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  1. GameSalad vs. Iphone Accelerometer

    firemaplegames
    by firemaplegames · March 2010
    You need to use Attribute...
  2. Making an actor fade in and out

    scitunes
    by scitunes · March 2010
    create integer attribute self.fade and set it to 1
  3. Pause Problem

    iWin
    by iWin · March 2010
    Yeah, i dont have a simple move attribute. It moves in a wavy motion so you cant just use move, i have to use change attributes..
  4. random specific numbers?

    synthesis
    by synthesis · March 2010
    set an attribute to tempRandomValue (tRV)
  5. Pause Problem

    jonmulcahy
    by jonmulcahy · March 2010
    pausing can be pretty easy. create an attribute called Pause.
  6. Some help getting started

    RhysAndrews
    by RhysAndrews · March 2010
    Oh, I was also trying to make the character animate when his X variable differs to his "X previous" variable (an attribute I created), and then stop animating when they're the same (
  7. Problem with timer :(

    synthesis
    by synthesis · March 2010
    Then you create a timeDisplay actor and constrain the gameTimeSeconds value into it and do some math calculations on it to display it how you wish.
  8. Having some difficulties with movement

    scitunes
    by scitunes · March 2010
    for the timer problem create a boolean attribute called zoom.
  9. Having some difficulties with movement

    scitunes
    by scitunes · March 2010
    You must use accelerate or a rule with change attribute to change the x position.
  10. How can I do a random function on a timer, which uses less that 1 second?

    scitunes
    by scitunes · March 2010
    so I guess you could create a new attribute for the ones place value and set it random(0,2) and in the timer value add the two variables.
  11. random specific numbers?

    Atlanten
    by Atlanten · March 2010
    change attribute Z to random(1,5)
  12. random specific numbers?

    POM
    by POM · March 2010
    hey is there a way to make a change attribute behavior to a random number from a specific list?
  13. Ok, I don't know... something is wrong.

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    My racket uses constrain all the time. The ball sometimes too.
  14. Anyone make an object rotate and move backwards in a circle?

    jonmulcahy
    by jonmulcahy · March 2010
    2 attributes: turnLeft & turnRight
  15. Not working Linera Velocity properly

    ezers
    by ezers · March 2010
    3. When you add according to tutorial change Attribute -> Linear velocity X and Y to 0 it still keep moving out of bound instead of stopping near the end of area.
  16. Ok, I don't know... something is wrong.

    adado
    by adado · March 2010
    in the 30s. I also had a little over 100 constrains to allow for the defense ring segments to circle properly and for the enemies to track the player appropriately. So if you images are bigger and
  17. Ok, I don't know... something is wrong.

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    Constrain attributes depend on the level, but I have maximally 3-4 in one scene. Mostly 1-2 if there is such a rule.
  18. Ok, I don't know... something is wrong.

    firemaplegames
    by firemaplegames · March 2010
    Constrain Attribute
  19. Ok, I don't know... something is wrong.

    jonmulcahy
    by jonmulcahy · March 2010
    how many constrain rules do you have? I know those kill FPS, what type of iPhone do you have?
  20. Broad questions about point and click adventures

    a.grajirena
    by a.grajirena · March 2010
    Ok, I tested using a sequenceStepValue attribute to handle different rotational states of a rectangular actor and I get it. To use this would I make an empty sequenceStep actor to handle the attribut
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