GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Which way saved more ram?

    cptongsg
    by cptongsg · March 2010
    Hi, I have 5 actor with difference action. Each time when a touch is execute, it change to another actor with difference action. Will it be advisable to spawn & destroy actor on the same posit
  2. Using 'Interpolation' to replace 'Move To'

    JackBQuick
    by JackBQuick · March 2010
    Previously, I would use 'Move To'. For example, I could tell the actor to move 100 pixels vertically by assigning the value of 100 pixels to a global game attribute (called, say, 'distance'), and havi
  3. Save High Score?

    chosenonestudios
    by chosenonestudios · March 2010
    I have a game.score attribute and a game.highscore attribute, my game.highscore is displayed on the main menu, all I want is to save this high score so it will be loaded next time the game is booted u
  4. Help with saving high score

    Chaser
    by Chaser · March 2010
    You also need a high score attribute so that if game score is greater than high score change attribute high score to game score. You need a save on the scores and a load on the scene Cant remember a
  5. Help with saving high score

    chosenonestudios
    by chosenonestudios · March 2010
    basically I have a game.score attribute and I add on to it with a timer, and then once you die, it stops it and displays it on the next scene...
  6. Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    It's a new attribute, they had no way to preload it for you. (Maybe they could have checked the Game Orientation preference - "Target Display = 320x480 (iPhone Portrait)") But it g
  7. Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    @Photics, No man, go into the scene attributes for each of your scenes and update the new .8.4 Autorotate attribute... It was Landscape right checked, you probably want portrait checked...
  8. Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    None of my scenes have an auto rotation attribute...
  9. Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    Yes, how on earth do you do this? Where is the game.screen.Device Orientation attribute? Something you set once, right?
  10. Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To

    iPhoneDevForMe
    by iPhoneDevForMe · March 2010
    Do I just type in portrait/landscape in the second box of change attribute behavior?
  11. Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2010
    Workaround: Add a Constrain... game.Screen.Device Orientation to your preferred setting... portrait / landscape
  12. Parallax Effect / Layered Backgrounds

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2010
    Maybe a constrain (with a multiplier/divider) to self.Motion.Linear Velocity.X would work better.
  13. 0.8.4 Update Information

    CodeMonkey
    by CodeMonkey · March 2010
    Interpolate behavior: This is a much better use of logic if you want to do something like fade an actor out/in. You select an attribute, give it its final value, the duration it takes to get to that v
  14. OH Boy...... 8.4

    jonmulcahy
    by jonmulcahy · March 2010
    Interpolate Behavior for gradually changing an attribute from one value to another value
  15. Unlock Level Problem

    KempProductions
    by KempProductions · March 2010
    Yeah, I think I may have my Save Attribute in the wrong place, I didn't have time to try it out yesterday. But I really wont know if it works until someone else who bought it updates it and lets me kn
  16. Animation Timing Help

    skippy
    by skippy · March 2010
    Hi Guy's I'm off to bed to rest my brain, i love this whole game creating process even if it's exhausting, if you have an animation looping and say at the tenth one you want your actor to throw a rock
  17. Actor moving with integer

    efish
    by efish · March 2010
    "Change Attribute game.myRemainder To: game.highscore%5"?
  18. Actor moving with integer

    firemaplegames
    by firemaplegames · March 2010
    Create an global integer Attribute called "myRemainder" (without quotes).
  19. Why does change attributes work sometimes and not others?

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    Hi Mr T... I added four change attribute one after another. number 2 and 4 require double quotes to get the letter into the text attribute, while 1 and three need no quotes. If I leave out the quot
  20. Space in the display text editor?

    firemaplegames
    by firemaplegames · March 2010
    Make that chunk of text a global text attribute.... put the space there, like this:
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla