GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Is it going to save my game?

    synthesis
    by synthesis · February 2010
    Use the save and load attribute behaviors!
  2. Timer Bug? Can't use self attribute that changes?

    scitunes
    by scitunes · February 2010
    I have a spawner in a timer. To make the game harder I want the frequency of the spawning to change as the game goes on. So I created a real self attribute and use some simple math to make it change a
  3. Hmm, Would Really Love Online Leader boards Right Now

    JamesZeppelin
    by JamesZeppelin · February 2010
    The work is already done. You could pretty much just have it as an attribute you could just drag in. That would be handy
  4. Hmm, Would Really Love Online Leader boards Right Now

    Vmlweb
    by Vmlweb · February 2010
    It would be nice if there was a simple behaviour that could query a online php file and be able to add attributes on the end. Invisibly so the user doesn't notice.
  5. Diplay Text Function

    AMoon
    by AMoon · February 2010
    I am still having a problem when I want to constrain the "display text" it just doesn't wrap to actor size. I need to display text in a text bubble but the text goes from screen edge
  6. DEVS: Input on GS game execution "pipeline"

    ORBZ
    by ORBZ · February 2010
    everything since 0.8.x executes in parallell now, EXCEPT that Actions evaluate before Behaviors. Only dirty attributes rules are re-evaludated but branch conditions "stick" that is
  7. is there a tidy way to change lots of attributes to the same value?

    StormyStudio
    by StormyStudio · February 2010
    Good evening, I've got a restart and main menu button. So I have rules saying when pressed, change attribute to 0 for about 5 different attributes.
  8. Rotating actor with slider

    skott
    by skott · February 2010
    object) I guess that I should make some change attribute and rotation on that..
  9. Reset Scenes from Different Scene?

    AMoon
    by AMoon · February 2010
    I want to reset scenes 1,2,3 from scene 4 is this possible? I thought about an attribute scene rest set to 0 then a rule in that scene if scene reset = 1 the reset scene, but this only works when you
  10. Moving in an arc

    jonmulcahy
    by jonmulcahy · February 2010
    I've got an actor called pipeBomb, in it I created two custom attributes, 'arc' with a default value of 1 and 'startY'
  11. How can i Stop a sound?

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    change attribute to playsound = false
  12. Another rotating thread - rotate a stick by its one end

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    Then I created two invisible images. One is positioned on the ufo and doesn't move, the other jumps every second to a random location in a certain area (change X to random(0,320) and change Y to rando
  13. Another rotating thread - rotate a stick by its one end

    8x8n8
    by 8x8n8 · February 2010
    and all the player interactions are below, collisions work just fine.
  14. Little issue with Velocity

    firemaplegames
    by firemaplegames · February 2010
    Change Attribute self.Linear.Velocity.X To: 0
  15. Displaying Text

    rebump
    by rebump · February 2010
    But you will have to play around with spaces. Probably assign some of the text with spaces in it to a "text" attribute and then use the attribute. The "Display Text&qu
  16. Get Controls Like Doodle Jump :)

    scitunes
    by scitunes · February 2010
    not working for me. did you use a constrain? or a change attribute with a timer?
  17. Making a soundboard....some odd ogg issues

    rebump
    by rebump · February 2010
    When the icon button for a sound is pressed, set an actor level attribute (name it "AlreadyPlaying" or something) to "true". You will then also add to the button a
  18. How can I make my Actor Blink?

    rebump
    by rebump · February 2010
    You could make the power-up blink time (the "2" above) into a game attribute too.
  19. How can I make my Actor Blink?

    JoshKahane
    by JoshKahane · February 2010
    I want my actor to blink for 2 seconds after an attribute has been true for 4 seconds. Acting as warning the power up is running out. I looked at the wiki but it didn't really make sense, so any help
  20. Get Controls Like Doodle Jump :)

    synthesis
    by synthesis · February 2010
    Use a realtime calculation. Track your X and Y location of the object and manipulate that with the accelerometer then feed the updated value back to a constrained attribute.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla