-
Unlock Level Problem
by synthesis ·But if you are just trying to allow a player to go back and replay earlier levels and continue in progress...then you need a levelProgress attribute that operates between the currentLevel and MaxProgr -
Unlock Level Problem
by KempProductions ·Say im on level 15. In my actor the display's "Congrats" for winning, i have an attribute "currentLevel" that is set to 15. The currentUnlockedlevel is a game attri -
Unlock Level Problem
by KempProductions ·I have a currentUnlockedlevel attribute and currentLevel attribute. In a rule i have change scene when blockCounter is less than or equal to 0, then in a rule inside that i have when attribute current -
iphone movement button...
by chosenonestudios ·Create a move attribute (set it at 0)and make it so when you click your button that makes it move change the move attribute to 1 (then create a rule to check when the attribute = 1, (insert your move -
How to find missing / orphaned attributes and rules?
by adado ·The devs built the functionality of finding what actors use which attributes when you try to delete an attribute. They should add a menu item called "Check Project" or something tha -
Change Attribute Bug
by IntelligentDesigner ·I have three "game.attributes", all integer, and one "game.attribute" text, I am adding two of the integers into a third for the total, and then I am using four cha -
rotating by multitouch
by netdzynr ·I tried storing the current rotation in an attribute and using abs(current angle - new angle) and abs(new angle - current angle) but failed miserably -- I'm doing something wrong and am not sure how t -
rotating by multitouch
by aalzanki ·Create two integer game attributes spinX and spinY -
rotating by multitouch
by firemaplegames ·will be the starting point, or zero point. Then, constrain the rotation of the actor based on the difference between the current vectorToAngle minus the Original VectorToAngle. -
Pause Problem
by SingleSparq ·I found for pausing a moving actor using the "otherwise" of the pause rule and place the same move attribute but set to 0 works. -
Rotating actor with slider
by Hunnenkoenig ·I just constrain the position.Y of the slider to game.sliderY, then I constrain position.Y to (game.sliderY - XXX)*2 on the actor (icon) -
Change Attributes works, kind of...
by IntelligentDesigner ·I have three game.attributes, all integer, and one game.attribute text, I am adding two of the integers into a third for the total, and then I am using four change attributes to move the proper letter -
Can One Actor Set/Read Another Actor's Attributes?
by netdzynr ·DUDES! A combination of your ideas (rebump's actor attribute access option and FMG's scene controller) solved the problem! I have one hidden controller actor in the scene whose job is to check the at -
How to create a checkpoint....
by Hunnenkoenig ·Make a game attribute for checkpoint X -
Rotating actor with slider
by Hunnenkoenig ·if touch pressed on slider, I constrain the slider's Y to game.sliderY -
Change size in Collision
by adado ·Changing an actor's size with the "Change Size" attribute will resize its image but leave its collision size the same (at least currently). Proactive thinking here will help...in yo -
Rotating actor with slider
-
Rotate & Move
by aalzanki ·Create two integer game attributes spinX and spinY -
Change size in Collision
by VoidedSky ·Yes, you create an invisible actor, and constrain the second actor's position to your 1st actor's position. -
Can One Actor Set/Read Another Actor's Attributes?
by netdzynr ·Like the title says, is it possible for one actor to set or read another actor's attributes, without relying on global game attributes?