-
Changing gravity at runtime ?
by rebump ·So you cannot alter the scene level gravity attribute in a behavior when editing an actor prototype but you can edit it in an instance (i.e. manually placed actor in a scene) of an actor? -
Help in creating a global variable to change actor color RGB
by JCFord ·If Attribute game.whatcolor = 1 -
Changing gravity at runtime ?
by YannBouschet ·First I was wrong : there is an attribute for gravity in the expression editor. -
Changing gravity at runtime ?
by scitunes ·be changed during the scene. So create a game attribute called gravity. Put this attribute in the 270 acceleration behavior and have a rule that changes game.gravity when ever you need it to (or use -
Problem with Timer
by scitunes ·get harder the longer you play? Did you use an attribute in the timer and then have the attribute change as the game goes on? If so, how did you gt to actually work? I've got a game that I am really -
Changing gravity at runtime ?
by YannBouschet ·I can't see any attribute in the expression editor :-/ -
How do i do a checklist
by StormyStudio ·Create an integer attribute 'game.tickbox1' -
Double tap
by JGary321 ·If touch is PRESSED change attribute game.tap to (game.tap+1)%2 -
Problem!!ANYONE IDEA
by iWin ·Hey Guys, I have a game where i have an attribute called explosion. When My character collides with another actor it sets attribute explosion to true and my explosion occurs. Then i have it so after t -
Making actors move towards the nearest instance of an actor tag
by BenCart ·Unfortunately, I don't. I could constrain the number but it will be in the high double figures for the scope of the game. Looks like I have to bite the bullet and just code this (which unfortunately m -
Problem with game logic
by synthesis ·Not sure what you are asking...but sounds like you need to give each unique image an ID number attribute in the game. The give your screen image slot a slot ID attribute in the game. -
Looking for a better way to limit bad guys on screen
by rebump ·You would then only spawn when the game level attribute is at or below a certain threshold (likely stored in yet another game level attribute). -
Problem with Timer
by scitunes ·game engine checks to see what the value of the attribute is and sets it for the entire scene. I had a timer with an attribute for the time. then I had a rule that changed that attribute every so oft -
Problem with Timer
by alexulle ·change Attribute -
Can U Play Random Sounds ?
by JamesZeppelin ·just make an attribute (i used integer) called "playsound" -
flipping gravity
by jon2s ·has a rule setup that on key up is down change attribute scene.gravity to -250. I edited this on the scene as editing the actor itself to change the scene gravity is not an option. There is another -
Follow Rule?
by synthesis ·Set a constrain attribute for each of the X and Y position values of the target actor. -
Movable Object
by firemaplegames ·unfortunately, you can't change the Movable attribute at runtime... -
Movable Object
by austinlee ·Is it possible to have an object that I can move when an attribute is set off but does not move until then? I'm using gravity and it just falls off state unless I uncheck movable. -
Integer limit
by Vmlweb ·This way I can store the highscores for the whole game in 1 attribute and have 1 rule that checks if there is a new highscores instead of 30 rules.