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Make an actor rotate yet not be affected by gravity?
by 8x8n8 ·I unchecked the "movable" attribute which makes it unaffected by gravity, but apparently not being movable means it also has fixed rotation. -
How can rotate actor x degrees clockwise then x degrees anticlockwise and repeat
by StormyStudio ·And have an game.attribute for speed which I could control to vary it. -
Setting priority of attributes and actors
by tekkendp ·I'm now pausing by using a game.paused boolean attribute, with a rule for all actors that spawn, animate or move. The change attribute works like this :- -
GS 0.8.3 Released!
by rebump ·I would imagine the "Preserve Scene" option is just an attribute or sub-tag of the "Change Scene" XML markup in the actor's XML file. You could probably manually a -
GS 0.8.3 Released!
by dereklarue ·Additional Warnings for removing used attributes: If you are about to delete an attribute, it will tell you where it is used as a warning. -
How can rotate actor x degrees clockwise then x degrees anticlockwise and repeat
by StormyStudio ·where angle is my 'game.angle' attribute. (also tried a number instead) -
Opinions about in-game rating link. A good idea, or dangerous?
by jonmulcahy ·I'm just going to have an attribute that is increased every time the game is started, once it hits 25, the next time the main menu is shown it'll pop up. -
0.8.3 Update Information
by CodeMonkey ·As for pause, you don't need to store the X/Y position if your pause screen/image is moved into the scene and brought up only when the pause attribute is true. You would need to constrain the position -
0.8.3 Update Information
by CodeMonkey ·- Additional Warnings for removing used attributes: If you are about to delete an attribute, it will tell you where it is used as a warning. -
How can rotate actor x degrees clockwise then x degrees anticlockwise and repeat
by StormyStudio ·hmm....still can't get it to work. I made some game attributes to control the values. -
Odd 0.8.2 happenings....
by CodeMonkey ·Depends on how you want collisions to happen. But I've seen strange setups for behaviors. -
Odd 0.8.2 happenings....
by Wurdindustries ·Ok so in the previous versions, (for me was 0.7.0) our game worked perfectly, collisions, sounds everything worked perfectly. We updated to 0.8.2 and suddenly our character either runs through walls t -
Follow actor problem
by skott ·Somethings wrong... In my constrain attribute it changes the attribute game.targetX to game.Name when I try to preview it - It's like it dos not save what I typed in the text field. -
Can U Play Random Sounds ?
by Slowboy ·do away with 'replace image' and concatenate an attribute into the actor's image setting. Is this possible with sounds too? If so, that would help me a lot. -
Can U Play Random Sounds ?
by shaihalud ·on touch change attribute self.(sound) to random(x,y) -
A simpler analog stick idea
by shaihalud ·>attribute "touch" = 0 -
0.8.3 please?
by shaihalud ·Sounds not playing on destroy: I read other threads that said create an attribute to tell when something is being destroyed to play a sound. I just put the destroy on a .1 second after timer (just li -
A simpler analog stick idea
by shaihalud ·for Y). If true, then it changes a global attribute (ie GlobX/Y) to the position of the touch. Then, instead of having the Stick look for collision with touch actors, it just updates itself based o -
pausing
by dereklarue ·B.) Add an attribute (call it pause or something around there) and use it in each actor in the game. -
Can GameSalad develop Action game??
by firemaplegames ·@BeyondtheTech: Well, you DO have access to each images' name... with the self.Image Attribute.