GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Please help with jumping and Control camera !!

    synthesis
    by synthesis · March 2010
    You can only have 1 actor control the camera at a time. If you want 2 separate actors to have camera control ability...you need to have a game attribute to tell which actor to control the camera.
  2. after change scene nothing moves

    POM
    by POM · March 2010
    It's amazing what 1 single wrong attribute can do
  3. BUMPER DERBY X-TREME (BETA) NOW ON GS WEB

    adado
    by adado · March 2010
    I'm going to focus on games with less moving parts and definitely less constrain behaviors.
  4. after change scene nothing moves

    QP
    by QP · March 2010
    1. Use some game attribute to control all actors. [such as: Clear = 0]
  5. My Behavior ? and Scene attribute?

    QP
    by QP · March 2010
    change attribute: self.positionx to self.positionx+3;
  6. after change scene nothing moves

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    What triggers the finish attribute?
  7. after change scene nothing moves

    POM
    by POM · March 2010
    i have a rule -when attribute "finish" is true
  8. Can timer use random number?

    synthesis
    by synthesis · March 2010
    Looks like you are making it too difficult...just put the expression in the input box and save yourself the constrain attribute.
  9. Can timer use random number?

    charochai
    by charochai · March 2010
    1. Created attribute inside the Actor name "RandomNumber".
  10. How do I move the camera with the mouse?

    synthesis
    by synthesis · March 2010
    Note: you can only have one thing controlling the camera at any given time...but you can have actors trade camera controlling roles by using some attribute switching.
  11. X position of actor that moves....?

    ckurt25
    by ckurt25 · March 2010
    I have a rule that says - when self.position.x < game.Enemy1X then change attribute game.wall to gamewall+1 Let's say this wall is Actor 1
  12. Need help on Collision Shape: Circle.

    scitunes
    by scitunes · March 2010
    Have an invisible round actor and constrain two game attributes to its X and Y. Then have a second actor with the image that is constrained to the two game attributes but with a Y offset.
  13. GS permanently slowed down.

    firemaplegames
    by firemaplegames · March 2010
    The trouble with copying Rules is that the Attribute NAMES are just for our reference. This is why you can have more than one Attribute in an Actor with the same exact name. Each attribute name is tie
  14. Moving obstacle

    firemaplegames
    by firemaplegames · March 2010
    make 2 attributes in the Actor: originalY and originalX
  15. Need advice from some app store vets - PLEASE :)

    scitunes
    by scitunes · March 2010
    towards the bug. Did you just use a change size attribute to get them to "stretch"?
  16. Dual Joysticks - Reliable?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2010
    When the touching stops, it's suppose to change the touch point to -100 for X & Y. The touch points often ignoring the Change Attribute part. I tried using a constrain instead, when the self j
  17. Up and Down loop actor

    rebump
    by rebump · March 2010
    You should be able to create an actor attribute (call it "TimeToGoUp" or something) and set it to one. Then in a rule, if "TimeToGoUp" is "1", th
  18. Dual Joysticks - Reliable?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2010
    They're supposed to go to -100 for X & Y, but I don't think that's happening. I was wondering if I should use constrain attribute, instead of change attribute. Yet, wouldn't that hurt performa
  19. Scene layer and buttons issue

    JGary321
    by JGary321 · March 2010
    game.attribute Boolean called "Options"
  20. WooHoo! StarKeep was just approved...

    adado
    by adado · March 2010
    * - the movement and rotation of the defense rings' 30 segments (3 constrain behaviors each and a handful of other constrain behaviors for the player and you are looking at over 100 constrain behavio
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla