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Change Density seems not to work...
by 8x8n8 ·I may have to live without the density attribute change if I want this game to be on 3G. Gamesalad just doesn't seem to have the solution available without over taxing the processor. If only there wer -
Problem with Drag
by synthesis ·change attribute: self.velocity.X (or Y) = 0 -
Actor spawns other actor on top - how set it to active?
by Hunnenkoenig ·I just added a layer to the whole screen, which is only watching click and release and changes an attribute accordingly. -
simulating video...
by bladeolson ·use the animate attribute and just drag them in -
Tips on collision Detection
by firemaplegames ·I'm pretty sure that a constrained actor will obey the constrain before it obeys any collisions... -
when is random random
by eboy ·oops is what type of attribute is game.flash? real? -
How to keep an actor's target from changing with every touch
by JGary321 ·I do this in my game. Under the actor you need 2 attributes: -
Pinball Paddles
by tellard ·Sorry. To answer - I just add an Accelerate to the Ball actor. Gravity is almost always a bad idea as you keep on having to lock everything down with Constrain Attribute. -
Tips on collision Detection
by ckurt25 ·I actually gave up. Its not that big of a deal as the actor doesn't move until the very end of the level and by that time, there won't be any more collisions. It's just weird though. Since I'm proba -
Tips on collision Detection
by JamesZeppelin ·may sound silly but are you making sure you have your "constrained" collisions visable for testing? -
Tips on collision Detection
by ckurt25 ·I originally drop the collision actor in the scene say in space #3 and my actor that I'm constraining it's position to is in spot #8. When I hit preview, it appears to now be in space 8 like it shoul -
Tips on collision Detection
by ckurt25 ·It doesn't matter how big or small the collision box is for me. If I use constrain attribute, nothing will collide with it. ARGGHHH! -
make an actor move to random direction every 1 sec?
by CodeMonkey ·--Change Attribute: self.RandX = random(?,?) -
Actor spawns other actor on top - how set it to active?
by Hunnenkoenig ·I tried that the spawned actor has an attribute which makes it dragable immediately (it follows the mouse without press), but I can't switch it off. Now my icon can't be dropped, because not even time -
Tips on collision Detection
by ORBZ ·I use a collision circle/box slightly smaller than my player and constrain that to the x,y of the player's visual actor. -
Tips on collision Detection
by ckurt25 ·the collision behavior works. When I do the constrain self.position.x to game.myactorx the constraint works but then collisions stop working. I'm scratching my head on this one. I'm sure it's somet -
Making an actor fade in and out
by synthesis ·Only one thing though...you replaced a timer with a constrain. -
Making an actor fade in and out
by ORBZ ·constrain attribute: self.alpha = abs(sin(game.time * fadeSpeed)) -
Tips on collision Detection
by JamesZeppelin ·1. The first part is nothing new just use invisible actors as collisions. -
Grid
by synthesis ·set up the same actor above and add 2 constrains to it (self.position.X and Y) and place 2 text samples (I usually make one really big in white and the other small in black since the are on top of eac