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Grid
by synthesis ·create an actor...insert the display text behavior...assign the game attribute you wish to display...place the actor in your game. DONE! -
Making an actor fade in and out
by synthesis ·Timers in timers will work if used in moderation...but if you have too many running in a complex game with lots of collisions and stuff going on (like in my Bumper Derby) then BAD stuff starts happeni -
Reload Times
by Forte ·Make a background attribute booleen called "reloading" -
Reload Times
by ovechkin8 ·Here is what i have done. I got steps one and two done with no problem. I know how to create a timer attribute to apply to the cannon. However, I am not sure on how to make a delay so that the cannon -
just one more dumb dumb question
by butterbean ·When I do a change attribute, I always do this: -
just one more dumb dumb question
by eboy ·uh just one more, for change attribute, in the expression editor, what is the value for TRUE, I don't see anything. Thanks for the help...very cool. -
Multiple sources of gravity?
by covcomm ·Game attributes: -
Pinball Paddles
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just one more dumb dumb question
by butterbean ·The button you're pressing is changing the attribute to "True" when pressed -
[DEMO] - Multitouch Image Resize
by Hunnenkoenig ·One useless attribute is still in it :-) -
just one more dumb dumb question
by eboy ·cool, one extra dumb question how to edit the condition of the attribute? -
just one more dumb dumb question
by butterbean ·Create an attribute: Move Character (boolean) -
Making an actor fade in and out
by 8x8n8 ·So only one game attribute, one timer and one rule (Image) -
Multitouch magnitude?
by Hunnenkoenig ·If I constrain it to an attribute, it will always watch only the actual attribute value... I think. Any advice? -
Making an actor fade in and out
by 8x8n8 ·This is convenient because it uses self.alpha as the switching variable. This means I can c/p this to any actor and it will work without having to dick around with repairing attribute links. Now my qu -
I DONT KNOW HOW MUCH LONGER I CAN HANDLE THIS!
by synthesis ·Also...when building complex and "heavy" actors...avoid timers and constraints like the plague. They are already complex enough without adding that kind of overhead. If you do use -
Making an actor fade in and out
by 8x8n8 ·Ah, I see now. I missed the fact that your switch is a game.attribute. That is very, very nice. For my purposes I'm not destroying the actor just fading back and forth, so I'll have to use a different -
Making an actor fade in and out
by 8x8n8 ·Create real attribute self.faderate -
Rules ??
by synthesis ·change Attribute self.onTheGround = True -
Help! Fade out problems! (Experienced users necessary)
by scitunes ·Create an integer attribute - game.loop for example. set it to 1