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Is there a way to have game engine stop checking for rules
by JGary321 ·If game.lvl = 1 then change attribute X/Y.... -
Is there a way to have game engine stop checking for rules
by scitunes ·have a trigger actor that changes a game integer attribute to indicate which level it is. So on level two all of the platforms change their x position to a random position and some of them are destro -
Locking Levels
by KempProductions ·I have a global integer game attribute set to 1. -
Problem with setting tags
by JamesBoucher ·Within a rule I use a change attribute to change a tag. I then later reference that tag in actor, but it does not work. Is this a bug? -
Locking Levels
by firemaplegames ·You'll need to keep track of a global game attribute (integer) called something like "currentUnlockedLevel". Set it initially to 1 (because the first level is usually unlocked) -
Tiled Environments?
by firemaplegames ·For what you're describing, I would make as much as possible in the background image, and overlay invisible box actors to handle the collisions. So draw out all your tiles and everything, but compress -
Gravity Question.
by scitunes ·any luck with this? I've given up! I can't get the collisions to register consistently enough. The more platforms I add and the more rules I add the worse it gets. I would get close and then I would n -
Colouring in GS
by scitunes ·My advice is to figure it out by simplifying as much as possible. Create a new project. import two different images. create a game attribute (integer) called colortest or something. -
Colouring in GS
by scitunes ·attribute game.color = 1 -
Shaking your phone
by StormyStudio ·on the keyboard have a button that makes the shake attribute true, -
Changing self.positionX seems to screw up collisions! Ideas????
by scitunes ·I was so proud of myself when I created a system of spawned platforms and I used a game attribute so that only when the player jumps the platforms will move down at a rate of negative whatever the jum -
need help with side scroller shooter game I'm making
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change size related to accelerometer value problem
by scitunes ·as part of an equation. It could be as simple as constrain self.width and self.height to 100*game.accelerometer.X. But I would get that app and look at what the numbers will be when you tilt the phon -
change size related to accelerometer value problem
by POM ·im trying to make an actor that moves related to the accelerometer, and capture its velocity to an attribute and then using this attribute value to make the change size action. -
Colouring in GS
by 2004184 ·Yeah that was my plan too, to do it with integers. Now I have given all my colour-actors a rule which says when mousebutton is down, change attribute to 1 (or 2,3,4 ..... 9). And on the actor that is -
Debugger kind of thing?
by Forte ·Hi there, I am trying to figure out a problem with my code and attributes. -
Keeping it Up Front.
by rebump ·The only thing you would do differently would be to constrain the shield's rotation to the main actor's (i.e. the ship) rotation to force it to always be in front. As it stands right now, in the & -
Keeping it Up Front.
by CodeMonkey ·Constrain the actor's Rotation attribute to a game attribute. (Assuming actor at 0 rotation faces right.) -
Keeping it Up Front.
by scitunes ·game attribute to the main player's rotation and constrain the shiled's rotation to the the game attrribute. Also constrain the shield's X and Y (with no offset because you should have already accoun -
Keeping it Up Front.
by belleech ·I have this actor that has to have a shield in front of it. The actor rotates 360 and I know how to constrain the shield X , Y pos relative to the actor. But the problem is, I cant seem to have the sh