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Best Jump attributes for game
by design219 ·Try various combinations of timer with acceleration. Basically, if actor is in contact with platform and jump attribute is true, for .1 second accelerate 90 degrees... and after .2 second set jump att -
Working with score and high score saves
by ckurt25 ·Constrain seems to be working. I have separate attributes for the two different difficulty levels and I changed it on one and it isn't freezing but the other still is, which is what I'd expect. Weird -
Working with score and high score saves
by butterbean ·CONSTRAIN ATTRIBUTE: Game.highscore to game.score -
SYN TIP: Keeping track of your own logic.
by StormyStudio ·Does having a long attribute name add heavily to the running speed (processor usage), or when it is packaged, would GS not slim things down where it can. -
SYN TIP: Keeping track of your own logic.
by synthesis ·One thing you should always do (if you don't already) is making your attribute names relevant and specific. -
Last question for my game. (Please read)
by synthesis ·First of all...use integer attributes. XY pixel positions are whole numbers ... not decimals. Real attributes allow for decimals/fractions. -
Last question for my game. (Please read)
by DanielAvni ·I made 2 attributes (real) y and x -
Last question for my game. (Please read)
by synthesis ·the save attribute behavior will also save the value to memory...so it remembers your progress if you turn the game off and come back later. -
Last question for my game. (Please read)
by DanielAvni ·Rule: attribute = true: change resolution or spawn icon. -
high scores?
by iDeveloperz ·Change attribute -
firemaplegames or thishirtbone HELP me pleaseee
by synthesis ·the particalRotation attribute should be a "real" value. -
firemaplegames or thishirtbone HELP me pleaseee
by venon_it ·ehi synthesis thanks, but for attribute "particleRotation" it is a boolean? real or?? thanks -
How do I make text style text dialogue??
by synthesis ·.......change attribute: self.ImageID = self.ImageID + 1 -
How do I make text style text dialogue??
by Lonestar ·- I put in the ImageID attributes -
Saving Score Bug?
by Alfredchicken ·key: highscore Attribute game.highscore -
How do I make text style text dialogue??
by synthesis ·in the actor...set a self attribute to ImageID -
Change scene after all actors destroyed
by synthesis ·set a game attribute TotalActorsToDestroy -
dumb question #34
by butterbean ·Create global game attribute: Game.buttonpressed -
Jumping through platform but landing on it.
by scitunes ·create two game attributes (integer or real should work) call one jumperX the other jumperY. In the short invisible actor have two constrain attribute behaviors and constrain game.jumperX to self.posi -
firemaplegames or thishirtbone HELP me pleaseee
by synthesis ·First, create an actor attribute called "particleRotation"