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Please help with jumping and Control camera !!
by synthesis ·You can only have 1 actor control the camera at a time. If you want 2 separate actors to have camera control ability...you need to have a game attribute to tell which actor to control the camera. -
after change scene nothing moves
by POM ·It's amazing what 1 single wrong attribute can do -
BUMPER DERBY X-TREME (BETA) NOW ON GS WEB
by adado ·I'm going to focus on games with less moving parts and definitely less constrain behaviors. -
after change scene nothing moves
by QP ·1. Use some game attribute to control all actors. [such as: Clear = 0] -
My Behavior ? and Scene attribute?
by QP ·change attribute: self.positionx to self.positionx+3; -
after change scene nothing moves
by Hunnenkoenig ·What triggers the finish attribute? -
after change scene nothing moves
by POM ·i have a rule -when attribute "finish" is true -
Can timer use random number?
by synthesis ·Looks like you are making it too difficult...just put the expression in the input box and save yourself the constrain attribute. -
Can timer use random number?
by charochai ·1. Created attribute inside the Actor name "RandomNumber". -
How do I move the camera with the mouse?
by synthesis ·Note: you can only have one thing controlling the camera at any given time...but you can have actors trade camera controlling roles by using some attribute switching. -
X position of actor that moves....?
by ckurt25 ·I have a rule that says - when self.position.x < game.Enemy1X then change attribute game.wall to gamewall+1 Let's say this wall is Actor 1 -
Need help on Collision Shape: Circle.
by scitunes ·Have an invisible round actor and constrain two game attributes to its X and Y. Then have a second actor with the image that is constrained to the two game attributes but with a Y offset. -
GS permanently slowed down.
by firemaplegames ·The trouble with copying Rules is that the Attribute NAMES are just for our reference. This is why you can have more than one Attribute in an Actor with the same exact name. Each attribute name is tie -
Moving obstacle
by firemaplegames ·make 2 attributes in the Actor: originalY and originalX -
Need advice from some app store vets - PLEASE :)
by scitunes ·towards the bug. Did you just use a change size attribute to get them to "stretch"? -
Dual Joysticks - Reliable?
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Up and Down loop actor
by rebump ·You should be able to create an actor attribute (call it "TimeToGoUp" or something) and set it to one. Then in a rule, if "TimeToGoUp" is "1", th -
Dual Joysticks - Reliable?
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Scene layer and buttons issue
by JGary321 ·game.attribute Boolean called "Options" -
WooHoo! StarKeep was just approved...
by adado ·* - the movement and rotation of the defense rings' 30 segments (3 constrain behaviors each and a handful of other constrain behaviors for the player and you are looking at over 100 constrain behavio