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Fading in and out (Music)
by firemaplegames ·You have access to the global Volume Attribute. -
how to make actor moving back and forth at a same place?
by ragg ·i make some new actors to constrain its position to the moving actors and make them collidable with main actor...then take off collide behaviour from the moving actors...now the new actors wont bounce -
Some buttons not working
by synthesis ·It sounds like you had a lot of buttons in place and that would make rule diligence and attribute tracking all the more important. -
HOW TO: create smoke follow the car?
by synthesis ·constrain your cars X and Y values to a game attribute as well as its rotation angle. -
Animation switching/swapping
by QuinnZoneStudios ·*Edit* Yup that runs great now. So the lesson learned is that a behavior or attribute that conflicts with itself may still run in the GS editor but the iPhone build is less forgiving and therefore fre -
Collision problems on iPhone
by scitunes ·Make the moving object invisible. Constrain two game integer attributes to the now invisible actor. Create a second actor with the image that you have been using in the now invisible actor. In this ne -
Subtracting Timer Problem
by Vmlweb ·Attribute -5 -
Destroying actor when health bar disappears
by giacomopoppi ·you need to create an attribute, name it "Destroy 1". -
Destroying actor when health bar disappears
by skippy ·I'm assuming it would be another constrain attribute and when the health bar size gets to zero destroy this actor but i'm not sure. -
Getting around using 'Reset Scene'
by synthesis ·Put in a game attribute called "levelBeingReset". -
Getting around using 'Reset Scene'
by RacetotheMoon ·I'm looking to circumvent the 3 second delay when reseting the scene using the 'Reset Scene' attribute by doing it 'manually'. ie. Sending the camera back to the beginning of the level and respawning -
Help with Camera position please
by scitunes ·You'll need a game attribute (integer or real) called cameraY. Constrain this to the actor's Y position with an offset (-100 or something) then put the control camera behavior in a second invisible ac -
Mouse position with camera centered in wide screens
by Hunnenkoenig ·Constrain Attribute -
Mouse position with camera centered in wide screens
by firemaplegames ·Constrain Attribute -
Is there a downloadable demo for rolling something around with the acc
by JamesZeppelin ·But I'm missing th obvious part. D i hit the "e" in a rule after i put in attribute game.acc.x or y = -
Is there a downloadable demo for rolling something around with the acc
by JamesZeppelin ·Do i need to select the attribute option in the rule.. then game.acceromotor.x = "your e thing here" -
different random locations for 2 actors?
by POM ·i set up a rule saying that when the 2 actors collided change attribute 1 and 2 to true -
HOW TO: create smoke follow the car?
by synthesis ·Track the angle of the car via a game attribute -
How to make one actor move another *Help*
by rdcube ·just create a game attribute that says 'move_actor2' type integer = 0 and on actor2, put a rule that checks for the attribute 'move_actor2' = 1 and apply a behavior to do whatever you need...like a mo -
I giv up. spawn an object after one is destroyed and have it work properly?
by StormyStudio ·If I tell the block to change the value of the object_timer.attribute to 15 before being destroyed, the new spawned block shows '15' but the timer does not go down when touched. Even though the rule e