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Animation switching/swapping
by firemaplegames ·Next, you have each "state" as a separate Boolean Attribute: Flying/Idle/Yikes/Ouch/etc... This very quickly (as you could probably tell) gets hard to manage. If you turn Flying to T -
Rules ??
by PowerKalisto ·attribute self motion linear velocity Y < 10 -
Scrolling Background (Wrap...)
by sdpardue ·I didn't know how to use those Actor Attributes either, so I just did a little experimenting. -
HELP: Am I missing something here? No scene attribute linking from actors?
by rebump ·Stick it in the "scene controller" actor if your scene has one. Usually, there are attributes in the scene controller that you have to hand edit since they vary from scene to scene -
HELP: Am I missing something here? No scene attribute linking from actors?
by synthesis ·So you can link to the game and self attributes...where is the Scene attribute linking? -
Sticky buttons
by Weswog ·Whenever you change scenes change attribute left and right to 0. If this doesn't work could you tell me more in-depth with the problem or show me:) -
SCORE HELP!!
by Weswog ·Create a Rule when attribute game.score=1300 spawn actor door:) -
HELP NEEDED: IS THE SAVE ATTRIBUTE BEHAVIOR CONSTRAINABLE...WILL IT LOOP?
by synthesis ·Save Attribute (to memory) game.PlayMusic a value of 0 (music is off) -
Bounce on moving platform
by scitunes ·Try this. Same rules but instead of the accel behavior have a boolean attribute (jump) and use a change attribute behavior that changes it to true. Then have a second rule that says when jump is true -
"move to" at high speeds, often not stopping
by Sparkyidr ·Just been messing around with an actor that controls the camera, and some move to behaviours that happen when an attribute is set. -
reset attribute in another scene
by BeyondtheTech ·Tshirtbooth is correct. When you are just about to change the scene, add an Action to Change Attribute of the timer to 0. -
Problem with Timer
by alexulle ·scitunes, found the mistake in your script. You have to put the change attribute game.OldGameSpeed to game.GameSpeed -
Poor Start
by scitunes ·you may need to think of ways to recycle moving actors. So when a bad guy leaves the view don't leave it there or even destroy and spawn new. Use change attribute rules to just change its location to -
moving back forth and upward?
by scitunes ·Create a boolean attribute - MovingRight -
reset attribute in another scene
by michelericcio ·p.s i already tried to reset the variable = 0, with change attribute, but it didnt work fine -
how to grow in width only?
by BeyondtheTech ·You're going to have to store or set the initial size in an Actor Attribute. From there, you can create Rules on getting back to size when needed. -
how to grow in width only?
by Eastbound ·Yes, you simply do a change attribute, with the actor's size.width being changed. -
TIP: A Brilliant and Simple way to disable rules for debugging
by synthesis ·1) Add a Game Attribute Boolean called "DISABLE_THIS_RULE" and set it to "FALSE" (unchecked). I used all caps to find it easily in my game attributes list. -
Different rules for dfferent scenes (same actor)
by design219 ·I would set a global attribute called "sceneRules" (or something that makes sense to you) -
I have a real PROBLEM! FMG,scitunes,tshirt
by JGary321 ·You need to keep track of the main player's X and Y positions in global game Attributes.