GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. TIP: Change Attribute for Images

    CodeMonkey
    by CodeMonkey · February 2010
    and make sure the game.HeadCount is selected from the attribute browser and not manually typed in.
  2. Todays problem.. How can I create an L-shaped object that can be moved by touch?

    rebump
    by rebump · February 2010
    Yeah, in instance where a (parent) actor is constrained/joined to another actor(s), I usually try to have the parent actor spawn the others. Combine that with some game level attribute semaphores, an
  3. TIP: Change Attribute for Images

    Rolento
    by Rolento · February 2010
    Change Attribute self.Image to 'h'..game.HeadCount..'.png'
  4. Have Actor Spawn Every 2 Seconds When Inside

    rebump
    by rebump · February 2010
    A boolean attribute that gets set to "true" when an item is spawned. Then a timer is kicked off and after two seconds sets the attribute back to "false" to signify
  5. Bouncing gets crazy

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    I didn't notice the max speed attribute :-)
  6. GS 0.8.3 Released!

    rebump
    by rebump · February 2010
    @vmlweb: I like that it looks for actual attribute reference (and hopefully tells you where...haven't tried it yet). If it does tell you where, that is a great tool in itself (i.e. use it but don't
  7. GS 0.8.3 Released!

    Vmlweb
    by Vmlweb · February 2010
    Also when you delete a attribute now it takes forever to find what it's affiliated with and asks you. Wouldn't it just be simpler if it asked you for confirmation for every attribute?
  8. Can you Shake the iPod to produce sound?

    ORBZ
    by ORBZ · February 2010
    The play sound behavior has a pitch attribute. Bind that to accelerometer data. (Image)
  9. Can you Shake the iPod to produce sound?

    Eastbound
    by Eastbound · February 2010
    Seems like you would just need 1 attribute named prev_y.
  10. Any way to control "Play Sound's" volume by an attribute or such?

    rebump
    by rebump · February 2010
    Yeah, you can adjust the "play sound" volume and pitch with an attribute level.
  11. Any way to control "Play Sound's" volume by an attribute or such?

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    I want to make an attribute, which I can control by a slide bar and I want that every sound volume takes this as a basic option by setting the volume in the "Play Sound" behaviour.
  12. Todays problem.. How can I create an L-shaped object that can be moved by touch?

    firemaplegames
    by firemaplegames · February 2010
    Make two global game attributes that keep track of L1's X and Y
  13. Todays problem.. How can I create an L-shaped object that can be moved by touch?

    harrio
    by harrio · February 2010
    i think you will want to constrain the positionx/y of the 'square' to an offset of the positionx/y of the 'rectangle'. that way, you can move them and they will remain together because of the constrai
  14. Color Change Help

    DKahmer
    by DKahmer · February 2010
    What I tried was setting up an integer attribute that equals one and two. If one, and clicked color will change to blue and value will go to 2, is in one group...
  15. Color Change

    DKahmer
    by DKahmer · February 2010
    What I tried was setting up an integer attribute that equals one and two. If one, and clicked color will change to blue and value will go to 2, is in one group...
  16. GS team->Create new prototype from modified scene actor?

    TwistedMech
    by TwistedMech · February 2010
    When you edit a scene actor and add new attributes which are not in the prototype, is it not possible for you add a button to "Create new Prototype Actor" which would add a new proto
  17. Setting priority of attributes and actors

    rebump
    by rebump · February 2010
    Understood, but with 0.8.*, the root level behaviors are executed only once unless they fall under a timer or a constrain...I think. I've never really been able to get a clear picture of the executio
  18. I could really use some help with this collision problem...

    rebump
    by rebump · February 2010
    Movement in the X direction by the platforms themselves (for horizontal platforms) should be okay but movement in the Y may require the platforms themselves to constrain their Y position value (using
  19. Question about destroying an actor

    rebump
    by rebump · February 2010
    Change the rule from "Actor receives event" to "Attribute" then you will find it in the expression editor ("e") textbox.
  20. Experts Needed - boat game but need answers

    rebump
    by rebump · February 2010
    Me Around" actor two "Constrain" behaviors. One that constrains "game.PlayerX" to "self.Position.X" and another constrains for the corr
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla