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Sound PLaying over and over and over....
by firemaplegames ·You could create a global boolean game attribute called "musicPlaying". -
Control Camera Shooter Help
by firemaplegames ·Create two global real attributes, cameraX and cameraY -
Is there anything like a debug mode
by adado ·Game level attributes persist throughout the current game play session until you change them during that game play session (i.e. at the menu screen or during game play). Scene level are per scene and -
Is there anything like a debug mode
by adado ·If you share a game level attribute between many actors, it is a headache for sure and won't really work if they could be pressed before previous usage was "clear". You could try gi -
Buttons run as soon as they are active & visible if area previously pressed?
by JamesZeppelin ·So whatever causes a button to pop up also changes te layer attribute to 2. Then the rule in the stuff under neath requires layer o e to be pushed you can stack as many as you want -
SUGGESTION: GS Splash Screen can be considered misleading
by quantumsheep ·I attribute it to what I call GS Burn. -
Is there anything like a debug mode
by IntelligentDesigner ·Okay, so the six actors send their information to the game.attribute... How do you do this when each of the six might be changed at any point in time? Can't you just refer to the actor's attributes -
Is there anything like a debug mode
by adado ·You have to have the six actor make their updates to game level attribute(s) and then the seventh actor can use them to do its thing. Clunky but the way its currently done in GS. -
Is there anything like a debug mode
by IntelligentDesigner ·The expression editor does not list the attributes of the actors I have assigned to keep track of these integer attributes. There are 6 actors each has an integer attribute, clicking on them toggles -
need help with rotation toward an actor..
by POM ·my "chaser" is moving (constrain to mouse positions) and i want the rotation to change toward the "target" actor at all time, but it does it only once -
How to rotate a wheel with touching (spinning it)
by adado ·@beaudoin: With that type of mechanism, since the rotation of the object by way of the two touchpoints would be continual, you would want to sense two touch points and then constrain the rotation of -
Score calculations???
by synthesis ·You need a score tracker actor. In that actor...do all the score keeping and use switches so that it can only execute one score at a time...so that you don't get simultaneous scoring events in the ca -
How to rotate a wheel with touching (spinning it)
by scitunes ·constrain self.rotation to VectorToAngle (game.touch1.X, game.touch1.Y) -
Score calculations???
by chosenonestudios ·hey guys, when the main actor runs into a wall it adds a point to your score, (well thats what its supposed to do) but it adds two points each time. I think its because its hitting the wall twice. I -
Is there anything like a debug mode
by jonmulcahy ·what kind of code are you using in your attributes? -
Stop a platform moving help for new Bug game
by UtopianGames ·Constrain X and Y -
Actor Pacing Back and Forth
by jonmulcahy ·I created an attribute in my actor called 'Pace', and then created 3 rules: -
Actor Pacing Back and Forth
by synthesis ·create an attribute in the actor called pacingDirection -
Is there anything like a debug mode
by IntelligentDesigner ·I tried to make an actor and have it display the attributes, but it does not work... -
Pause
by ovechkin8 ·i understand that but how do i stop a intiger game attribute for example i named it game.levelonetimer..... so how do i get that count down from 90 to 0 to pause when i hit menu....if anyone knows tha