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Using 'Interpolation' to replace 'Move To'
by JackBQuick ·Previously, I would use 'Move To'. For example, I could tell the actor to move 100 pixels vertically by assigning the value of 100 pixels to a global game attribute (called, say, 'distance'), and havi -
Save High Score?
by chosenonestudios ·I have a game.score attribute and a game.highscore attribute, my game.highscore is displayed on the main menu, all I want is to save this high score so it will be loaded next time the game is booted u -
Help with saving high score
by Chaser ·You also need a high score attribute so that if game score is greater than high score change attribute high score to game score. You need a save on the scores and a load on the scene Cant remember a -
Help with saving high score
by chosenonestudios ·basically I have a game.score attribute and I add on to it with a timer, and then once you die, it stops it and displays it on the next scene... -
Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To
by IntelligentDesigner ·It's a new attribute, they had no way to preload it for you. (Maybe they could have checked the Game Orientation preference - "Target Display = 320x480 (iPhone Portrait)") But it g -
Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To
by IntelligentDesigner ·@Photics, No man, go into the scene attributes for each of your scenes and update the new .8.4 Autorotate attribute... It was Landscape right checked, you probably want portrait checked... -
Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To
by IntelligentDesigner ·None of my scenes have an auto rotation attribute... -
Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To
by IntelligentDesigner ·Yes, how on earth do you do this? Where is the game.screen.Device Orientation attribute? Something you set once, right? -
Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To
by iPhoneDevForMe ·Do I just type in portrait/landscape in the second box of change attribute behavior? -
Whoops 0.8.4 Bug - Orentation Changes When It's Not Supposed To
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Parallax Effect / Layered Backgrounds
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0.8.4 Update Information
by CodeMonkey ·Interpolate behavior: This is a much better use of logic if you want to do something like fade an actor out/in. You select an attribute, give it its final value, the duration it takes to get to that v -
OH Boy...... 8.4
by jonmulcahy ·Interpolate Behavior for gradually changing an attribute from one value to another value -
Unlock Level Problem
by KempProductions ·Yeah, I think I may have my Save Attribute in the wrong place, I didn't have time to try it out yesterday. But I really wont know if it works until someone else who bought it updates it and lets me kn -
Animation Timing Help
by skippy ·Hi Guy's I'm off to bed to rest my brain, i love this whole game creating process even if it's exhausting, if you have an animation looping and say at the tenth one you want your actor to throw a rock -
Actor moving with integer
by efish ·"Change Attribute game.myRemainder To: game.highscore%5"? -
Actor moving with integer
by firemaplegames ·Create an global integer Attribute called "myRemainder" (without quotes). -
Why does change attributes work sometimes and not others?
by IntelligentDesigner ·Hi Mr T... I added four change attribute one after another. number 2 and 4 require double quotes to get the letter into the text attribute, while 1 and three need no quotes. If I leave out the quot -
Space in the display text editor?
by firemaplegames ·Make that chunk of text a global text attribute.... put the space there, like this: -
rotating by multitouch
by netdzynr ·On the initial click/touch, don't rotate the actor, store the offset of the vectorToAngle() of the click minus the current Rotation of the actor in an attribute (I used rotationOffset).