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How to make your own characters work during animation
by tatiang ·You can also do custom collisions if your image shape is not a perfect circle. -
30 paces left is hard to find when you don't know where to start..
by tatiang ·real) and then unlock an actor in the scene and constrain those two attributes to the actual camera scene attributes. Then when another actor needs to access the camera origin, it no longer has to b -
30 paces left is hard to find when you don't know where to start..
by Socks ·Your use of 'global' is a little confusing to the question somewhat, to most people 'global' refers to a global (’Game') attribute, I'd alway recommend you stick with GameSalad terms. You might also w -
30 paces left is hard to find when you don't know where to start..
by RThurman ·game.touches.touch 1.X is definitely a "game attribute." (Which translates to "global variable.") -
Decrease attribute by a certain number
by Gnarly ·Global attribute. Let's say Score -
Game Slowing Down - Looking For Help
by KickingBehinds ·* Each actor has five or so constrain attributes that are unavoidable -
Decrease attribute by a certain number
by Icebox ·change attribute self.hhh to self.hhh - 5 -
Decrease attribute by a certain number
by iMaxxGaming ·Really quick question, but I wanted to know how I would decrease an attribute by a certain number using Change Attribute. Any help would be awesome, thanks! -
actors spawning on one of three positions, randomized?
by Socks ·(Quote) -
I want my actor to change directions at an exact point, but it always changes a few pixels off.
by Gnarly ·I cannot explain the engine but actors that move very fast have difficulty detecting collisions etc. -
please help. resize target (smaller) after seperate collision (eg: lives)
by LivieGames ·in the target actor i have 2 self attributes: -
actors spawning on one of three positions, randomized?
by RThurman ·Change Attribute: orcPosition To: random(1,3) -
actors spawning on one of three positions, randomized?
by 8bitninja ·Create a index self attribute in the orc character and call it random_X. Add a change attribute behavior in the orcs actor that reads (Change self-random_X to random 1,3). -
please help. resize target (smaller) after seperate collision (eg: lives)
by Socks ·For situations like this I usually make an interruptible interpolate using a constrain like this: -
please help. resize target (smaller) after seperate collision (eg: lives)
by LivieGames ·Is there a way to maybe add a timer here or possibly make it change an attribute that once it collides it will wait till another collision? -
please help. resize target (smaller) after seperate collision (eg: lives)
by adent42 ·I'd use a separate actor attribute called lives. -
New to Gamesalad!
by nick9607 ·that, I have learned to make movable actors, collisions, tables, controls (on screen) etc etc. A few things I feel I'm missing is the ability to make vendors (I think I have an idea this is done with -
how to make a scene won as angry birds
by Gnarly ·Usually a global attribute "game over" Boolean. -
Select part of an image not the whole thing?
by KEE4 ·2. If attribute self.motion.linearvelocity.y <= 5 "so you can't check or uncheck while the list is scrolling" -
Game glitches with apparently no reason (interpolation behavior)
by Wonder Maru ·Also, this made me learn about the "time" attribute that I wasn't aware about and I think it will be very useful!