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  1. Grid

    synthesis
    by synthesis · March 2010
    create an actor...insert the display text behavior...assign the game attribute you wish to display...place the actor in your game. DONE!
  2. Making an actor fade in and out

    synthesis
    by synthesis · March 2010
    Timers in timers will work if used in moderation...but if you have too many running in a complex game with lots of collisions and stuff going on (like in my Bumper Derby) then BAD stuff starts happeni
  3. Reload Times

    Forte
    by Forte · March 2010
    Make a background attribute booleen called "reloading"
  4. Reload Times

    ovechkin8
    by ovechkin8 · March 2010
    Here is what i have done. I got steps one and two done with no problem. I know how to create a timer attribute to apply to the cannon. However, I am not sure on how to make a delay so that the cannon
  5. just one more dumb dumb question

    butterbean
    by butterbean · March 2010
    When I do a change attribute, I always do this:
  6. just one more dumb dumb question

    eboy
    by eboy · March 2010
    uh just one more, for change attribute, in the expression editor, what is the value for TRUE, I don't see anything. Thanks for the help...very cool.
  7. Multiple sources of gravity?

    covcomm
    by covcomm · March 2010
    Game attributes:
  8. Pinball Paddles

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2010
    Heh... and then I took a look at the scene attributes. The scene has zero gravity. For a second, it was like my brain was trying to divide by zero. I couldn't understand how it was possible. How could
  9. just one more dumb dumb question

    butterbean
    by butterbean · March 2010
    The button you're pressing is changing the attribute to "True" when pressed
  10. [DEMO] - Multitouch Image Resize

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    One useless attribute is still in it :-)
  11. just one more dumb dumb question

    eboy
    by eboy · March 2010
    cool, one extra dumb question how to edit the condition of the attribute?
  12. just one more dumb dumb question

    butterbean
    by butterbean · March 2010
    Create an attribute: Move Character (boolean)
  13. Making an actor fade in and out

    8x8n8
    by 8x8n8 · March 2010
    So only one game attribute, one timer and one rule (Image)
  14. Multitouch magnitude?

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    If I constrain it to an attribute, it will always watch only the actual attribute value... I think. Any advice?
  15. Making an actor fade in and out

    8x8n8
    by 8x8n8 · March 2010
    This is convenient because it uses self.alpha as the switching variable. This means I can c/p this to any actor and it will work without having to dick around with repairing attribute links. Now my qu
  16. I DONT KNOW HOW MUCH LONGER I CAN HANDLE THIS!

    synthesis
    by synthesis · March 2010
    Also...when building complex and "heavy" actors...avoid timers and constraints like the plague. They are already complex enough without adding that kind of overhead. If you do use
  17. Making an actor fade in and out

    8x8n8
    by 8x8n8 · March 2010
    Ah, I see now. I missed the fact that your switch is a game.attribute. That is very, very nice. For my purposes I'm not destroying the actor just fading back and forth, so I'll have to use a different
  18. Making an actor fade in and out

    8x8n8
    by 8x8n8 · March 2010
    Create real attribute self.faderate
  19. Rules ??

    synthesis
    by synthesis · March 2010
    change Attribute self.onTheGround = True
  20. Help! Fade out problems! (Experienced users necessary)

    scitunes
    by scitunes · March 2010
    Create an integer attribute - game.loop for example. set it to 1
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