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Last minute iPad stuff - possible to detect actor rotated position?
by firemaplegames ·Change Attribute self.Rotation To: 0 -
Saving and loading attributes based on time
by App_Maker ·What im tring to do is basically set a record button which will save the attributes that change for 60 seconds and display them when you play them back at the same time they happened based of the time -
iPad Publishing - GameSalad 0.8.4 Announcement
by Yodapollo ·Interpolate behavior: This is a much better use of logic if you want to do something like fade an actor out/in. You select an attribute, give it its final value, the duration it takes to get to that v -
Touch, move, drop?
by JackBQuick ·In the demos that I posted, I stored the x- and y-coordinates of the "holes" as global game attributes. In the puzzle piece actor, I created a rule that, when the touch is released, -
Animation Problem - Actor image is not restored
by ckurt25 ·The right movement rule I have is Attribute game.accelerometer.y > .12 then Move & animate. Left is < -.12. I've played around with the value but always seem to get the same res -
Health Bar
by Hunnenkoenig ·change attribute life to 20 -
Health Bar
by GingerBGames ·Constrain attribute: self.Size.Width TO game.Life*20 -
Topple Help.
by giacomopoppi ·and do otherwise change attribute end game to 1 -
Problem working out the ball controller using CodeMonkeys Pool Table template
by CodeMonkey ·sin( ::Since I pulled this expression from the Y position constrain for the reticule, I need to use the sine function. I would need to cosine for the X position. Multiplying the magnitude expression -
Problem working out the ball controller using CodeMonkeys Pool Table template
by CodeMonkey ·Create 2 real type game attributes called CameraOriginX and CameraOriginY -
Replace Loading Spinner and Position
by tubgaming ·I would like the ability to replace the loading spinner with my own png sequence. Also I would like to set an attribute on it for where to appear. I guess it would be placed under game/attributes. -
Attribute Displaying
by Vmlweb ·Is there any way of drawing an attribute so the display text behaviour selects the attribute. -
Manage Multiple Collision Regions?
by netdzynr ·I'm using above the only way to test for actor collisions? If so, is there any way to reference actors programmatically, perhaps by concatenating a base actor name and number, like how images can be -
Moveable attribute saves CPU or not
by JackBQuick ·unchecking the moveable attribute will increase your game performance. -
Moveable attribute saves CPU or not
by beaudoin_n ·Hi, -
Shooting enemies
by firemaplegames ·Create two global game attributes (real) called PlayerX and PlayerY. -
Shooting enemies
by chosenonestudios ·I'm not totally sure, but what I would try to do is, make it so when your player is on the same y value as your enemies, make them "shoot".... so just use game.position.y of your mai -
Unlock Levels
by iPhoneDevForMe ·I currently have 3 levels to start with (this will grow by quite alot). I have a level select scene with 3 of the same actor. I have a game attribute named UnlockedLevel set to 1 (so that the first le -
Using 'Interpolation' to replace 'Move To'
by Atlanten ·OK, I noticed this too. It will be an issue every time you want to animate an attribute relative to the initial value. Will have to create loads of additional attributes, set them, and the 0.1s delay -
Which way saved more ram?
by cptongsg ·Hi, I have 5 actor with difference action. Each time when a touch is execute, it change to another actor with difference action. Will it be advisable to spawn & destroy actor on the same posit