GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Best way to do random spawn?

    design219
    by design219 · March 2010
    Also, are you sure it's not working? Could it be that it is just spawning the same actor? If you want to make sure you get a different actor spawned each time, you will need another attribute and more
  2. Best way to do random spawn?

    UtopianGames
    by UtopianGames · March 2010
    Every 5 seconds change attribute game.choose to random 1,5
  3. Unlock Level Problem

    jonmulcahy
    by jonmulcahy · March 2010
    change attribute currentUnlockedLevel to currentLevel
  4. Should graphics by multiples of 2?

    design219
    by design219 · March 2010
    You can use odd pixel dimensions without blur if you change the actor attribute in graphics — horizontal and vertical wrap to fixed.
  5. Unlock Level Problem

    scitunes
    by scitunes · March 2010
    At the end of each level you probably have a change attribute game.currentunlocked to next level. Well, make another game attribute called current level. Only change game.currentunlocked if current l
  6. Reset After Timer?

    netdzynr
    by netdzynr · March 2010
    Thanks for the response. I have an actor that on collision changes a game attribute named "penalty" to true. A scoreboard actor has a rule that displays the score in red for 2 seco
  7. Unlock Level Problem

    KempProductions
    by KempProductions · March 2010
    Ok, i have been able to lock each level, and then after you beat the level, it raises an attribute "currentUnlockedlevel" by 1. I also have the Save attribute when you beat each leve
  8. Start at same level last played???????

    Chaser
    by Chaser · March 2010
    So apparently I'm not getting it. I've attached the save game.scene2 game.scene3 and so on to my change scene actor prior to the level change. And set my continue actor recieves attribute when gam
  9. Reset After Timer?

    netdzynr
    by netdzynr · March 2010
    Hows does one reset something (like a game attribute) once a timer is finished? The timer offers "for" and "after" -- how do you go back to an initial state once t
  10. how to do a walking cycle?

    QuinnZoneStudios
    by QuinnZoneStudios · March 2010
    I created a Boolean Attribute in Game/Attributes for each and so far they've worked flawlessly. Of course I have them set in their own non scrolling layer under Scene/Layers so they follow the camera.
  11. Collisions??

    rebump
    by rebump · March 2010
    Just to clarify: If you use "magnitude()" for many to detect one (i.e. enemy ships or their projectiles hitting player), it is not a big deal in terms of game attribute use. If you
  12. Problem with timer :(

    beaudoin_n
    by beaudoin_n · March 2010
    when attribute game.end is false and game.pause is false
  13. Gravity

    CodeMonkey
    by CodeMonkey · March 2010
    Pretty much. Though I've been making platform jumping behavior by just changing the linear velocity.Y value with a Change Attribute instead of a very fast acceleration upwards in a timer. And for lef
  14. Multiple sources of gravity?

    scitunes
    by scitunes · March 2010
    game attributes (planetX and planetY) and constrain them to the X and Y position of the planet. Then in the creatures create a self attribute (angle) called GravityDirection. Constrain GravityDirecti
  15. Collisions??

    synthesis
    by synthesis · March 2010
    you make the marble hole a dumb graphic stand-in actor (for looks) and you use a much smaller invisible trigger actor for the hole center and to detect collisions.
  16. Collisions??

    chosenonestudios
    by chosenonestudios · March 2010
    Hey guys, I was wondering how I could make it so when an actor collides with another actor they have to be like 5-15% over... because it "appears" to be hitting nothing.... but it j…
  17. Spawning button problem. T-shirt, how did you do it?

    JamesZeppelin
    by JamesZeppelin · March 2010
    button needs a "pushable" attribute triggered.
  18. Need Help With Little Project. Experienced Users Please Help!

    synthesis
    by synthesis · March 2010
    Then constrain the forceFields X and Y position to the game.car1X and Y (which are reported to the game attributes via constrained attributes in the car). This will provide a real time positioning re
  19. Help - Possible to rotate actor on center with finger swipe-touch

    JamesZeppelin
    by JamesZeppelin · March 2010
    constrain it to x or y so that you have more control as well, should do the trick
  20. How do I change attribute upon motion stopping

    JamesZeppelin
    by JamesZeppelin · March 2010
    I have a game where an actor comes to a halt do to drag. If he didnt hit the goal i need the level to fail (basically change an attribute).
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla