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  1. Change Density seems not to work...

    8x8n8
    by 8x8n8 · March 2010
    I may have to live without the density attribute change if I want this game to be on 3G. Gamesalad just doesn't seem to have the solution available without over taxing the processor. If only there wer
  2. Problem with Drag

    synthesis
    by synthesis · March 2010
    change attribute: self.velocity.X (or Y) = 0
  3. Actor spawns other actor on top - how set it to active?

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    I just added a layer to the whole screen, which is only watching click and release and changes an attribute accordingly.
  4. simulating video...

    bladeolson
    by bladeolson · March 2010
    use the animate attribute and just drag them in
  5. Tips on collision Detection

    firemaplegames
    by firemaplegames · March 2010
    I'm pretty sure that a constrained actor will obey the constrain before it obeys any collisions...
  6. when is random random

    eboy
    by eboy · March 2010
    oops is what type of attribute is game.flash? real?
  7. How to keep an actor's target from changing with every touch

    JGary321
    by JGary321 · March 2010
    I do this in my game. Under the actor you need 2 attributes:
  8. Pinball Paddles

    tellard
    by tellard · March 2010
    Sorry. To answer - I just add an Accelerate to the Ball actor. Gravity is almost always a bad idea as you keep on having to lock everything down with Constrain Attribute.
  9. Tips on collision Detection

    ckurt25
    by ckurt25 · March 2010
    I actually gave up. Its not that big of a deal as the actor doesn't move until the very end of the level and by that time, there won't be any more collisions. It's just weird though. Since I'm proba
  10. Tips on collision Detection

    JamesZeppelin
    by JamesZeppelin · March 2010
    may sound silly but are you making sure you have your "constrained" collisions visable for testing?
  11. Tips on collision Detection

    ckurt25
    by ckurt25 · March 2010
    I originally drop the collision actor in the scene say in space #3 and my actor that I'm constraining it's position to is in spot #8. When I hit preview, it appears to now be in space 8 like it shoul
  12. Tips on collision Detection

    ckurt25
    by ckurt25 · March 2010
    It doesn't matter how big or small the collision box is for me. If I use constrain attribute, nothing will collide with it. ARGGHHH!
  13. make an actor move to random direction every 1 sec?

    CodeMonkey
    by CodeMonkey · March 2010
    --Change Attribute: self.RandX = random(?,?)
  14. Actor spawns other actor on top - how set it to active?

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    I tried that the spawned actor has an attribute which makes it dragable immediately (it follows the mouse without press), but I can't switch it off. Now my icon can't be dropped, because not even time
  15. Tips on collision Detection

    ORBZ
    by ORBZ · March 2010
    I use a collision circle/box slightly smaller than my player and constrain that to the x,y of the player's visual actor.
  16. Tips on collision Detection

    ckurt25
    by ckurt25 · March 2010
    the collision behavior works. When I do the constrain self.position.x to game.myactorx the constraint works but then collisions stop working. I'm scratching my head on this one. I'm sure it's somet
  17. Making an actor fade in and out

    synthesis
    by synthesis · March 2010
    Only one thing though...you replaced a timer with a constrain.
  18. Making an actor fade in and out

    ORBZ
    by ORBZ · March 2010
    constrain attribute: self.alpha = abs(sin(game.time * fadeSpeed))
  19. Tips on collision Detection

    JamesZeppelin
    by JamesZeppelin · March 2010
    1. The first part is nothing new just use invisible actors as collisions.
  20. Grid

    synthesis
    by synthesis · March 2010
    set up the same actor above and add 2 constrains to it (self.position.X and Y) and place 2 text samples (I usually make one really big in white and the other small in black since the are on top of eac
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