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Sound button.
by firemaplegames ·Change Attribute game.Sound To: 1 -
Viewer Crashing
by jonmulcahy ·it's bad code. check that start button to make sure it's not missing an attribute, and go through everything in the scene the start button switches too. Make sure to check the 'otherwise' sections too -
Locking Levels
by firemaplegames ·Whenever the attribute currentUnlockedLevel changes, you need to save it, like this: -
Locking Levels
by KempProductions ·will still be unlocked. Do I need to just 'Save Attribute'? -
Saving, What am i missing?
by SingleSparq ·Also I see it mentioned to "Constraining the Attribute to highscore" but it's not explained why you need to do it. -
Can U Play Random Sounds ?
by Slowboy ·Change Attribute self.sound to 'hacked together filename using'..'and such'.ogg -
iDestroy Tower Demo
by KempProductions ·And for the "blocks remaining" i have a global integer game attribute. In each scene, though, in the actor that contains the "blocks remaining" i just change the nu -
iDestroy Tower Demo
by venon_it ·you insert in avery stage one score and when push block change attribute in -1 ? and for checking when BLOCK is "0" after 2 sec chage scene?? -
Shifting/Blending Colors
by scitunes ·if it is in a timer set to "every" change attribute will be more efficient. -
Shifting/Blending Colors
by RacetotheMoon ·Thanks for the (lightning) quick replies, guys. I saw this demo, but got a little hung up on the first image for Fading Out where the equation for the change attribute is partially shown. They have th -
Is my game going to lag?
by scitunes ·So make two game attributes called playerX and playerY. Then in each monster have an attribute (i think integer works fine for all of these) called distance. -
Shifting/Blending Colors
by scitunes ·change attribute self.color.red to self.color.red+0.1 -
About Score?
by scitunes ·change attribute game.lives to game.lives+1 -
Colouring in GS
by scitunes ·change attribute game.changecolor to 2 -
Save Game
by Cacafuego ·Sorry, just found it. I just couldn't find any documentation on this at all, like how you'd actually use the save attribute feature. -
Save Game
by dereklarue ·Save attribute works quite well for this. -
Colouring in GS
by 2004184 ·And when I click the first time on e.g. orange, the attribute changes to 1 too, instead to 2! I checked my game.changecolour attribute, and it's really a integer-type. That must be correct right? -
Colouring in GS
by 2004184 ·Can you change your attribute only once? Because I tried the things you said, with the text display, and when I click on red, the game.changecolour attribute changes to one. But when I click on orange -
Locking Levels
by firemaplegames ·yes, i realize that - you need to double-click on each one and set the myLevel attribute to the appropriate number. -
Locking Levels
by firemaplegames ·you need to set the myLevel attribute on each lock instance in the scene...