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Best way to do random spawn?
by design219 ·Also, are you sure it's not working? Could it be that it is just spawning the same actor? If you want to make sure you get a different actor spawned each time, you will need another attribute and more -
Best way to do random spawn?
by UtopianGames ·Every 5 seconds change attribute game.choose to random 1,5 -
Unlock Level Problem
by jonmulcahy ·change attribute currentUnlockedLevel to currentLevel -
Should graphics by multiples of 2?
by design219 ·You can use odd pixel dimensions without blur if you change the actor attribute in graphics — horizontal and vertical wrap to fixed. -
Unlock Level Problem
by scitunes ·At the end of each level you probably have a change attribute game.currentunlocked to next level. Well, make another game attribute called current level. Only change game.currentunlocked if current l -
Reset After Timer?
by netdzynr ·Thanks for the response. I have an actor that on collision changes a game attribute named "penalty" to true. A scoreboard actor has a rule that displays the score in red for 2 seco -
Unlock Level Problem
by KempProductions ·Ok, i have been able to lock each level, and then after you beat the level, it raises an attribute "currentUnlockedlevel" by 1. I also have the Save attribute when you beat each leve -
Start at same level last played???????
by Chaser ·So apparently I'm not getting it. I've attached the save game.scene2 game.scene3 and so on to my change scene actor prior to the level change. And set my continue actor recieves attribute when gam -
Reset After Timer?
by netdzynr ·Hows does one reset something (like a game attribute) once a timer is finished? The timer offers "for" and "after" -- how do you go back to an initial state once t -
how to do a walking cycle?
by QuinnZoneStudios ·I created a Boolean Attribute in Game/Attributes for each and so far they've worked flawlessly. Of course I have them set in their own non scrolling layer under Scene/Layers so they follow the camera. -
Collisions??
by rebump ·Just to clarify: If you use "magnitude()" for many to detect one (i.e. enemy ships or their projectiles hitting player), it is not a big deal in terms of game attribute use. If you -
Problem with timer :(
by beaudoin_n ·when attribute game.end is false and game.pause is false -
Gravity
by CodeMonkey ·Pretty much. Though I've been making platform jumping behavior by just changing the linear velocity.Y value with a Change Attribute instead of a very fast acceleration upwards in a timer. And for lef -
Multiple sources of gravity?
by scitunes ·game attributes (planetX and planetY) and constrain them to the X and Y position of the planet. Then in the creatures create a self attribute (angle) called GravityDirection. Constrain GravityDirecti -
Collisions??
by synthesis ·you make the marble hole a dumb graphic stand-in actor (for looks) and you use a much smaller invisible trigger actor for the hole center and to detect collisions. -
Collisions??
by chosenonestudios ·Hey guys, I was wondering how I could make it so when an actor collides with another actor they have to be like 5-15% over... because it "appears" to be hitting nothing.... but it j… -
Spawning button problem. T-shirt, how did you do it?
by JamesZeppelin ·button needs a "pushable" attribute triggered. -
Need Help With Little Project. Experienced Users Please Help!
by synthesis ·Then constrain the forceFields X and Y position to the game.car1X and Y (which are reported to the game attributes via constrained attributes in the car). This will provide a real time positioning re -
Help - Possible to rotate actor on center with finger swipe-touch
by JamesZeppelin ·constrain it to x or y so that you have more control as well, should do the trick -
How do I change attribute upon motion stopping
by JamesZeppelin ·I have a game where an actor comes to a halt do to drag. If he didnt hit the goal i need the level to fail (basically change an attribute).