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  1. Following the Camera

    synthesis
    by synthesis · March 2010
    To access scene attributes...you have to unlock the scene actor's rule editor...however, once unlocked...it no longer is tied to the seed actor. its a "dangerous" option but doable.
  2. ARRGG jump PROBLEM

    iWin
    by iWin · March 2010
    Accelerate up when attribute jump is true
  3. Following the Camera

    8x8n8
    by 8x8n8 · March 2010
    Is there a way to call the x,y coordinates of the camera? I want to make a background that moves relative to the camera to create the illusion of distance. I want to constrain actor.background.x,y con
  4. Programmatic Image Reference

    netdzynr
    by netdzynr · March 2010
    - Create a text attribute ImgName, set this to "display" (no quotes)
  5. Is It possible to stop click & drag function when it drag pass a wall?

    ckurt25
    by ckurt25 · March 2010
    Not an expert here but I think if you used constrain attribute for the actor to the position of the wall that should work.
  6. Combining text and function

    netdzynr
    by netdzynr · March 2010
    - Create a text attribute ImgName, set this to "display" (no quotes)
  7. In game button problem

    Billyd1
    by Billyd1 · March 2010
    Hi posted something about this a few days ago. When you keep your finger on a button when changing scene it will stick and keep doing that movement, so I sorted that but putting change attribute to 0
  8. Anyone know a way to do opacity effects?

    rebump
    by rebump · March 2010
    My most recent post above this one was similar to what netdzynr suggested in terms of constraining multiple pieces together. So you could use his overlay/mask method taking into consideration the con
  9. Action editor rendering

    mrfunkleberry
    by mrfunkleberry · March 2010
    Ta. Oh and some kind of attribute search function would be nice (Image)
  10. Bouncing of two moving objects slows down them

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    I tried constraining velocity and movement and all.
  11. Decrease timer value

    Knolab
    by Knolab · March 2010
    I have used this method but instead of using it to spawn an actor at intervals of decreasing amounts of time, I have tried to use it to change an attribute (create a random number). However, whatever
  12. Ground image suddenly ends. Cannot get it to 'stretch'...

    WildShroom
    by WildShroom · March 2010
    @rebump: there is no tile at all. The image ends. Now the odd thing is, I can change the attribute/size to W 1 and H 1, this changes nothing in game, only the preview reflects a horribly squashed acto
  13. Car game problem

    rebump
    by rebump · March 2010
    Well, if you don't use any of the "rotate" behaviors, you would just use "change attribute" so...
  14. Car game problem

    panicq
    by panicq · March 2010
    Mmm i dont realy understand, I just change the self.rotation to self.rotation in the car actor with the change attribute behavior?
  15. Ground image suddenly ends. Cannot get it to 'stretch'...

    WildShroom
    by WildShroom · March 2010
    @scitunes: When I review the X attribute of Position I do not see where I can change this to anything but a numeric value. Am I missing your suggestion?
  16. still having trouble getting an actor to stop!

    Sparkyidr
    by Sparkyidr · March 2010
    I then have a behaviour that when I click an arrow onscreen it sets a "gamescreen" attribute to say, 1.
  17. Car game problem

    rebump
    by rebump · March 2010
    behavior, you could just use a "set attribute" behavior to set the actor's rotation to be equal to the current rotation plus some amount (say 5 degrees). Different ways to handle i
  18. Parts Join

    rebump
    by rebump · March 2010
    You need to save (via "Constrain") one of the item's X and Y coordinates in game level attributes. Then in the other, you need to "Constrain" that actor's X and Y
  19. Bouncing of two moving objects slows down them

    rebump
    by rebump · March 2010
    Maybe constrain the velocity attributes using a "reverse" magnitude computation (i.e. solve for X and then Y) to determine the X and Y values for velocity based on the direction (lin
  20. Anyone else getting GS Viewer Crash when shaking device?

    StormyStudio
    by StormyStudio · March 2010
    I am using the accelerometer in my game, a simple if device is shaken change an attribute to false, towards the end of each level.
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