GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Animation switching/swapping

    firemaplegames
    by firemaplegames · February 2010
    Next, you have each "state" as a separate Boolean Attribute: Flying/Idle/Yikes/Ouch/etc... This very quickly (as you could probably tell) gets hard to manage. If you turn Flying to T
  2. Rules ??

    PowerKalisto
    by PowerKalisto · February 2010
    attribute self motion linear velocity Y < 10
  3. Scrolling Background (Wrap...)

    sdpardue
    by sdpardue · February 2010
    I didn't know how to use those Actor Attributes either, so I just did a little experimenting.
  4. HELP: Am I missing something here? No scene attribute linking from actors?

    rebump
    by rebump · February 2010
    Stick it in the "scene controller" actor if your scene has one. Usually, there are attributes in the scene controller that you have to hand edit since they vary from scene to scene
  5. HELP: Am I missing something here? No scene attribute linking from actors?

    synthesis
    by synthesis · February 2010
    So you can link to the game and self attributes...where is the Scene attribute linking?
  6. Sticky buttons

    Weswog
    by Weswog · February 2010
    Whenever you change scenes change attribute left and right to 0. If this doesn't work could you tell me more in-depth with the problem or show me:)
  7. SCORE HELP!!

    Weswog
    by Weswog · February 2010
    Create a Rule when attribute game.score=1300 spawn actor door:)
  8. HELP NEEDED: IS THE SAVE ATTRIBUTE BEHAVIOR CONSTRAINABLE...WILL IT LOOP?

    synthesis
    by synthesis · February 2010
    Save Attribute (to memory) game.PlayMusic a value of 0 (music is off)
  9. Bounce on moving platform

    scitunes
    by scitunes · February 2010
    Try this. Same rules but instead of the accel behavior have a boolean attribute (jump) and use a change attribute behavior that changes it to true. Then have a second rule that says when jump is true
  10. "move to" at high speeds, often not stopping

    Sparkyidr
    by Sparkyidr · February 2010
    Just been messing around with an actor that controls the camera, and some move to behaviours that happen when an attribute is set.
  11. reset attribute in another scene

    BeyondtheTech
    by BeyondtheTech · February 2010
    Tshirtbooth is correct. When you are just about to change the scene, add an Action to Change Attribute of the timer to 0.
  12. Problem with Timer

    alexulle
    by alexulle · February 2010
    scitunes, found the mistake in your script. You have to put the change attribute game.OldGameSpeed to game.GameSpeed
  13. Poor Start

    scitunes
    by scitunes · February 2010
    you may need to think of ways to recycle moving actors. So when a bad guy leaves the view don't leave it there or even destroy and spawn new. Use change attribute rules to just change its location to
  14. moving back forth and upward?

    scitunes
    by scitunes · February 2010
    Create a boolean attribute - MovingRight
  15. reset attribute in another scene

    michelericcio
    by michelericcio · February 2010
    p.s i already tried to reset the variable = 0, with change attribute, but it didnt work fine
  16. how to grow in width only?

    BeyondtheTech
    by BeyondtheTech · February 2010
    You're going to have to store or set the initial size in an Actor Attribute. From there, you can create Rules on getting back to size when needed.
  17. how to grow in width only?

    Eastbound
    by Eastbound · February 2010
    Yes, you simply do a change attribute, with the actor's size.width being changed.
  18. TIP: A Brilliant and Simple way to disable rules for debugging

    synthesis
    by synthesis · February 2010
    1) Add a Game Attribute Boolean called "DISABLE_THIS_RULE" and set it to "FALSE" (unchecked). I used all caps to find it easily in my game attributes list.
  19. Different rules for dfferent scenes (same actor)

    design219
    by design219 · February 2010
    I would set a global attribute called "sceneRules" (or something that makes sense to you)
  20. I have a real PROBLEM! FMG,scitunes,tshirt

    JGary321
    by JGary321 · February 2010
    You need to keep track of the main player's X and Y positions in global game Attributes.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla