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  1. embeded elseifs or just ifs

    firemaplegames
    by firemaplegames · March 2010
    Change Attribute self.hasbeenPressed To TRUE
  2. embeded elseifs or just ifs

    beaudoin_n
    by beaudoin_n · March 2010
    any more detailed explanation about the "run to completion" attribute ?
  3. embeded elseifs or just ifs

    firemaplegames
    by firemaplegames · March 2010
    So in your second scenario, if your attribute IS 1, the second Rule still has to be checked, wasting resources.
  4. embeded elseifs or just ifs

    beaudoin_n
    by beaudoin_n · March 2010
    rule if attribute a = 1
  5. Really need direct communication between actors!

    BeyondtheTech
    by BeyondtheTech · March 2010
    2. each shield Actor would constrain to the position of the player Actor.
  6. Really need direct communication between actors!

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    I spawn the shield from the actor with an attribute. If attribute "shield" is true, spawn actor "shield".
  7. Problem when colliding with a "custom" rotating actor. Maybe a bug?

    MarkOnTheIron
    by MarkOnTheIron · March 2010
    An animate attribute with 4 frames
  8. Jumping through platform but landing on it.

    scitunes
    by scitunes · March 2010
    Create a very short actor with the same width as the actor that you are currently using. Put all of your jump rules in this very short actor and constrain the current jumper to this actor's X and Y wi
  9. That graphics power of 2 rule... questions

    beaudoin_n
    by beaudoin_n · March 2010
    For now i have 1 45X45 object that will have its image based on condition (ie if attribute self.image = 1 then change image to 1.jpg)
  10. Moving actor in the opposite direction of the touch

    Eastbound
    by Eastbound · March 2010
    Or since you are constraining the X, whenever the reverse power up is in effect, constrain x to:
  11. enemy lives??

    beefy_clyro
    by beefy_clyro · March 2010
    rather than create a game attribute, you can give an attribute for the enemy within the actor itself. Then you just create a rule that says when self.enemy ...... as opposed to a game.enemy ... that w
  12. enemy lives??

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2010
    You could also spawn an enemy and use a counter to limit the number of spawns to a set number. You could also use an attribute... and then monitor that attribute... to keep the number of that enemy li
  13. Gamesalad Needs These...

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2010
    Debugger... I basically use my score field as a debugger. If I want to see what's going on with a particular attribute, I just have that displayed as text. This technique helped me to better understan
  14. Collision Detection Not Consistant

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2010
    >> I have a boolean attribute that I use
  15. Game Timer

    adado
    by adado · March 2010
    Yeah. You can set a game attribute, call it "SceneTime" or such, to an arbitrary time limit. Then you can have a rule where you check the time by subtracting the "game.Tim
  16. Random spawn actor

    firemaplegames
    by firemaplegames · March 2010
    -----Change Attribute: self.chanceOfDroppingAnItem To: random(1,100)
  17. Jumping through platform but landing on it.

    firemaplegames
    by firemaplegames · March 2010
    You could keep track the linear Y velocity of the player with a global attribute and a Constrain, like this:
  18. spawned actor does not follow actions

    Chaser
    by Chaser · March 2010
    This still does nothing. Is it possible to spawn actors without collisions or touch of other actors???I'm going nuts
  19. Rotation constraint question - constrain to min and max

    JamesZeppelin
    by JamesZeppelin · March 2010
    but, i would just settle the part of the constrain attribute i am missing
  20. How can I make my character scunch his legs down when he jumps or lands ?

    iDeveloperz
    by iDeveloperz · March 2010
    And then create an attribute jump. (Integer should do the job).
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