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embeded elseifs or just ifs
by firemaplegames ·Change Attribute self.hasbeenPressed To TRUE -
embeded elseifs or just ifs
by beaudoin_n ·any more detailed explanation about the "run to completion" attribute ? -
embeded elseifs or just ifs
by firemaplegames ·So in your second scenario, if your attribute IS 1, the second Rule still has to be checked, wasting resources. -
embeded elseifs or just ifs
by beaudoin_n ·rule if attribute a = 1 -
Really need direct communication between actors!
by BeyondtheTech ·2. each shield Actor would constrain to the position of the player Actor. -
Really need direct communication between actors!
by Hunnenkoenig ·I spawn the shield from the actor with an attribute. If attribute "shield" is true, spawn actor "shield". -
Problem when colliding with a "custom" rotating actor. Maybe a bug?
by MarkOnTheIron ·An animate attribute with 4 frames -
Jumping through platform but landing on it.
by scitunes ·Create a very short actor with the same width as the actor that you are currently using. Put all of your jump rules in this very short actor and constrain the current jumper to this actor's X and Y wi -
That graphics power of 2 rule... questions
by beaudoin_n ·For now i have 1 45X45 object that will have its image based on condition (ie if attribute self.image = 1 then change image to 1.jpg) -
Moving actor in the opposite direction of the touch
by Eastbound ·Or since you are constraining the X, whenever the reverse power up is in effect, constrain x to: -
enemy lives??
by beefy_clyro ·rather than create a game attribute, you can give an attribute for the enemy within the actor itself. Then you just create a rule that says when self.enemy ...... as opposed to a game.enemy ... that w -
enemy lives??
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Gamesalad Needs These...
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Collision Detection Not Consistant
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Game Timer
by adado ·Yeah. You can set a game attribute, call it "SceneTime" or such, to an arbitrary time limit. Then you can have a rule where you check the time by subtracting the "game.Tim -
Random spawn actor
by firemaplegames ·-----Change Attribute: self.chanceOfDroppingAnItem To: random(1,100) -
Jumping through platform but landing on it.
by firemaplegames ·You could keep track the linear Y velocity of the player with a global attribute and a Constrain, like this: -
spawned actor does not follow actions
by Chaser ·This still does nothing. Is it possible to spawn actors without collisions or touch of other actors???I'm going nuts -
Rotation constraint question - constrain to min and max
by JamesZeppelin ·but, i would just settle the part of the constrain attribute i am missing -
How can I make my character scunch his legs down when he jumps or lands ?
by iDeveloperz ·And then create an attribute jump. (Integer should do the job).