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  1. Scitunes, I need your help once again.

    scitunes
    by scitunes · March 2010
    I am not having any luck with the Y offset issue. If you make a platform and constrain it's y.velocity to the negative jumper's y.velocity and you put this into a rule that checks if the jumper is jum
  2. distance counter help

    Valan
    by Valan · March 2010
    What the guys meant was that you need to set up an integer attribute(player.Dist).
  3. Not movable = NO overlaps or collide event?

    Valan
    by Valan · March 2010
    You could constrain the y position so it seems unaffected by gravity.
  4. distance counter help

    skippy
    by skippy · March 2010
    ok so i created the attribute integer playersy then when i add the constrain attribute to the actor self.position.y to game.playersy the actor doesn't move now, i'm doing something wrong for sure
  5. In game pop up menu like, level passed.

    synthesis
    by synthesis · March 2010
    For my game over element...I have the gameOver graphic actor present off screen at all times with alpha defaulting to 0. Then when my gameOver attribute=1, I locate the actor to screen center and thr
  6. First experience with saving,, question

    beaudoin_n
    by beaudoin_n · March 2010
    Do i need to create a temporary attribute and that gets assigned on the load and then have that asigned to the real attribute P1l1 P2l1 etc..
  7. Destroying old spawned actors

    Lonestar
    by Lonestar · March 2010
    I had to add a change attribute in the actor code saying
  8. Imperfect collision detection

    rebump
    by rebump · March 2010
    Think of the scene execution as happening very smoothly on the Mac (which has more processing power), like an analog representation of music. Then when you run it on a device, it stutters a little.
  9. Actor following finger touch

    synthesis
    by synthesis · March 2010
    create 2 new game attribute
  10. Destroying old spawned actors

    firemaplegames
    by firemaplegames · March 2010
    each actor could have an integer Attribute called something like myNumber.
  11. Last question for my game. (Please read)

    synthesis
    by synthesis · March 2010
    floor (and ceiling) is an expression...not an attribute...which is used in algorithms. It is similar to rounding but different in the sense that it forces the integer one way...where rounding goes 2
  12. Enemy wave patterns

    firemaplegames
    by firemaplegames · March 2010
    Just put a minus sign in front of the Time Attribute in the equation.
  13. Enemy wave patterns

    rebump
    by rebump · March 2010
    horizontal or a strictly vertical way. Then constrain the other coordinate value (i.e. if starting move is horizontal, constrain Y - if starting move is vertical, constrain X) to one of the equation
  14. Last question for my game. (Please read)

    DanielAvni
    by DanielAvni · March 2010
    Can you explain the floor attribute for me? and i dont get
  15. Working with score and high score saves

    ckurt25
    by ckurt25 · March 2010
    It was working fine until I decided to create two separate difficulty levels for my game and of course I wanted two separate high scores. I created a new attribute for the harder skill level high sco
  16. Not movable = NO overlaps or collide event?

    fmarkus
    by fmarkus · March 2010
    My question then is simple: Is there any other way to make objects not movable by gravity but still have collisions tested???
  17. Attributes & Size/Performance Question

    rebump
    by rebump · March 2010
    Also, you can define attributes within the same actor with the same attribute name but I don't know why you would want to since it would be hard for you to keep track of.
  18. Rotation, angle on actor

    rebump
    by rebump · March 2010
    Actually, instead of using X/Y position zones of the track, maybe add some large, invisible actors at the drift regions that when overlapping/colliding with the car, they set game level attribute(s) w
  19. Not movable = NO overlaps or collide event?

    nulo
    by nulo · March 2010
    the moveable option has nothing to do with collisions.
  20. Attributes & Size/Performance Question

    jkanalakis
    by jkanalakis · March 2010
    Is there any relationship between attribute name length and game size or performance? In other words, are long attribute names internally translated into symbols that are efficiently managed, or are t
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