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Is it going to save my game?
by synthesis ·Use the save and load attribute behaviors! -
Timer Bug? Can't use self attribute that changes?
by scitunes ·I have a spawner in a timer. To make the game harder I want the frequency of the spawning to change as the game goes on. So I created a real self attribute and use some simple math to make it change a -
Hmm, Would Really Love Online Leader boards Right Now
by JamesZeppelin ·The work is already done. You could pretty much just have it as an attribute you could just drag in. That would be handy -
Hmm, Would Really Love Online Leader boards Right Now
by Vmlweb ·It would be nice if there was a simple behaviour that could query a online php file and be able to add attributes on the end. Invisibly so the user doesn't notice. -
Diplay Text Function
by AMoon ·I am still having a problem when I want to constrain the "display text" it just doesn't wrap to actor size. I need to display text in a text bubble but the text goes from screen edge -
DEVS: Input on GS game execution "pipeline"
by ORBZ ·everything since 0.8.x executes in parallell now, EXCEPT that Actions evaluate before Behaviors. Only dirty attributes rules are re-evaludated but branch conditions "stick" that is -
is there a tidy way to change lots of attributes to the same value?
by StormyStudio ·Good evening, I've got a restart and main menu button. So I have rules saying when pressed, change attribute to 0 for about 5 different attributes. -
Rotating actor with slider
by skott ·object) I guess that I should make some change attribute and rotation on that.. -
Reset Scenes from Different Scene?
by AMoon ·I want to reset scenes 1,2,3 from scene 4 is this possible? I thought about an attribute scene rest set to 0 then a rule in that scene if scene reset = 1 the reset scene, but this only works when you -
Moving in an arc
by jonmulcahy ·I've got an actor called pipeBomb, in it I created two custom attributes, 'arc' with a default value of 1 and 'startY' -
How can i Stop a sound?
by Hunnenkoenig ·change attribute to playsound = false -
Another rotating thread - rotate a stick by its one end
by Hunnenkoenig ·Then I created two invisible images. One is positioned on the ufo and doesn't move, the other jumps every second to a random location in a certain area (change X to random(0,320) and change Y to rando -
Another rotating thread - rotate a stick by its one end
by 8x8n8 ·and all the player interactions are below, collisions work just fine. -
Little issue with Velocity
by firemaplegames ·Change Attribute self.Linear.Velocity.X To: 0 -
Displaying Text
by rebump ·But you will have to play around with spaces. Probably assign some of the text with spaces in it to a "text" attribute and then use the attribute. The "Display Text&qu -
Get Controls Like Doodle Jump :)
by scitunes ·not working for me. did you use a constrain? or a change attribute with a timer? -
Making a soundboard....some odd ogg issues
by rebump ·When the icon button for a sound is pressed, set an actor level attribute (name it "AlreadyPlaying" or something) to "true". You will then also add to the button a -
How can I make my Actor Blink?
by rebump ·You could make the power-up blink time (the "2" above) into a game attribute too. -
How can I make my Actor Blink?
by JoshKahane ·I want my actor to blink for 2 seconds after an attribute has been true for 4 seconds. Acting as warning the power up is running out. I looked at the wiki but it didn't really make sense, so any help -
Get Controls Like Doodle Jump :)
by synthesis ·Use a realtime calculation. Track your X and Y location of the object and manipulate that with the accelerometer then feed the updated value back to a constrained attribute.