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  1. Get Controls Like Doodle Jump :)

    JoshKahane
    by JoshKahane · February 2010
    No move rules of any sort then? No 'if accelerometer = > 0.1 move in direction 0 acceleration speed 100'. None of that? Just one constrain rule will do left and right? Sorry I am slightly confu
  2. Get Controls Like Doodle Jump :)

    synthesis
    by synthesis · February 2010
    Sounds like a constrain attribute.
  3. How to make a random function

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    If you want to spawn actor 1,2,3,4,5 randomly, when attribute X is true for example:
  4. How to make a random function

    pinkusinski
    by pinkusinski · February 2010
    Hi, I'm trying to make a random function from a text attribute chain (ex:1,2,3,4,5,…)
  5. Rotate the Actor, Not his Orientation

    scitunes
    by scitunes · February 2010
    1) Create 3 game attributes-
  6. Little issue with Velocity

    synthesis
    by synthesis · February 2010
    Step 1: launch a ball at another ball using a launch trigger attribute (connected to a button).
  7. BUG: Deleting an attribute after copying an actor.

    rebump
    by rebump · February 2010
    I created "Actor A". It already had some custom attributes and rules/behaviors setup that used those custom attributes. I then copied actor A and renamed the copy from "Ac
  8. Rotate the Actor, Not his Orientation

    rebump
    by rebump · February 2010
    You could have an invisible actor that handles the jumping appropriately, always coming back down with the proper rotation/orientation and then constrain a visible actor's X/Y position to the invisibl
  9. Change Image (changing attribute) works in GS but not on the iphone

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    If attributeA = 1, change image to Y
  10. Gamesalad Needs These...

    Forte
    by Forte · February 2010
    2. Attribute Watcher: This could probably go with debugger, but while you are previewing your application, a box could pop-up and show you what the attributes are doing. So it would show you everythin
  11. unable to read file...

    ovechkin8
    by ovechkin8 · February 2010
    game salad is not able to read any of my game file anymore... anything i can do...it opened fine i added a game attribute modified it into an actor and the next thing i know my graphics are missing...
  12. The Accuracy of Numbers

    firemaplegames
    by firemaplegames · February 2010
    ------- Timer: Every .01 Change Attribute self.Color.Red to: min(self.nextRedValue,self.Color.Red+.01)
  13. The Accuracy of Numbers

    RacetotheMoon
    by RacetotheMoon · February 2010
    --- Change Attribute game.color00 to True
  14. collision shape not following actor. *Help*

    TackyAttack
    by TackyAttack · February 2010
    I have an actor following another actor using the constrain attribute behavior, the problem is when the follower starts moving the collision shape stays. Is there anyway to have the collision shape st
  15. How to make an endless level?

    scitunes
    by scitunes · February 2010
    your guy jumps. Have a real attribute that you constrain the jumper's yvelocity to and a boolean that determines when he is jumping. Then in the platforms have them move down at negative jumper's jum
  16. Saving, What am i missing?

    SingleSparq
    by SingleSparq · February 2010
    This tutorial is under the assumption you have scores working and displaying - so you should have an attribute called "Score" that holds the numerical information. There are other wa
  17. Sports game - is GS the right platform?

    stevedun
    by stevedun · February 2010
    to, however, could be better described as player attributes. For example, each player would have a Strength attribute which would be compared to his opponent when they collide, and the higher number
  18. Sports game - is GS the right platform?

    stevedun
    by stevedun · February 2010
    I also need the ability to modify a few attributes of the players as they acquire upgrades, and the ability to record something like experience points for certain in-game events. The outcome of many g
  19. Custom font

    swiftskater1
    by swiftskater1 · February 2010
    Is there any way to use custom font in the display text attribute?
  20. overlapping 3 actors.

    giacomopoppi
    by giacomopoppi · February 2010
    change attribute...
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