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  1. I have a real PROBLEM! FMG,scitunes,tshirt

    firemaplegames
    by firemaplegames · February 2010
    You need to keep track of the main player's X and Y positions in global game Attributes.
  2. Animation switching/swapping

    jonmulcahy
    by jonmulcahy · February 2010
    change attribute can be anything, it just depends on the attribute type you're using. If it's a boolean, you'll use true/false. If it's an integer, use 0 or 1.
  3. Animation switching/swapping

    QuinnZoneStudios
    by QuinnZoneStudios · February 2010
    I have several animations that I'm switching between. I've looked at the platformer template demo and the entries in the forum here about change attribute behaviors and Boolean attributes. Well it see
  4. How to make actor point in direction it is traveling

    Eastbound
    by Eastbound · February 2010
    Is there no way I can constrain the rotation to simply a 'direction' attribute? (though there isn't one)
  5. Question about Touch Drag and Drop

    TwilightHunter
    by TwilightHunter · February 2010
    When I say to constrain the self.Position.X/self.Position.Y to the touches, it asks which touch to constrain to (Touches 1, 2, 3, 4 etc)
  6. am I doing unlock levels correctly? it works but...?

    synthesis
    by synthesis · February 2010
    I believe there is also a visible boolean attribute switch in the actor's graphics attributes...haven't used it yet myself. I assume it makes it visible or not visible. Not sure if it makes the rule
  7. MUSIC ?

    synthesis
    by synthesis · February 2010
    Control Music Audio in the Attribute Browser under:
  8. How do I use the keyboard fmg made to save the name you type in?

    rebump
    by rebump · February 2010
    If FMG is storing the letters as a single string, there is likely a game attribute he is storing it in that you can use.
  9. How do I use the keyboard fmg made to save the name you type in?

    rebump
    by rebump · February 2010
    I think FMG was joining the letters entered to make a string (since he mentioned some issues with the spacebar), so if so, he probably is storing it in a game attribute.
  10. Making a collision bounce straight up.

    rebump
    by rebump · February 2010
    If you alter the velocities as above, you probably won't even need to mess with the X position (i.e. no need to constrain it).
  11. How do I use the keyboard fmg made to save the name you type in?

    giacomopoppi
    by giacomopoppi · February 2010
    what you could do is create about 10 attributes
  12. Decrease timer value

    Forte
    by Forte · February 2010
    I want to have zombies spawning around the map, but I want my timer rule, which says every 3 seconds, spawn "Zombie" actor. Can i have that every minute or when a attribute gets to a
  13. Problem with Timer

    scitunes
    by scitunes · February 2010
    this is what I am currently using, but I want this game to be "endless" at least in theory. If I can have a timer with an attribute that changes then I can have a system that makes t
  14. Making a collision bounce straight up.

    rebump
    by rebump · February 2010
    Well, create an actor attribute (call it "LastXBeforeCollision" or something) that is integer (or real) and you use the "Change Attribute" behavior to save the &
  15. Making a collision bounce straight up.

    adecker
    by adecker · February 2010
    OK, thank you but could you go more in debt on the save it to an attribute part? sorry i just started yesterday
  16. Making a collision bounce straight up.

    rebump
    by rebump · February 2010
    In that rule (which fires upon collision), add a "Constrain" behavior to constrain the actors "X" position (i.e. self.Position.X) to the current value from the same
  17. Making a collision bounce straight up.

    rebump
    by rebump · February 2010
    Constrain the X position of the colliding actor(s) to their last known X position upon collision?
  18. am I doing unlock levels correctly? it works but...?

    rebump
    by rebump · February 2010
    Sounds like you may need to move the "Load Att" behavior for "UnlockedLevels" attribute to like the title screen so it is ready well before the level select screen
  19. Making a collision bounce straight up.

    adecker
    by adecker · February 2010
    I have tried everything i know how to do with collisions, but no matter what it shoots the actor in off the way where the collision happened. Any help anyone could provide would be nice! (Image)
  20. am I doing unlock levels correctly? it works but...?

    StormyStudio
    by StormyStudio · February 2010
    There is an unlockLevels integer game attribute.
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