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dumb question but....
by firemaplegames ·There is a global attribute called "bomb" that is set to true/false when the bomb is present on the screen. the bomb controller sets it to true, the bomb itself sets it back to false -
Add text positioning on "Display Text" please!
by Hunnenkoenig ·It is a bit a big job to make every actor a game attribute for every self attribute. If you know, what I mean. -
Add text positioning on "Display Text" please!
by Hunnenkoenig ·Due to debuging reasons I want to show all my self.attribute infos on screen, but I can't because every text will be shown in the middle. -
Doodle monster cracked. I'm honored :p
by BeyondtheTech ·All that GS would have to do is provide a Game Attribute like Game.CrackedCopy with a Boolean value that can be read by your script and from there you can do as you please... Make the game impossible -
camera control
by scitunes ·You could try making a game boolean attribute. In the player have a rule that says when game.whatever is true control camera. In the player have a rule that says when leaves scene (have it check fo -
WTF. Is my level too big?
by scitunes ·I used magnitude so that animations, particles, and movement only happen when objects are in view. You can also make an invisible actor the size of the screen and constrain it to your main player's X -
Files types and Resolutions?
by CoIin ·One thing to add to #2, you import an image sequence of pngs, and drag those into your Animate attribute. You don't import either an animated gif or animated png. -
Saving Attribute won't work!
by VoidedSky ·Hi, I am working on a game with high scores, and the saving and loading won't work. I have Save attribute Score 1 to ScoreOne, and Load attribute ScoreOne to Score 1. What am I doing wrong? -
Random item from a set only once?
by Hunnenkoenig ·I made a game boolean attribute, which will be checked, when the bonus shows up the first time, but then my random generator turns to useless. -
Need assistance with change of sprite bug. :)
by rebump ·An alternative to animating in 8 directions for either top-down or isometric would be to limit input to the 4 directions that are animated. Have a game level boolean attribute that keeps track of if -
Help needed for making one object absorb another similar object
by firemaplegames ·The only way I can think to do that right now is with global game attributes. I know its tedious, but it works. Two attributes for each one of your actors. Constrain each one's width and height to the -
How Do I make power ups?
by JGary321 ·Change Attribute -
Make an actor rotate yet not be affected by gravity?
by 8x8n8 ·These kinds of platforms can also spin in place and do all sorts of things you can't with the "Moveable" attribute unchecked. -
Todays problem.. How can I create an L-shaped object that can be moved by touch?
by 8x8n8 ·To get them rotating together, constrain game.rotation to actor1 self.rotation angle+90. Then constrain actor2 rotation to game.rotation. If you're smart with your offsets you will get an L shaped col -
Can you try this out ?
by rebump ·I'm assuming you are using touch for this based on the behavior. Maybe you need a boolean attribute "ItemCurrentlyGrabbed" that gets set when an item is grabbed thusly maybe the sec -
My apps about 50% done! But i have a few questions. (please help)
by scitunes ·Change attribute self.positionX to X start position -
My apps about 50% done! But i have a few questions. (please help)
by DanielAvni ·I made a game attribute (boolean) called Cannon Ball Alive -
in game store
by JGary321 ·I use in game upgrading for all my games. You just need each attribute you want to modify to be located as a game.attribute. (this is the easiest way) Very simple stuff really. -
My apps about 50% done! But i have a few questions. (please help)
by scitunes ·-change attribute game.cannoinisalive to true -
TIP: Change Attribute for Images
by Rolento ·YESs... works! seems like it was that i was typing it in not using the attribute browser. huge thx