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TIP: Change Attribute for Images
by CodeMonkey ·and make sure the game.HeadCount is selected from the attribute browser and not manually typed in. -
Todays problem.. How can I create an L-shaped object that can be moved by touch?
by rebump ·Yeah, in instance where a (parent) actor is constrained/joined to another actor(s), I usually try to have the parent actor spawn the others. Combine that with some game level attribute semaphores, an -
TIP: Change Attribute for Images
by Rolento ·Change Attribute self.Image to 'h'..game.HeadCount..'.png' -
Have Actor Spawn Every 2 Seconds When Inside
by rebump ·A boolean attribute that gets set to "true" when an item is spawned. Then a timer is kicked off and after two seconds sets the attribute back to "false" to signify -
Bouncing gets crazy
by Hunnenkoenig ·I didn't notice the max speed attribute :-) -
GS 0.8.3 Released!
by rebump ·@vmlweb: I like that it looks for actual attribute reference (and hopefully tells you where...haven't tried it yet). If it does tell you where, that is a great tool in itself (i.e. use it but don't -
GS 0.8.3 Released!
by Vmlweb ·Also when you delete a attribute now it takes forever to find what it's affiliated with and asks you. Wouldn't it just be simpler if it asked you for confirmation for every attribute? -
Can you Shake the iPod to produce sound?
by ORBZ ·The play sound behavior has a pitch attribute. Bind that to accelerometer data. (Image) -
Can you Shake the iPod to produce sound?
by Eastbound ·Seems like you would just need 1 attribute named prev_y. -
Any way to control "Play Sound's" volume by an attribute or such?
by rebump ·Yeah, you can adjust the "play sound" volume and pitch with an attribute level. -
Any way to control "Play Sound's" volume by an attribute or such?
by Hunnenkoenig ·I want to make an attribute, which I can control by a slide bar and I want that every sound volume takes this as a basic option by setting the volume in the "Play Sound" behaviour. -
Todays problem.. How can I create an L-shaped object that can be moved by touch?
by firemaplegames ·Make two global game attributes that keep track of L1's X and Y -
Todays problem.. How can I create an L-shaped object that can be moved by touch?
by harrio ·i think you will want to constrain the positionx/y of the 'square' to an offset of the positionx/y of the 'rectangle'. that way, you can move them and they will remain together because of the constrai -
Color Change Help
by DKahmer ·What I tried was setting up an integer attribute that equals one and two. If one, and clicked color will change to blue and value will go to 2, is in one group... -
Color Change
by DKahmer ·What I tried was setting up an integer attribute that equals one and two. If one, and clicked color will change to blue and value will go to 2, is in one group... -
GS team->Create new prototype from modified scene actor?
by TwistedMech ·When you edit a scene actor and add new attributes which are not in the prototype, is it not possible for you add a button to "Create new Prototype Actor" which would add a new proto -
Setting priority of attributes and actors
by rebump ·Understood, but with 0.8.*, the root level behaviors are executed only once unless they fall under a timer or a constrain...I think. I've never really been able to get a clear picture of the executio -
I could really use some help with this collision problem...
by rebump ·Movement in the X direction by the platforms themselves (for horizontal platforms) should be okay but movement in the Y may require the platforms themselves to constrain their Y position value (using -
Question about destroying an actor
by rebump ·Change the rule from "Actor receives event" to "Attribute" then you will find it in the expression editor ("e") textbox. -
Experts Needed - boat game but need answers
by rebump ·Me Around" actor two "Constrain" behaviors. One that constrains "game.PlayerX" to "self.Position.X" and another constrains for the corr