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GameSalad vs. Iphone Accelerometer
by firemaplegames ·You need to use Attribute... -
Making an actor fade in and out
by scitunes ·create integer attribute self.fade and set it to 1 -
Pause Problem
by iWin ·Yeah, i dont have a simple move attribute. It moves in a wavy motion so you cant just use move, i have to use change attributes.. -
random specific numbers?
by synthesis ·set an attribute to tempRandomValue (tRV) -
Pause Problem
by jonmulcahy ·pausing can be pretty easy. create an attribute called Pause. -
Some help getting started
by RhysAndrews ·Oh, I was also trying to make the character animate when his X variable differs to his "X previous" variable (an attribute I created), and then stop animating when they're the same ( -
Problem with timer :(
by synthesis ·Then you create a timeDisplay actor and constrain the gameTimeSeconds value into it and do some math calculations on it to display it how you wish. -
Having some difficulties with movement
by scitunes ·for the timer problem create a boolean attribute called zoom. -
Having some difficulties with movement
by scitunes ·You must use accelerate or a rule with change attribute to change the x position. -
How can I do a random function on a timer, which uses less that 1 second?
by scitunes ·so I guess you could create a new attribute for the ones place value and set it random(0,2) and in the timer value add the two variables. -
random specific numbers?
by Atlanten ·change attribute Z to random(1,5) -
random specific numbers?
by POM ·hey is there a way to make a change attribute behavior to a random number from a specific list? -
Ok, I don't know... something is wrong.
by Hunnenkoenig ·My racket uses constrain all the time. The ball sometimes too. -
Anyone make an object rotate and move backwards in a circle?
by jonmulcahy ·2 attributes: turnLeft & turnRight -
Not working Linera Velocity properly
by ezers ·3. When you add according to tutorial change Attribute -> Linear velocity X and Y to 0 it still keep moving out of bound instead of stopping near the end of area. -
Ok, I don't know... something is wrong.
by adado ·in the 30s. I also had a little over 100 constrains to allow for the defense ring segments to circle properly and for the enemies to track the player appropriately. So if you images are bigger and -
Ok, I don't know... something is wrong.
by Hunnenkoenig ·Constrain attributes depend on the level, but I have maximally 3-4 in one scene. Mostly 1-2 if there is such a rule. -
Ok, I don't know... something is wrong.
by firemaplegames ·Constrain Attribute -
Ok, I don't know... something is wrong.
by jonmulcahy ·how many constrain rules do you have? I know those kill FPS, what type of iPhone do you have? -
Broad questions about point and click adventures
by a.grajirena ·Ok, I tested using a sequenceStepValue attribute to handle different rotational states of a rectangular actor and I get it. To use this would I make an empty sequenceStep actor to handle the attribut