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  1. Following the Camera

    8x8n8
    by 8x8n8 · March 2010
    Constrain
  2. Stuck on some sort of formula needed

    rebump
    by rebump · March 2010
    The velocity rule may help in performance down the road when more is going on in the scene...no need to constrain if things aren't moving (and if GS' rule parsing is working properly ;-p ).
  3. Stuck on some sort of formula needed

    JamesZeppelin
    by JamesZeppelin · March 2010
    constrain attribute:
  4. Stuck on some sort of formula needed

    scitunes
    by scitunes · March 2010
    What did it do to the fps? (with the timer and the constrain)
  5. Stuck on some sort of formula needed

    ORBZ
    by ORBZ · March 2010
    constrain attribute self.rotation = vectorToAngle(self.motion.linearVelocityX, self.motion.LinearVelocityY)
  6. Stuck on some sort of formula needed

    JamesZeppelin
    by JamesZeppelin · March 2010
    Constrain self.rotation to VectorToAngle (self.position1X-self.position2X , self.position1Y-self.position2Y)
  7. Constraining attributes for a following actor

    JGary321
    by JGary321 · March 2010
    Constrain blah blah
  8. Constraining attributes for a following actor

    firemaplegames
    by firemaplegames · March 2010
    Create a global boolean attribute called something like FishTankIsDestroyed
  9. Constraining attributes for a following actor

    skippy
    by skippy · March 2010
    If there is a fish tank on the screen and a fish inside the tank and the constraining attributes keep the fish in the tank, when the tank gets destroyed why does the fish stays where the tank was dest
  10. SYN TIP: A clear definition between "VISIBLE" and "INVISIBLE" actors

    firemaplegames
    by firemaplegames · March 2010
    It works similarly to the Movable attribute, which is a flag that tells the processor whether to add the Actor into the physics system or not. If the Actor is NEVER going to be seen, make sure to turn
  11. SYN TIP: A clear definition between "VISIBLE" and "INVISIBLE" actors

    synthesis
    by synthesis · March 2010
    In an actor's attribute panel...in the Graphics list, there is a "Visible" setting.
  12. SYN TIP: A "better" way to make cloned actors behave in a unique way.

    firemaplegames
    by firemaplegames · March 2010
    the seed-clone relationship. Also any custom attribute you make, or any attribute for that matter... Basically you can change anything in the Instance on the left side of the Editor (anything NOT und
  13. Custom Font DEMO - now more CPU friendly!

    firemaplegames
    by firemaplegames · March 2010
    The other one was hitting the CPU pretty hard. It used to work by having a Constrain Attribute for each digit, as well as 10 Rules per digit to set the image.
  14. Who wants to hear a rant?!

    firemaplegames
    by firemaplegames · March 2010
    I rebuilt the demo to set the image using concatenation as opposed to having 10 separate Rules. It still needs a Constrain. I have a 5-digit score and on my 3GS, the frames rarely drop below 60 - even
  15. Who wants to hear a rant?!

    firemaplegames
    by firemaplegames · March 2010
    If you're using my demo for the score, it's not so much the number of Actors, as it is the Constrain Attributes. Currently each digit requires 1 Constrain.
  16. Stuck on some sort of formula needed

    scitunes
    by scitunes · March 2010
    I imagine you could have 4 integer attributes - position1X position2X position1Y position2Y
  17. Dual Joysticks - Reliable?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2010
    Here's one thing I noticed... if you use the joystick angle and set your actor to rotate that angle, it gets confused past 180 degrees. (Constrain to that angle works much better.)
  18. Simple way to know if on screen?

    fmarkus
    by fmarkus · March 2010
    I'm trying to find a way to detect if an incoming enemy is on screen or not. My game is a side scroller, my enemies come from the right outside the screen. I tried to set up a zone covering part of th
  19. Grid for X & Y coordinates - Spawning

    cfbenham
    by cfbenham · March 2010
    I'm having great difficulty (1) spawning an actor from another actor and (2) determining the coordinates for the positions of X & Y in the Spawn Attribute panel -
  20. SYN TIP: A "better" way to make cloned actors behave in a unique way.

    synthesis
    by synthesis · March 2010
    Use an actor attribute called "actorID" to allow clone actors respond differently depending on their ID. Once the actor is in the scene, modify the actor ID number within the scene t
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