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  1. Last minute iPad stuff - possible to detect actor rotated position?

    firemaplegames
    by firemaplegames · March 2010
    Change Attribute self.Rotation To: 0
  2. Saving and loading attributes based on time

    App_Maker
    by App_Maker · March 2010
    What im tring to do is basically set a record button which will save the attributes that change for 60 seconds and display them when you play them back at the same time they happened based of the time
  3. iPad Publishing - GameSalad 0.8.4 Announcement

    Yodapollo
    by Yodapollo · March 2010
    Interpolate behavior: This is a much better use of logic if you want to do something like fade an actor out/in. You select an attribute, give it its final value, the duration it takes to get to that v
  4. Touch, move, drop?

    JackBQuick
    by JackBQuick · March 2010
    In the demos that I posted, I stored the x- and y-coordinates of the "holes" as global game attributes. In the puzzle piece actor, I created a rule that, when the touch is released,
  5. Animation Problem - Actor image is not restored

    ckurt25
    by ckurt25 · March 2010
    The right movement rule I have is Attribute game.accelerometer.y > .12 then Move & animate. Left is < -.12. I've played around with the value but always seem to get the same res
  6. Health Bar

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    change attribute life to 20
  7. Health Bar

    GingerBGames
    by GingerBGames · March 2010
    Constrain attribute: self.Size.Width TO game.Life*20
  8. Topple Help.

    giacomopoppi
    by giacomopoppi · March 2010
    and do otherwise change attribute end game to 1
  9. Problem working out the ball controller using CodeMonkeys Pool Table template

    CodeMonkey
    by CodeMonkey · March 2010
    sin( ::Since I pulled this expression from the Y position constrain for the reticule, I need to use the sine function. I would need to cosine for the X position. Multiplying the magnitude expression
  10. Problem working out the ball controller using CodeMonkeys Pool Table template

    CodeMonkey
    by CodeMonkey · March 2010
    Create 2 real type game attributes called CameraOriginX and CameraOriginY
  11. Replace Loading Spinner and Position

    tubgaming
    by tubgaming · March 2010
    I would like the ability to replace the loading spinner with my own png sequence. Also I would like to set an attribute on it for where to appear. I guess it would be placed under game/attributes.
  12. Attribute Displaying

    Vmlweb
    by Vmlweb · March 2010
    Is there any way of drawing an attribute so the display text behaviour selects the attribute.
  13. Manage Multiple Collision Regions?

    netdzynr
    by netdzynr · March 2010
    I'm using above the only way to test for actor collisions? If so, is there any way to reference actors programmatically, perhaps by concatenating a base actor name and number, like how images can be
  14. Moveable attribute saves CPU or not

    JackBQuick
    by JackBQuick · March 2010
    unchecking the moveable attribute will increase your game performance.
  15. Moveable attribute saves CPU or not

    beaudoin_n
    by beaudoin_n · March 2010
    Hi,
  16. Shooting enemies

    firemaplegames
    by firemaplegames · March 2010
    Create two global game attributes (real) called PlayerX and PlayerY.
  17. Shooting enemies

    chosenonestudios
    by chosenonestudios · March 2010
    I'm not totally sure, but what I would try to do is, make it so when your player is on the same y value as your enemies, make them "shoot".... so just use game.position.y of your mai
  18. Unlock Levels

    iPhoneDevForMe
    by iPhoneDevForMe · March 2010
    I currently have 3 levels to start with (this will grow by quite alot). I have a level select scene with 3 of the same actor. I have a game attribute named UnlockedLevel set to 1 (so that the first le
  19. Using 'Interpolation' to replace 'Move To'

    Atlanten
    by Atlanten · March 2010
    OK, I noticed this too. It will be an issue every time you want to animate an attribute relative to the initial value. Will have to create loads of additional attributes, set them, and the 0.1s delay
  20. Which way saved more ram?

    cptongsg
    by cptongsg · March 2010
    Hi, I have 5 actor with difference action. Each time when a touch is execute, it change to another actor with difference action. Will it be advisable to spawn & destroy actor on the same posit
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