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Experts Needed - boat game but need answers
by rebump ·b) For the backwards movement in your on-screen joystick: In your green "stick" actor, where you see the "Constrain" behavior for the "game.DistanceFromCe -
My apps about 50% done! But i have a few questions. (please help)
by DanielAvni ·I thought i had a perfect idea but i guess not. this is what i was thinking i made the ball invisble untill i press it and i made a boolean (called Cannon is alive) so when the cannon hits the walls i -
PArenting?
by rebump ·Use "constrain" to position one actor in relation to another actor in a continual fashion. There is a video example in the wiki. -
loop
by scitunes ·Create an integer attribute (self.loop) set it to 1 -
I could really use some help with this collision problem...
by SingleSparq ·also interesting - if you take your gravity attribute out and add scene gravity it behaves properly. -
My apps about 50% done! But i have a few questions. (please help)
by scitunes ·It sounds like what you are doing should work. Putting the destroy in a timer should work. If it is not you could try this. Create a boolean attribute called destroy. In the timer have a rule that use -
dumb rotation question
by eboy ·Attribute type do I pick... -
Actor Veers Left/Right for No Reason - Possible GS Glitch
by JoshKahane ·EDIT: Aha! Mulcahy you spurred me in the right direction. Although they started false as they are supposed to, at the beginning of each scene the attribute had been kept true after the last attempt so -
HELP!!! Need more reviews! Promo codes here.
by HugeGraphics ·With only 21 written reviews and 30 ratings, we attribute much of this small success to the reviews provided by our fellow GS members. -
Display Text behaviour doesn't display text.
by rebump ·Put "Hello World!" without the quotes into a game level attribute and then select that attribute in the "DisplayText" behavior expression textbox. -
GS 0.8.3 Released!
by CodeMonkey ·@vmlweb is the attribute always false even when you press the actor? I can not duplicate it. It will hit the Otherwise once you no longer press the actor. -
GS 0.8.3 Released!
by Vmlweb ·I have a rule if pressed set attribute to true otherwise set to false. -
How can rotate actor x degrees clockwise then x degrees anticlockwise and repeat
by rebump ·the "top of the wave"). The attribute game.WaveSpanInDegrees represent the full movement/sweep (in degrees) from one side of the wave to the other. Thusly, from one side of the wa -
GS 0.8.3 Released!
by CodeMonkey ·@alnkhailan "- The change image attribute is probably not working correctly ... i tried to use a if/else rule to change an image back and forth on an actor ... it flips the image the first t -
GS 0.8.3 Released!
by alnkhailan ·- The change image attribute is probably not working correctly ... i tried to use a if/else rule to change an image back and forth on an actor ... it flips the image the first time ... the second time -
Make an actor rotate yet not be affected by gravity?
by scitunes ·them. You may want to create an integer game attribute called gravity (or something) and set it to what you want gravity to be. Then use this in the speed setting in all of your accelerate behaviors -
Top down racer - how to slow the actor down when overlap grass
by scitunes ·change attribute - max speed -
Top down racer - how to slow the actor down when overlap grass
by debugdesign ·I would love it if the player slows when he hits the grass. I tried adding a collide but i just hit it with a solid bang (my player's desity is 100). Then I tried changing attribute 'Friction' but I -
0.8.3 Update Information
by shaihalud ·Beautiful. Really dig the "delete used attribute" warnings! This is also good way to find out if you need to change all actors and how they respond to an attribute if you can't rem -
GS 0.8.3 Released!
by 8x8n8 ·- Make an actor's Size and Image Size two separate attributes.