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Multiple Backgrounds for depth...
by 8x8n8 ·Ive done this in my platform jumper game. First make a background actor of your choice. Then open it as a prototype so you can access scene attributes. -
[REQUEST] - Move to actor / Flagging actor
by Hunnenkoenig ·Now I have to make a game attribute for X/Y position of every actor, but actually I have no clue how many of the same actor will be on screen, because it is random. -
Bug/Issue - Overlap / Collide rule doesn't work when actor size is constrained.
by JohnGreenArt ·I just discovered this as well. I had an actor that would destroy others when they collided. Worked just fine. But I wanted the actor to increase in size, so I constrained it's X and Y attributes to i -
jumping off walls
by butterbean ·Create a boolean attribute for the actor you want to jump: name it "ontheground" -
[TIP] - Auto resize actor properly
by Hunnenkoenig ·Now I made a game attribute with the height of the spawner (change or constrain) and in the spawned actor I made an old height/old width attribute (integer) with the original values. -
Format Numbers
by rebump ·GS handles spaces and leading zeroes oddly at times, so you may have to play around with them if you encounter them. Sometimes, you can work around the issue by storing the value in an attribute and -
Format Numbers
by rebump ·Store those noted values for display. If the score doesn't update too rapidly, normal change attribute may suffice. If it changes rapidly (i.e. a shoot-em up), then some constrain attributes would b -
Tip - Testing function output instead of attributes
by danayel ·But I want to test the result of a function, and not test a pure attribute. Currently GS doesn't allow a function to be compared to result (except doing it backwards like this) -
Press Start to Begin
by GingerBGames ·I would like to have the Press Start to begin option on my game, so after the scene loads, it doesn't just start going. I want to let the player be ready to play and allow them to "Press Sta -
Enter attributes as a function
by synthesis ·GS is pretty dumb when it comes to attributes. They need to ALL be defined in the core settings...GS cannot create an attribute (or define an attribute definition) during runtime. Nor can it call a -
Tip - Testing function output instead of attributes
by synthesis ·would this not be the same as simply putting a "display text" behavior in the actor and then assign the text value to an attribute or an expression. -
Tip - Testing function output instead of attributes
by danayel ·Sometimes you want to test not an attribute itself, but the value of an attribute compared to another, or added together, or some other complex task. -
How to make 2 (or more) objects have the same X and Y?
by synthesis ·One way is to do a bunch of constrains and algos to keep the wheels connected to the bus. Another way is to temporarily change the bus graphic to a graphic that includes wheels in it (which may requi -
Enter attributes as a function
by danayel ·I have 6 actors on the screen, all do the exact same rules, except to different attributes. -
Enter attributes as a function
by danayel ·Is it possible to change or select attribute names by building them with a function? -
Can someone please help with a session variable?
by synthesis ·The ????? refers to your custom name. You can name an attribute anything you want. -
Can GameSalad utilize text input?
by JGary321 ·Yes, you can store it in a text attribute. You can find a keyboard demo in the GS Games section. -
Can someone please help with a session variable?
by IntelligentDesigner ·Thanks, Mr T. What do you mean by game.????? It looks like the "Attribute Browser" only recognizes Name, Time, Display Size, or Actor Tags... I want to remember something like &am -
How to make 2 (or more) objects have the same X and Y?
by ColorplayGames ·If I understand your question correctly, you need two actors to always have the same X/Y location values? Try making 2 game attributes, constrain those attributes to the first actor's X/Y position, t -
best way to make a spawned actor follow the actor that spawned it?
by StormyStudio ·have tried it, but the circle no longer appears on the screen, I'm assuming it has spawned somewhere of the canvas? tried using 'Change Attribute' and 'Constrain', where you mention the sin and cos pa