GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Using 'Interpolation' to replace 'Move To'

    JackBQuick
    by JackBQuick · March 2010
    Previously, I would use 'Move To'. For example, I could tell the actor to move 100 pixels vertically by assigning the value of 100 pixels to a global game attribute (called, say, 'distance'), and havi
  2. Save High Score?

    chosenonestudios
    by chosenonestudios · March 2010
    I have a game.score attribute and a game.highscore attribute, my game.highscore is displayed on the main menu, all I want is to save this high score so it will be loaded next time the game is booted u
  3. Help with saving high score

    Chaser
    by Chaser · March 2010
    You also need a high score attribute so that if game score is greater than high score change attribute high score to game score. You need a save on the scores and a load on the scene Cant remember a
  4. Help with saving high score

    chosenonestudios
    by chosenonestudios · March 2010
    basically I have a game.score attribute and I add on to it with a timer, and then once you die, it stops it and displays it on the next scene...
  5. Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    It's a new attribute, they had no way to preload it for you. (Maybe they could have checked the Game Orientation preference - "Target Display = 320x480 (iPhone Portrait)") But it g
  6. Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    @Photics, No man, go into the scene attributes for each of your scenes and update the new .8.4 Autorotate attribute... It was Landscape right checked, you probably want portrait checked...
  7. Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    None of my scenes have an auto rotation attribute...
  8. Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    Yes, how on earth do you do this? Where is the game.screen.Device Orientation attribute? Something you set once, right?
  9. Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To

    iPhoneDevForMe
    by iPhoneDevForMe · March 2010
    Do I just type in portrait/landscape in the second box of change attribute behavior?
  10. Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2010
    Workaround: Add a Constrain... game.Screen.Device Orientation to your preferred setting... portrait / landscape
  11. Parallax Effect / Layered Backgrounds

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2010
    Maybe a constrain (with a multiplier/divider) to self.Motion.Linear Velocity.X would work better.
  12. 0.8.4 Update Information

    CodeMonkey
    by CodeMonkey · March 2010
    Interpolate behavior: This is a much better use of logic if you want to do something like fade an actor out/in. You select an attribute, give it its final value, the duration it takes to get to that v
  13. OH Boy...... 8.4

    jonmulcahy
    by jonmulcahy · March 2010
    Interpolate Behavior for gradually changing an attribute from one value to another value
  14. Unlock Level Problem

    KempProductions
    by KempProductions · March 2010
    Yeah, I think I may have my Save Attribute in the wrong place, I didn't have time to try it out yesterday. But I really wont know if it works until someone else who bought it updates it and lets me kn
  15. Animation Timing Help

    skippy
    by skippy · March 2010
    Hi Guy's I'm off to bed to rest my brain, i love this whole game creating process even if it's exhausting, if you have an animation looping and say at the tenth one you want your actor to throw a rock
  16. Actor moving with integer

    efish
    by efish · March 2010
    "Change Attribute game.myRemainder To: game.highscore%5"?
  17. Actor moving with integer

    firemaplegames
    by firemaplegames · March 2010
    Create an global integer Attribute called "myRemainder" (without quotes).
  18. Why does change attributes work sometimes and not others?

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    Hi Mr T... I added four change attribute one after another. number 2 and 4 require double quotes to get the letter into the text attribute, while 1 and three need no quotes. If I leave out the quot
  19. Space in the display text editor?

    firemaplegames
    by firemaplegames · March 2010
    Make that chunk of text a global text attribute.... put the space there, like this:
  20. rotating by multitouch

    netdzynr
    by netdzynr · March 2010
    On the initial click/touch, don't rotate the actor, store the offset of the vectorToAngle() of the click minus the current Rotation of the actor in an attribute (I used rotationOffset).
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla