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Reset Scene / Game - I'm sure I'm missing something simple
by ckurt25 ·Guess it wasn't that big of a deal after all. Change Attribute game.life and game.score and then rock and roll. Thanks again scitunes!!! -
Reset Scene / Game - I'm sure I'm missing something simple
by scitunes ·I honestly can't figure out what reset scene or game does. I have given up on them completely. Now I actually go in and reset all the attributes manually with change attribute. So I would put this in -
Fading in and out (Music)
by firemaplegames ·Actually, the game.Audio.Volume Attribute only affects the bg music. SFX are controlled separately. -
Collision Detection Not Consistant
by scitunes ·Well, in theory just use a collide rule, but as I'm sure you can see theory and practice do not always dovetail. If that isn't working you could try having a rule that says when collides with other a -
How to use "collisions"
by chosenonestudios ·Quick Question, how do you set it so when, your actor collides with another actor, it'll stop moving or it cant get past it? Thanks in advance! -
Collision Detection Not Consistant
by scitunes ·Here's what I do for jumping which could work for the pinball if you use a vector to angle sort of thing to get the angle. To make it jump consistently I have a boolean attribute that I use to check f -
Understanding attributes
by scitunes ·I like to think of game attributes as middlemen or even interpreters. Actor 1 is unable to communicate with Actor 2 directly. So I create a game attribute so that Actor 1 can "tell" -
Rotation constraint question - constrain to min and max
by synthesis ·You could also do this even slicker if you have gravity in play. Constrain a transparent pointer actor to an edge point of the rotating actor. Then give that pointer impact physics. Then tie the rot -
Understanding attributes
by synthesis ·Attributes are no more than containers to store values. -
Change Scene and Reset Scene not always working
by Zilla ·Set Attribute Game.resetScene = true -
Understanding attributes
by OaktreeGames ·I thought I was making progress in understanding this better but I was wrong. In the "platform" template there are two attributes that had to be created it seems. There was one named -
Hi, I have few questions about GS. Most of them easy, I hope.
by synthesis ·In an expression field...you can set the value to an attribute or an expression (algo). -
Understanding attributes
by OaktreeGames ·Thank you for your response. I do understand what you are saying when it comes to pressing a button for boolean attributes. My main problem is understanding the attributes created for the jumping how- -
Rotation constraint question - constrain to min and max
by JamesZeppelin ·There a lot of angle constraint post so, maybe i'm missing something -
Hi, I have few questions about GS. Most of them easy, I hope.
by cbt ·-Constrain Att. Self.Motion.Linear.X To "0" -
boundaries/walls question
by StormyStudio ·hmmm... try adding a boolean game attribute, 'game.hitwall' -
Destroying actor when health bar disappears
by Hunnenkoenig ·I don`t exactly know, how your settings are made, but you can just reset every attribute, which is tied to the main actor when the main actor is destroyed and use change velocity, but don`t forget to -
Understanding attributes
by Hunnenkoenig ·Attributes are good to manage cross actor action. -
Destroying actor when health bar disappears
by skippy ·it worked a treat and while i got you you might know this as well, if there is a following actor to the main actor that was destroyed and you want the following actor to fall down when the main actor -
Understanding attributes
by OaktreeGames ·I'm rather new to Gamesalad. I have been able to understand a bunch of it right away but attributes seem to give me some trouble. A number of how-to's discuss how to add attributes. I understand that