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  1. Game glitches with apparently no reason (interpolation behavior)

    Wonder Maru
    by Wonder Maru · February 2016
    (Quote)
  2. Game glitches with apparently no reason (interpolation behavior)

    Icebox
    by Icebox · February 2016
    Create 3 real attributes name them Center X , distance , speed.
  3. Game glitches with apparently no reason (interpolation behavior)

    Wonder Maru
    by Wonder Maru · February 2016
    So I gave this actor an interpolation. I read its X position as first thing, I set an attribute to be equal to this initial position.
  4. Getting back to grips with GS after a while off

    Sparkyidr
    by Sparkyidr · February 2016
    The Color Swap template doesn't really have anything too complex in there. Some simple rules for setting and checking colors against each other using text attributes. And some simple object rotations
  5. Vote for nearest neighbor size interpolation!

    owen_dennis
    by owen_dennis · February 2016
    * Include a scaling dropdown menu in each actor, similar to the collisions drop down menu we just got. This way you can change individual actor’s scaling styles if you need to, but the default will be
  6. Endless screen

    KevinCross
    by KevinCross · February 2016
    ..Change Attribute: self.Position.Y = 768.
  7. My Universal Binary Overscan Secret Weapon

    MentalDonkeyGames
    by MentalDonkeyGames · February 2016
    I'm using the same GS version. You can select the attribute in the expression editor. It's in the device attributes.
  8. Was there a feature request about changing the background of the actor tab?

    Socks
    by Socks · February 2016
    and display a value like: player one's score: attribute AAA . . in white would blank out the middle section, and in black would blank out the ends . . . quite clearly the argument against a white def
  9. My Universal Binary Overscan Secret Weapon

    MentalDonkeyGames
    by MentalDonkeyGames · February 2016
    (Quote)
  10. My Universal Binary Overscan Secret Weapon

    UncloudedStudio
    by UncloudedStudio · February 2016
    When I try to copy the rule it gives me this error "Invalid Display String For Attribute". If i replace "game.Screen.Size.Height" with "game.Display Size.H
  11. Come Back after 6 months off.

    Ed_Perkin
    by Ed_Perkin · February 2016
    Awesome i remember when every wanted custom collisions so bad hahah , with the reward videos would that mean the addition of cut scene videos also ? . Great to be back.
  12. Come Back after 6 months off.

    Braydon_SFX
    by Braydon_SFX · February 2016
    We now have custom collisions! And we are getting custom fonts and reward videos in the next release! Some good progress within the last 6 months! Welcome back!
  13. Problem sliding back down a slope

    Gnarly
    by Gnarly · February 2016
    Constrain rotation as well.
  14. Problem sliding back down a slope

    Gnarly
    by Gnarly · February 2016
    Constrain player velocity y to 0
  15. Problem sliding back down a slope

    Gnarly
    by Gnarly · February 2016
    Constrain player velocity to 0.
  16. LinkMachine™

    PhilipCC
    by PhilipCC · February 2016
    "LinkMachine" vs "Fast Constrain (LinkMachine v2)".
  17. LinkMachine™

    Socks
    by Socks · February 2016
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2
  18. Southpark is where i want to go..

    jamie_c
    by jamie_c · February 2016
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2/p1
  19. Changing one actor to another

    Gnarly
    by Gnarly · February 2016
    In actor do you have change attribute to 0?
  20. Real Attribute Question.

    CaptFinn
    by CaptFinn · February 2016
    Real Attribute: FuelCellPercent 100
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