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  1. Understanding attributes

    OaktreeGames
    by OaktreeGames · March 2010
    I'm rather new to Gamesalad. I have been able to understand a bunch of it right away but attributes seem to give me some trouble. A number of how-to's discuss how to add attributes. I understand that
  2. Fading in and out (Music)

    firemaplegames
    by firemaplegames · March 2010
    You have access to the global Volume Attribute.
  3. how to make actor moving back and forth at a same place?

    ragg
    by ragg · March 2010
    i make some new actors to constrain its position to the moving actors and make them collidable with main actor...then take off collide behaviour from the moving actors...now the new actors wont bounce
  4. Some buttons not working

    synthesis
    by synthesis · March 2010
    It sounds like you had a lot of buttons in place and that would make rule diligence and attribute tracking all the more important.
  5. HOW TO: create smoke follow the car?

    synthesis
    by synthesis · March 2010
    constrain your cars X and Y values to a game attribute as well as its rotation angle.
  6. Animation switching/swapping

    QuinnZoneStudios
    by QuinnZoneStudios · March 2010
    *Edit* Yup that runs great now. So the lesson learned is that a behavior or attribute that conflicts with itself may still run in the GS editor but the iPhone build is less forgiving and therefore fre
  7. Collision problems on iPhone

    scitunes
    by scitunes · February 2010
    Make the moving object invisible. Constrain two game integer attributes to the now invisible actor. Create a second actor with the image that you have been using in the now invisible actor. In this ne
  8. Subtracting Timer Problem

    Vmlweb
    by Vmlweb · February 2010
    Attribute -5
  9. Destroying actor when health bar disappears

    giacomopoppi
    by giacomopoppi · February 2010
    you need to create an attribute, name it "Destroy 1".
  10. Destroying actor when health bar disappears

    skippy
    by skippy · February 2010
    I'm assuming it would be another constrain attribute and when the health bar size gets to zero destroy this actor but i'm not sure.
  11. Getting around using 'Reset Scene'

    synthesis
    by synthesis · February 2010
    Put in a game attribute called "levelBeingReset".
  12. Getting around using 'Reset Scene'

    RacetotheMoon
    by RacetotheMoon · February 2010
    I'm looking to circumvent the 3 second delay when reseting the scene using the 'Reset Scene' attribute by doing it 'manually'. ie. Sending the camera back to the beginning of the level and respawning
  13. Help with Camera position please

    scitunes
    by scitunes · February 2010
    You'll need a game attribute (integer or real) called cameraY. Constrain this to the actor's Y position with an offset (-100 or something) then put the control camera behavior in a second invisible ac
  14. Mouse position with camera centered in wide screens

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    Constrain Attribute
  15. Mouse position with camera centered in wide screens

    firemaplegames
    by firemaplegames · February 2010
    Constrain Attribute
  16. Is there a downloadable demo for rolling something around with the acc

    JamesZeppelin
    by JamesZeppelin · February 2010
    But I'm missing th obvious part. D i hit the "e" in a rule after i put in attribute game.acc.x or y =
  17. Is there a downloadable demo for rolling something around with the acc

    JamesZeppelin
    by JamesZeppelin · February 2010
    Do i need to select the attribute option in the rule.. then game.acceromotor.x = "your e thing here"
  18. different random locations for 2 actors?

    POM
    by POM · February 2010
    i set up a rule saying that when the 2 actors collided change attribute 1 and 2 to true
  19. HOW TO: create smoke follow the car?

    synthesis
    by synthesis · February 2010
    Track the angle of the car via a game attribute
  20. How to make one actor move another *Help*

    rdcube
    by rdcube · February 2010
    just create a game attribute that says 'move_actor2' type integer = 0 and on actor2, put a rule that checks for the attribute 'move_actor2' = 1 and apply a behavior to do whatever you need...like a mo
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