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  1. Sound button.

    firemaplegames
    by firemaplegames · February 2010
    Change Attribute game.Sound To: 1
  2. Viewer Crashing

    jonmulcahy
    by jonmulcahy · February 2010
    it's bad code. check that start button to make sure it's not missing an attribute, and go through everything in the scene the start button switches too. Make sure to check the 'otherwise' sections too
  3. Locking Levels

    firemaplegames
    by firemaplegames · February 2010
    Whenever the attribute currentUnlockedLevel changes, you need to save it, like this:
  4. Locking Levels

    KempProductions
    by KempProductions · February 2010
    will still be unlocked. Do I need to just 'Save Attribute'?
  5. Saving, What am i missing?

    SingleSparq
    by SingleSparq · February 2010
    Also I see it mentioned to "Constraining the Attribute to highscore" but it's not explained why you need to do it.
  6. Can U Play Random Sounds ?

    Slowboy
    by Slowboy · February 2010
    Change Attribute self.sound to 'hacked together filename using'..'and such'.ogg
  7. iDestroy Tower Demo

    KempProductions
    by KempProductions · February 2010
    And for the "blocks remaining" i have a global integer game attribute. In each scene, though, in the actor that contains the "blocks remaining" i just change the nu
  8. iDestroy Tower Demo

    venon_it
    by venon_it · February 2010
    you insert in avery stage one score and when push block change attribute in -1 ? and for checking when BLOCK is "0" after 2 sec chage scene??
  9. Shifting/Blending Colors

    scitunes
    by scitunes · February 2010
    if it is in a timer set to "every" change attribute will be more efficient.
  10. Shifting/Blending Colors

    RacetotheMoon
    by RacetotheMoon · February 2010
    Thanks for the (lightning) quick replies, guys. I saw this demo, but got a little hung up on the first image for Fading Out where the equation for the change attribute is partially shown. They have th
  11. Is my game going to lag?

    scitunes
    by scitunes · February 2010
    So make two game attributes called playerX and playerY. Then in each monster have an attribute (i think integer works fine for all of these) called distance.
  12. Shifting/Blending Colors

    scitunes
    by scitunes · February 2010
    change attribute self.color.red to self.color.red+0.1
  13. About Score?

    scitunes
    by scitunes · February 2010
    change attribute game.lives to game.lives+1
  14. Colouring in GS

    scitunes
    by scitunes · February 2010
    change attribute game.changecolor to 2
  15. Save Game

    Cacafuego
    by Cacafuego · February 2010
    Sorry, just found it. I just couldn't find any documentation on this at all, like how you'd actually use the save attribute feature.
  16. Save Game

    dereklarue
    by dereklarue · February 2010
    Save attribute works quite well for this.
  17. Colouring in GS

    2004184
    by 2004184 · February 2010
    And when I click the first time on e.g. orange, the attribute changes to 1 too, instead to 2! I checked my game.changecolour attribute, and it's really a integer-type. That must be correct right?
  18. Colouring in GS

    2004184
    by 2004184 · February 2010
    Can you change your attribute only once? Because I tried the things you said, with the text display, and when I click on red, the game.changecolour attribute changes to one. But when I click on orange
  19. Locking Levels

    firemaplegames
    by firemaplegames · February 2010
    yes, i realize that - you need to double-click on each one and set the myLevel attribute to the appropriate number.
  20. Locking Levels

    firemaplegames
    by firemaplegames · February 2010
    you need to set the myLevel attribute on each lock instance in the scene...
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