and adjust the constrain refere
  16. constraining many pairs

    CoIin
    by CoIin · March 2010
    Suppose you had a lot of cups and saucers, and you wanted that when a saucer was moved, its cup stayed locked in its relative position, how would you do that? I can see that you could constrain one ac
  17. POSSIBLE BUG: Physics engine appears to NOT allow 0 velocity - creates "quiver"

    scitunes
    by scitunes · March 2010
    on. The idea was that within one actor the real attribute that I was using in the timer started as one value but then needed to change. Eventually someone figured it out for me. In the shared project
  18. POSSIBLE BUG: Physics engine appears to NOT allow 0 velocity - creates "quiver"

    synthesis
    by synthesis · March 2010
    The game attribute is being driven by the user via the SHOOT button. Then the self attribute is used to "switch" the game ball interior rules. The functionality seems to function c
  19. Steady Stream of Projectiles?

    Hurricane09
    by Hurricane09 · March 2010
    It's for projectile purposes, so maybe i'm best to stick with 1 of's and spawn them? Can the particles be used in collisions?
  20. Last minute iPad stuff - possible to detect actor rotated position?

    firemaplegames
    by firemaplegames · March 2010
    Change Attribute self.Rotation To: 0
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