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  1. Best Jump attributes for game

    design219
    by design219 · March 2010
    Try various combinations of timer with acceleration. Basically, if actor is in contact with platform and jump attribute is true, for .1 second accelerate 90 degrees... and after .2 second set jump att
  2. Working with score and high score saves

    ckurt25
    by ckurt25 · March 2010
    Constrain seems to be working. I have separate attributes for the two different difficulty levels and I changed it on one and it isn't freezing but the other still is, which is what I'd expect. Weird
  3. Working with score and high score saves

    butterbean
    by butterbean · March 2010
    CONSTRAIN ATTRIBUTE: Game.highscore to game.score
  4. SYN TIP: Keeping track of your own logic.

    StormyStudio
    by StormyStudio · March 2010
    Does having a long attribute name add heavily to the running speed (processor usage), or when it is packaged, would GS not slim things down where it can.
  5. SYN TIP: Keeping track of your own logic.

    synthesis
    by synthesis · March 2010
    One thing you should always do (if you don't already) is making your attribute names relevant and specific.
  6. Last question for my game. (Please read)

    synthesis
    by synthesis · March 2010
    First of all...use integer attributes. XY pixel positions are whole numbers ... not decimals. Real attributes allow for decimals/fractions.
  7. Last question for my game. (Please read)

    DanielAvni
    by DanielAvni · March 2010
    I made 2 attributes (real) y and x
  8. Last question for my game. (Please read)

    synthesis
    by synthesis · March 2010
    the save attribute behavior will also save the value to memory...so it remembers your progress if you turn the game off and come back later.
  9. Last question for my game. (Please read)

    DanielAvni
    by DanielAvni · March 2010
    Rule: attribute = true: change resolution or spawn icon.
  10. high scores?

    iDeveloperz
    by iDeveloperz · March 2010
    Change attribute
  11. firemaplegames or thishirtbone HELP me pleaseee

    synthesis
    by synthesis · March 2010
    the particalRotation attribute should be a "real" value.
  12. firemaplegames or thishirtbone HELP me pleaseee

    venon_it
    by venon_it · March 2010
    ehi synthesis thanks, but for attribute "particleRotation" it is a boolean? real or?? thanks
  13. How do I make text style text dialogue??

    synthesis
    by synthesis · March 2010
    .......change attribute: self.ImageID = self.ImageID + 1
  14. How do I make text style text dialogue??

    Lonestar
    by Lonestar · March 2010
    - I put in the ImageID attributes
  15. Saving Score Bug?

    Alfredchicken
    by Alfredchicken · March 2010
    key: highscore Attribute game.highscore
  16. How do I make text style text dialogue??

    synthesis
    by synthesis · March 2010
    in the actor...set a self attribute to ImageID
  17. Change scene after all actors destroyed

    synthesis
    by synthesis · March 2010
    set a game attribute TotalActorsToDestroy
  18. dumb question #34

    butterbean
    by butterbean · March 2010
    Create global game attribute: Game.buttonpressed
  19. Jumping through platform but landing on it.

    scitunes
    by scitunes · March 2010
    create two game attributes (integer or real should work) call one jumperX the other jumperY. In the short invisible actor have two constrain attribute behaviors and constrain game.jumperX to self.posi
  20. firemaplegames or thishirtbone HELP me pleaseee

    synthesis
    by synthesis · March 2010
    First, create an actor attribute called "particleRotation"
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