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  1. Sound PLaying over and over and over....

    firemaplegames
    by firemaplegames · March 2010
    You could create a global boolean game attribute called "musicPlaying".
  2. Control Camera Shooter Help

    firemaplegames
    by firemaplegames · March 2010
    Create two global real attributes, cameraX and cameraY
  3. Is there anything like a debug mode

    adado
    by adado · March 2010
    Game level attributes persist throughout the current game play session until you change them during that game play session (i.e. at the menu screen or during game play). Scene level are per scene and
  4. Is there anything like a debug mode

    adado
    by adado · March 2010
    If you share a game level attribute between many actors, it is a headache for sure and won't really work if they could be pressed before previous usage was "clear". You could try gi
  5. Buttons run as soon as they are active & visible if area previously pressed?

    JamesZeppelin
    by JamesZeppelin · March 2010
    So whatever causes a button to pop up also changes te layer attribute to 2. Then the rule in the stuff under neath requires layer o e to be pushed you can stack as many as you want
  6. SUGGESTION: GS Splash Screen can be considered misleading

    quantumsheep
    by quantumsheep · March 2010
    I attribute it to what I call GS Burn.
  7. Is there anything like a debug mode

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    Okay, so the six actors send their information to the game.attribute... How do you do this when each of the six might be changed at any point in time? Can't you just refer to the actor's attributes
  8. Is there anything like a debug mode

    adado
    by adado · March 2010
    You have to have the six actor make their updates to game level attribute(s) and then the seventh actor can use them to do its thing. Clunky but the way its currently done in GS.
  9. Is there anything like a debug mode

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    The expression editor does not list the attributes of the actors I have assigned to keep track of these integer attributes. There are 6 actors each has an integer attribute, clicking on them toggles
  10. need help with rotation toward an actor..

    POM
    by POM · March 2010
    my "chaser" is moving (constrain to mouse positions) and i want the rotation to change toward the "target" actor at all time, but it does it only once
  11. How to rotate a wheel with touching (spinning it)

    adado
    by adado · March 2010
    @beaudoin: With that type of mechanism, since the rotation of the object by way of the two touchpoints would be continual, you would want to sense two touch points and then constrain the rotation of
  12. Score calculations???

    synthesis
    by synthesis · March 2010
    You need a score tracker actor. In that actor...do all the score keeping and use switches so that it can only execute one score at a time...so that you don't get simultaneous scoring events in the ca
  13. How to rotate a wheel with touching (spinning it)

    scitunes
    by scitunes · March 2010
    constrain self.rotation to VectorToAngle (game.touch1.X, game.touch1.Y)
  14. Score calculations???

    chosenonestudios
    by chosenonestudios · March 2010
    hey guys, when the main actor runs into a wall it adds a point to your score, (well thats what its supposed to do) but it adds two points each time. I think its because its hitting the wall twice. I
  15. Is there anything like a debug mode

    jonmulcahy
    by jonmulcahy · March 2010
    what kind of code are you using in your attributes?
  16. Stop a platform moving help for new Bug game

    UtopianGames
    by UtopianGames · March 2010
    Constrain X and Y
  17. Actor Pacing Back and Forth

    jonmulcahy
    by jonmulcahy · March 2010
    I created an attribute in my actor called 'Pace', and then created 3 rules:
  18. Actor Pacing Back and Forth

    synthesis
    by synthesis · March 2010
    create an attribute in the actor called pacingDirection
  19. Is there anything like a debug mode

    IntelligentDesigner
    by IntelligentDesigner · March 2010
    I tried to make an actor and have it display the attributes, but it does not work...
  20. Pause

    ovechkin8
    by ovechkin8 · March 2010
    i understand that but how do i stop a intiger game attribute for example i named it game.levelonetimer..... so how do i get that count down from 90 to 0 to pause when i hit menu....if anyone knows tha
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