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  1. Unlock Level Problem

    synthesis
    by synthesis · March 2010
    But if you are just trying to allow a player to go back and replay earlier levels and continue in progress...then you need a levelProgress attribute that operates between the currentLevel and MaxProgr
  2. Unlock Level Problem

    KempProductions
    by KempProductions · March 2010
    Say im on level 15. In my actor the display's "Congrats" for winning, i have an attribute "currentLevel" that is set to 15. The currentUnlockedlevel is a game attri
  3. Unlock Level Problem

    KempProductions
    by KempProductions · March 2010
    I have a currentUnlockedlevel attribute and currentLevel attribute. In a rule i have change scene when blockCounter is less than or equal to 0, then in a rule inside that i have when attribute current
  4. iphone movement button...

    chosenonestudios
    by chosenonestudios · March 2010
    Create a move attribute (set it at 0)and make it so when you click your button that makes it move change the move attribute to 1 (then create a rule to check when the attribute = 1, (insert your move
  5. How to find missing / orphaned attributes and rules?

    adado
    by adado · March 2010
    The devs built the functionality of finding what actors use which attributes when you try to delete an attribute. They should add a menu item called "Check Project" or something tha
  6. Change Attribute Bug

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    I have three "game.attributes", all integer, and one "game.attribute" text, I am adding two of the integers into a third for the total, and then I am using four cha
  7. rotating by multitouch

    netdzynr
    by netdzynr · March 2010
    I tried storing the current rotation in an attribute and using abs(current angle - new angle) and abs(new angle - current angle) but failed miserably -- I'm doing something wrong and am not sure how t
  8. rotating by multitouch

    aalzanki
    by aalzanki · March 2010
    Create two integer game attributes spinX and spinY
  9. rotating by multitouch

    firemaplegames
    by firemaplegames · March 2010
    will be the starting point, or zero point. Then, constrain the rotation of the actor based on the difference between the current vectorToAngle minus the Original VectorToAngle.
  10. Pause Problem

    SingleSparq
    by SingleSparq · March 2010
    I found for pausing a moving actor using the "otherwise" of the pause rule and place the same move attribute but set to 0 works.
  11. Rotating actor with slider

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    I just constrain the position.Y of the slider to game.sliderY, then I constrain position.Y to (game.sliderY - XXX)*2 on the actor (icon)
  12. Change Attributes works, kind of...

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    I have three game.attributes, all integer, and one game.attribute text, I am adding two of the integers into a third for the total, and then I am using four change attributes to move the proper letter
  13. Can One Actor Set/Read Another Actor's Attributes?

    netdzynr
    by netdzynr · March 2010
    DUDES! A combination of your ideas (rebump's actor attribute access option and FMG's scene controller) solved the problem! I have one hidden controller actor in the scene whose job is to check the at
  14. How to create a checkpoint....

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    Make a game attribute for checkpoint X
  15. Rotating actor with slider

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    if touch pressed on slider, I constrain the slider's Y to game.sliderY
  16. Change size in Collision

    adado
    by adado · March 2010
    Changing an actor's size with the "Change Size" attribute will resize its image but leave its collision size the same (at least currently). Proactive thinking here will help...in yo
  17. Rotating actor with slider

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2010
    Constrain Actor Y Position to (Mouse Y)*1.2
  18. Rotate & Move

    aalzanki
    by aalzanki · March 2010
    Create two integer game attributes spinX and spinY
  19. Change size in Collision

    VoidedSky
    by VoidedSky · March 2010
    Yes, you create an invisible actor, and constrain the second actor's position to your 1st actor's position.
  20. Can One Actor Set/Read Another Actor's Attributes?

    netdzynr
    by netdzynr · March 2010
    Like the title says, is it possible for one actor to set or read another actor's attributes, without relying on global game attributes?
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