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  1. How to make your own characters work during animation

    tatiang
    by tatiang · February 2016
    You can also do custom collisions if your image shape is not a perfect circle.
  2. 30 paces left is hard to find when you don't know where to start..

    tatiang
    by tatiang · February 2016
    real) and then unlock an actor in the scene and constrain those two attributes to the actual camera scene attributes. Then when another actor needs to access the camera origin, it no longer has to b
  3. 30 paces left is hard to find when you don't know where to start..

    Socks
    by Socks · February 2016
    Your use of 'global' is a little confusing to the question somewhat, to most people 'global' refers to a global (’Game') attribute, I'd alway recommend you stick with GameSalad terms. You might also w
  4. 30 paces left is hard to find when you don't know where to start..

    RThurman
    by RThurman · February 2016
    game.touches.touch 1.X is definitely a "game attribute." (Which translates to "global variable.")
  5. Decrease attribute by a certain number

    Gnarly
    by Gnarly · February 2016
    Global attribute. Let's say Score
  6. Game Slowing Down - Looking For Help

    KickingBehinds
    by KickingBehinds · February 2016
    * Each actor has five or so constrain attributes that are unavoidable
  7. Decrease attribute by a certain number

    Icebox
    by Icebox · February 2016
    change attribute self.hhh to self.hhh - 5
  8. Decrease attribute by a certain number

    iMaxxGaming
    by iMaxxGaming · February 2016
    Really quick question, but I wanted to know how I would decrease an attribute by a certain number using Change Attribute. Any help would be awesome, thanks!
  9. actors spawning on one of three positions, randomized?

    Socks
    by Socks · February 2016
    (Quote)
  10. I want my actor to change directions at an exact point, but it always changes a few pixels off.

    Gnarly
    by Gnarly · February 2016
    I cannot explain the engine but actors that move very fast have difficulty detecting collisions etc.
  11. please help. resize target (smaller) after seperate collision (eg: lives)

    LivieGames
    by LivieGames · February 2016
    in the target actor i have 2 self attributes:
  12. actors spawning on one of three positions, randomized?

    RThurman
    by RThurman · February 2016
    Change Attribute: orcPosition To: random(1,3)
  13. actors spawning on one of three positions, randomized?

    8bitninja
    by 8bitninja · February 2016
    Create a index self attribute in the orc character and call it random_X. Add a change attribute behavior in the orcs actor that reads (Change self-random_X to random 1,3).
  14. please help. resize target (smaller) after seperate collision (eg: lives)

    Socks
    by Socks · February 2016
    For situations like this I usually make an interruptible interpolate using a constrain like this:
  15. please help. resize target (smaller) after seperate collision (eg: lives)

    LivieGames
    by LivieGames · February 2016
    Is there a way to maybe add a timer here or possibly make it change an attribute that once it collides it will wait till another collision?
  16. please help. resize target (smaller) after seperate collision (eg: lives)

    adent42
    by adent42 · February 2016
    I'd use a separate actor attribute called lives.
  17. New to Gamesalad!

    nick9607
    by nick9607 · February 2016
    that, I have learned to make movable actors, collisions, tables, controls (on screen) etc etc. A few things I feel I'm missing is the ability to make vendors (I think I have an idea this is done with
  18. how to make a scene won as angry birds

    Gnarly
    by Gnarly · February 2016
    Usually a global attribute "game over" Boolean.
  19. Select part of an image not the whole thing?

    KEE4
    by KEE4 · February 2016
    2. If attribute self.motion.linearvelocity.y <= 5 "so you can't check or uncheck while the list is scrolling"
  20. Game glitches with apparently no reason (interpolation behavior)

    Wonder Maru
    by Wonder Maru · February 2016
    Also, this made me learn about the "time" attribute that I wasn't aware about and I think it will be very useful!
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