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  1. Experts Needed - boat game but need answers

    rebump
    by rebump · February 2010
    b) For the backwards movement in your on-screen joystick: In your green "stick" actor, where you see the "Constrain" behavior for the "game.DistanceFromCe
  2. My apps about 50% done! But i have a few questions. (please help)

    DanielAvni
    by DanielAvni · February 2010
    I thought i had a perfect idea but i guess not. this is what i was thinking i made the ball invisble untill i press it and i made a boolean (called Cannon is alive) so when the cannon hits the walls i
  3. PArenting?

    rebump
    by rebump · February 2010
    Use "constrain" to position one actor in relation to another actor in a continual fashion. There is a video example in the wiki.
  4. loop

    scitunes
    by scitunes · February 2010
    Create an integer attribute (self.loop) set it to 1
  5. I could really use some help with this collision problem...

    SingleSparq
    by SingleSparq · February 2010
    also interesting - if you take your gravity attribute out and add scene gravity it behaves properly.
  6. My apps about 50% done! But i have a few questions. (please help)

    scitunes
    by scitunes · February 2010
    It sounds like what you are doing should work. Putting the destroy in a timer should work. If it is not you could try this. Create a boolean attribute called destroy. In the timer have a rule that use
  7. dumb rotation question

    eboy
    by eboy · February 2010
    Attribute type do I pick...
  8. Actor Veers Left/Right for No Reason - Possible GS Glitch

    JoshKahane
    by JoshKahane · February 2010
    EDIT: Aha! Mulcahy you spurred me in the right direction. Although they started false as they are supposed to, at the beginning of each scene the attribute had been kept true after the last attempt so
  9. HELP!!! Need more reviews! Promo codes here.

    HugeGraphics
    by HugeGraphics · February 2010
    With only 21 written reviews and 30 ratings, we attribute much of this small success to the reviews provided by our fellow GS members.
  10. Display Text behaviour doesn't display text.

    rebump
    by rebump · February 2010
    Put "Hello World!" without the quotes into a game level attribute and then select that attribute in the "DisplayText" behavior expression textbox.
  11. GS 0.8.3 Released!

    CodeMonkey
    by CodeMonkey · February 2010
    @vmlweb is the attribute always false even when you press the actor? I can not duplicate it. It will hit the Otherwise once you no longer press the actor.
  12. GS 0.8.3 Released!

    Vmlweb
    by Vmlweb · February 2010
    I have a rule if pressed set attribute to true otherwise set to false.
  13. How can rotate actor x degrees clockwise then x degrees anticlockwise and repeat

    rebump
    by rebump · February 2010
    the "top of the wave"). The attribute game.WaveSpanInDegrees represent the full movement/sweep (in degrees) from one side of the wave to the other. Thusly, from one side of the wa
  14. GS 0.8.3 Released!

    CodeMonkey
    by CodeMonkey · February 2010
    @alnkhailan "- The change image attribute is probably not working correctly ... i tried to use a if/else rule to change an image back and forth on an actor ... it flips the image the first t
  15. GS 0.8.3 Released!

    alnkhailan
    by alnkhailan · February 2010
    - The change image attribute is probably not working correctly ... i tried to use a if/else rule to change an image back and forth on an actor ... it flips the image the first time ... the second time
  16. Make an actor rotate yet not be affected by gravity?

    scitunes
    by scitunes · February 2010
    them. You may want to create an integer game attribute called gravity (or something) and set it to what you want gravity to be. Then use this in the speed setting in all of your accelerate behaviors
  17. Top down racer - how to slow the actor down when overlap grass

    scitunes
    by scitunes · February 2010
    change attribute - max speed
  18. Top down racer - how to slow the actor down when overlap grass

    debugdesign
    by debugdesign · February 2010
    I would love it if the player slows when he hits the grass. I tried adding a collide but i just hit it with a solid bang (my player's desity is 100). Then I tried changing attribute 'Friction' but I
  19. 0.8.3 Update Information

    shaihalud
    by shaihalud · February 2010
    Beautiful. Really dig the "delete used attribute" warnings! This is also good way to find out if you need to change all actors and how they respond to an attribute if you can't rem
  20. GS 0.8.3 Released!

    8x8n8
    by 8x8n8 · February 2010
    - Make an actor's Size and Image Size two separate attributes.
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