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  1. Changing gravity at runtime ?

    rebump
    by rebump · February 2010
    So you cannot alter the scene level gravity attribute in a behavior when editing an actor prototype but you can edit it in an instance (i.e. manually placed actor in a scene) of an actor?
  2. Help in creating a global variable to change actor color RGB

    JCFord
    by JCFord · February 2010
    If Attribute game.whatcolor = 1
  3. Changing gravity at runtime ?

    YannBouschet
    by YannBouschet · February 2010
    First I was wrong : there is an attribute for gravity in the expression editor.
  4. Changing gravity at runtime ?

    scitunes
    by scitunes · February 2010
    be changed during the scene. So create a game attribute called gravity. Put this attribute in the 270 acceleration behavior and have a rule that changes game.gravity when ever you need it to (or use
  5. Problem with Timer

    scitunes
    by scitunes · February 2010
    get harder the longer you play? Did you use an attribute in the timer and then have the attribute change as the game goes on? If so, how did you gt to actually work? I've got a game that I am really
  6. Changing gravity at runtime ?

    YannBouschet
    by YannBouschet · February 2010
    I can't see any attribute in the expression editor :-/
  7. How do i do a checklist

    StormyStudio
    by StormyStudio · February 2010
    Create an integer attribute 'game.tickbox1'
  8. Double tap

    JGary321
    by JGary321 · February 2010
    If touch is PRESSED change attribute game.tap to (game.tap+1)%2
  9. Problem!!ANYONE IDEA

    iWin
    by iWin · February 2010
    Hey Guys, I have a game where i have an attribute called explosion. When My character collides with another actor it sets attribute explosion to true and my explosion occurs. Then i have it so after t
  10. Making actors move towards the nearest instance of an actor tag

    BenCart
    by BenCart · February 2010
    Unfortunately, I don't. I could constrain the number but it will be in the high double figures for the scope of the game. Looks like I have to bite the bullet and just code this (which unfortunately m
  11. Problem with game logic

    synthesis
    by synthesis · February 2010
    Not sure what you are asking...but sounds like you need to give each unique image an ID number attribute in the game. The give your screen image slot a slot ID attribute in the game.
  12. Looking for a better way to limit bad guys on screen

    rebump
    by rebump · February 2010
    You would then only spawn when the game level attribute is at or below a certain threshold (likely stored in yet another game level attribute).
  13. Problem with Timer

    scitunes
    by scitunes · February 2010
    game engine checks to see what the value of the attribute is and sets it for the entire scene. I had a timer with an attribute for the time. then I had a rule that changed that attribute every so oft
  14. Problem with Timer

    alexulle
    by alexulle · February 2010
    change Attribute
  15. Can U Play Random Sounds ?

    JamesZeppelin
    by JamesZeppelin · February 2010
    just make an attribute (i used integer) called "playsound"
  16. flipping gravity

    jon2s
    by jon2s · February 2010
    has a rule setup that on key up is down change attribute scene.gravity to -250. I edited this on the scene as editing the actor itself to change the scene gravity is not an option. There is another
  17. Follow Rule?

    synthesis
    by synthesis · February 2010
    Set a constrain attribute for each of the X and Y position values of the target actor.
  18. Movable Object

    firemaplegames
    by firemaplegames · February 2010
    unfortunately, you can't change the Movable attribute at runtime...
  19. Movable Object

    austinlee
    by austinlee · February 2010
    Is it possible to have an object that I can move when an attribute is set off but does not move until then? I'm using gravity and it just falls off state unless I uncheck movable.
  20. Integer limit

    Vmlweb
    by Vmlweb · February 2010
    This way I can store the highscores for the whole game in 1 attribute and have 1 rule that checks if there is a new highscores instead of 30 rules.
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