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  1. Is there a way to have game engine stop checking for rules

    JGary321
    by JGary321 · February 2010
    If game.lvl = 1 then change attribute X/Y....
  2. Is there a way to have game engine stop checking for rules

    scitunes
    by scitunes · February 2010
    have a trigger actor that changes a game integer attribute to indicate which level it is. So on level two all of the platforms change their x position to a random position and some of them are destro
  3. Locking Levels

    KempProductions
    by KempProductions · February 2010
    I have a global integer game attribute set to 1.
  4. Problem with setting tags

    JamesBoucher
    by JamesBoucher · February 2010
    Within a rule I use a change attribute to change a tag. I then later reference that tag in actor, but it does not work. Is this a bug?
  5. Locking Levels

    firemaplegames
    by firemaplegames · February 2010
    You'll need to keep track of a global game attribute (integer) called something like "currentUnlockedLevel". Set it initially to 1 (because the first level is usually unlocked)
  6. Tiled Environments?

    firemaplegames
    by firemaplegames · February 2010
    For what you're describing, I would make as much as possible in the background image, and overlay invisible box actors to handle the collisions. So draw out all your tiles and everything, but compress
  7. Gravity Question.

    scitunes
    by scitunes · February 2010
    any luck with this? I've given up! I can't get the collisions to register consistently enough. The more platforms I add and the more rules I add the worse it gets. I would get close and then I would n
  8. Colouring in GS

    scitunes
    by scitunes · February 2010
    My advice is to figure it out by simplifying as much as possible. Create a new project. import two different images. create a game attribute (integer) called colortest or something.
  9. Colouring in GS

    scitunes
    by scitunes · February 2010
    attribute game.color = 1
  10. Shaking your phone

    StormyStudio
    by StormyStudio · February 2010
    on the keyboard have a button that makes the shake attribute true,
  11. Changing self.positionX seems to screw up collisions! Ideas????

    scitunes
    by scitunes · February 2010
    I was so proud of myself when I created a system of spawned platforms and I used a game attribute so that only when the player jumps the platforms will move down at a rate of negative whatever the jum
  12. need help with side scroller shooter game I'm making

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · February 2010
    I'm using constrain to keep the turret on top of the ship.
  13. change size related to accelerometer value problem

    scitunes
    by scitunes · February 2010
    as part of an equation. It could be as simple as constrain self.width and self.height to 100*game.accelerometer.X. But I would get that app and look at what the numbers will be when you tilt the phon
  14. change size related to accelerometer value problem

    POM
    by POM · February 2010
    im trying to make an actor that moves related to the accelerometer, and capture its velocity to an attribute and then using this attribute value to make the change size action.
  15. Colouring in GS

    2004184
    by 2004184 · February 2010
    Yeah that was my plan too, to do it with integers. Now I have given all my colour-actors a rule which says when mousebutton is down, change attribute to 1 (or 2,3,4 ..... 9). And on the actor that is
  16. Debugger kind of thing?

    Forte
    by Forte · February 2010
    Hi there, I am trying to figure out a problem with my code and attributes.
  17. Keeping it Up Front.

    rebump
    by rebump · February 2010
    The only thing you would do differently would be to constrain the shield's rotation to the main actor's (i.e. the ship) rotation to force it to always be in front. As it stands right now, in the &
  18. Keeping it Up Front.

    CodeMonkey
    by CodeMonkey · February 2010
    Constrain the actor's Rotation attribute to a game attribute. (Assuming actor at 0 rotation faces right.)
  19. Keeping it Up Front.

    scitunes
    by scitunes · February 2010
    game attribute to the main player's rotation and constrain the shiled's rotation to the the game attrribute. Also constrain the shield's X and Y (with no offset because you should have already accoun
  20. Keeping it Up Front.

    belleech
    by belleech · February 2010
    I have this actor that has to have a shield in front of it. The actor rotates 360 and I know how to constrain the shield X , Y pos relative to the actor. But the problem is, I cant seem to have the sh
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