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  1. dumb question but....

    firemaplegames
    by firemaplegames · February 2010
    There is a global attribute called "bomb" that is set to true/false when the bomb is present on the screen. the bomb controller sets it to true, the bomb itself sets it back to false
  2. Add text positioning on "Display Text" please!

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    It is a bit a big job to make every actor a game attribute for every self attribute. If you know, what I mean.
  3. Add text positioning on "Display Text" please!

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    Due to debuging reasons I want to show all my self.attribute infos on screen, but I can't because every text will be shown in the middle.
  4. Doodle monster cracked. I'm honored :p

    BeyondtheTech
    by BeyondtheTech · February 2010
    All that GS would have to do is provide a Game Attribute like Game.CrackedCopy with a Boolean value that can be read by your script and from there you can do as you please... Make the game impossible
  5. camera control

    scitunes
    by scitunes · February 2010
    You could try making a game boolean attribute. In the player have a rule that says when game.whatever is true control camera. In the player have a rule that says when leaves scene (have it check fo
  6. WTF. Is my level too big?

    scitunes
    by scitunes · February 2010
    I used magnitude so that animations, particles, and movement only happen when objects are in view. You can also make an invisible actor the size of the screen and constrain it to your main player's X
  7. Files types and Resolutions?

    CoIin
    by CoIin · February 2010
    One thing to add to #2, you import an image sequence of pngs, and drag those into your Animate attribute. You don't import either an animated gif or animated png.
  8. Saving Attribute won't work!

    VoidedSky
    by VoidedSky · February 2010
    Hi, I am working on a game with high scores, and the saving and loading won't work. I have Save attribute Score 1 to ScoreOne, and Load attribute ScoreOne to Score 1. What am I doing wrong?
  9. Random item from a set only once?

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    I made a game boolean attribute, which will be checked, when the bonus shows up the first time, but then my random generator turns to useless.
  10. Need assistance with change of sprite bug. :)

    rebump
    by rebump · February 2010
    An alternative to animating in 8 directions for either top-down or isometric would be to limit input to the 4 directions that are animated. Have a game level boolean attribute that keeps track of if
  11. Help needed for making one object absorb another similar object

    firemaplegames
    by firemaplegames · February 2010
    The only way I can think to do that right now is with global game attributes. I know its tedious, but it works. Two attributes for each one of your actors. Constrain each one's width and height to the
  12. How Do I make power ups?

    JGary321
    by JGary321 · February 2010
    Change Attribute
  13. Make an actor rotate yet not be affected by gravity?

    8x8n8
    by 8x8n8 · February 2010
    These kinds of platforms can also spin in place and do all sorts of things you can't with the "Moveable" attribute unchecked.
  14. Todays problem.. How can I create an L-shaped object that can be moved by touch?

    8x8n8
    by 8x8n8 · February 2010
    To get them rotating together, constrain game.rotation to actor1 self.rotation angle+90. Then constrain actor2 rotation to game.rotation. If you're smart with your offsets you will get an L shaped col
  15. Can you try this out ?

    rebump
    by rebump · February 2010
    I'm assuming you are using touch for this based on the behavior. Maybe you need a boolean attribute "ItemCurrentlyGrabbed" that gets set when an item is grabbed thusly maybe the sec
  16. My apps about 50% done! But i have a few questions. (please help)

    scitunes
    by scitunes · February 2010
    Change attribute self.positionX to X start position
  17. My apps about 50% done! But i have a few questions. (please help)

    DanielAvni
    by DanielAvni · February 2010
    I made a game attribute (boolean) called Cannon Ball Alive
  18. in game store

    JGary321
    by JGary321 · February 2010
    I use in game upgrading for all my games. You just need each attribute you want to modify to be located as a game.attribute. (this is the easiest way) Very simple stuff really.
  19. My apps about 50% done! But i have a few questions. (please help)

    scitunes
    by scitunes · February 2010
    -change attribute game.cannoinisalive to true
  20. TIP: Change Attribute for Images

    Rolento
    by Rolento · February 2010
    YESs... works! seems like it was that i was typing it in not using the attribute browser. huge thx
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