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Following the Camera
by 8x8n8 ·Constrain -
Stuck on some sort of formula needed
by rebump ·The velocity rule may help in performance down the road when more is going on in the scene...no need to constrain if things aren't moving (and if GS' rule parsing is working properly ;-p ). -
Stuck on some sort of formula needed
by JamesZeppelin ·constrain attribute: -
Stuck on some sort of formula needed
by scitunes ·What did it do to the fps? (with the timer and the constrain) -
Stuck on some sort of formula needed
by ORBZ ·constrain attribute self.rotation = vectorToAngle(self.motion.linearVelocityX, self.motion.LinearVelocityY) -
Stuck on some sort of formula needed
by JamesZeppelin ·Constrain self.rotation to VectorToAngle (self.position1X-self.position2X , self.position1Y-self.position2Y) -
Constraining attributes for a following actor
by JGary321 ·Constrain blah blah -
Constraining attributes for a following actor
by firemaplegames ·Create a global boolean attribute called something like FishTankIsDestroyed -
Constraining attributes for a following actor
by skippy ·If there is a fish tank on the screen and a fish inside the tank and the constraining attributes keep the fish in the tank, when the tank gets destroyed why does the fish stays where the tank was dest -
SYN TIP: A clear definition between "VISIBLE" and "INVISIBLE" actors
by firemaplegames ·It works similarly to the Movable attribute, which is a flag that tells the processor whether to add the Actor into the physics system or not. If the Actor is NEVER going to be seen, make sure to turn -
SYN TIP: A clear definition between "VISIBLE" and "INVISIBLE" actors
by synthesis ·In an actor's attribute panel...in the Graphics list, there is a "Visible" setting. -
SYN TIP: A "better" way to make cloned actors behave in a unique way.
by firemaplegames ·the seed-clone relationship. Also any custom attribute you make, or any attribute for that matter... Basically you can change anything in the Instance on the left side of the Editor (anything NOT und -
Custom Font DEMO - now more CPU friendly!
by firemaplegames ·The other one was hitting the CPU pretty hard. It used to work by having a Constrain Attribute for each digit, as well as 10 Rules per digit to set the image. -
Who wants to hear a rant?!
by firemaplegames ·I rebuilt the demo to set the image using concatenation as opposed to having 10 separate Rules. It still needs a Constrain. I have a 5-digit score and on my 3GS, the frames rarely drop below 60 - even -
Who wants to hear a rant?!
by firemaplegames ·If you're using my demo for the score, it's not so much the number of Actors, as it is the Constrain Attributes. Currently each digit requires 1 Constrain. -
Stuck on some sort of formula needed
by scitunes ·I imagine you could have 4 integer attributes - position1X position2X position1Y position2Y -
Dual Joysticks - Reliable?
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Simple way to know if on screen?
by fmarkus ·I'm trying to find a way to detect if an incoming enemy is on screen or not. My game is a side scroller, my enemies come from the right outside the screen. I tried to set up a zone covering part of th -
Grid for X & Y coordinates - Spawning
by cfbenham ·I'm having great difficulty (1) spawning an actor from another actor and (2) determining the coordinates for the positions of X & Y in the Spawn Attribute panel - -
SYN TIP: A "better" way to make cloned actors behave in a unique way.
by synthesis ·Use an actor attribute called "actorID" to allow clone actors respond differently depending on their ID. Once the actor is in the scene, modify the actor ID number within the scene t