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  1. "Display Text" bugs

    rebump
    by rebump · February 2010
    Also, if you create a game text/string attribute (say you call it "StringHello") and you leave it or set it to nothing at the manual edit attribute level. If you then use that text/
  2. How Can I Only Save Score When Higher Than Previous?

    Crazybreadman
    by Crazybreadman · February 2010
    You just have game.score change attribute to 0 before it resets the scene and make sure you save and load game.highscore.
  3. If Touch, Play Sound has stopped working

    jkornoff
    by jkornoff · February 2010
    I've read the posts about triggering an attribute to play a sound. But really? An entire basic behavior lost to .82?
  4. How Can I Only Save Score When Higher Than Previous?

    butterbean
    by butterbean · February 2010
    It took me a day to figure that out, it was really weird, I couldn't figure out for the life of me why it wasn't working, then poof! Constrain attribute was the answer!
  5. How Can I Only Save Score When Higher Than Previous?

    quantumsheep
    by quantumsheep · February 2010
    'Constrain' indeed!
  6. How Can I Only Save Score When Higher Than Previous?

    butterbean
    by butterbean · February 2010
    create attributes game.score and game.highscore
  7. change image of an actor issue

    rebump
    by rebump · February 2010
    Maybe have one game attribute counter called "NumOfActorXYZSpawned" that gets incremented each time an actor of type XYZ is spawned. Then in each XYZ actor spawned, you have an acto
  8. 1st Game submitted - 13 things I learned

    BeyondtheTech
    by BeyondtheTech · February 2010
    Think out your Attributes as early as possible. Don't use straight values in your Behaviors, as you may have to change a bunch of them later for tweaking purposes.
  9. 1st Game submitted - 13 things I learned

    debugdesign
    by debugdesign · February 2010
    12. Testing - add a number of text boxes which show game attribute figures just outside the game area so when you are testing you can see what attribute is causing a problem.
  10. How do you copy an actor from scene to actor panel?

    rebump
    by rebump · February 2010
    of the prototype actors (sans positioning X/Y attribute values). You can then edit the attributes/rules/behaviors of the instance actor and those will not affect the prototype actor. There should t
  11. Simple Bluetooth - I'd go PRO for that!!

    TunzaGames
    by TunzaGames · February 2010
    Simple Bluetooth Send/Receive attribute, please?
  12. SQOTD Alpha, layers, overlap ?

    rebump
    by rebump · February 2010
    Not any easy way I know of. I don't think layer (or Z position) is an attribute of an actor. You would need some trickery to have a "GameItems" layer and an "ActiveItem&am
  13. SQOTD Alpha, layers, overlap ?

    rebump
    by rebump · February 2010
    Then the player will always be on top. Your collisions should still work in such a situation.
  14. FINALLLLYYY im making my game but i got a few questions!

    scitunes
    by scitunes · February 2010
    Woops I forgot to add that after the two constrain behaviors you need a spawn behavior to spawn the canon ball. duh!
  15. FINALLLLYYY im making my game but i got a few questions!

    scitunes
    by scitunes · February 2010
    Create two game integer attributes called enemyX and enemyY
  16. Only collide with head?

    rebump
    by rebump · February 2010
    is at the same execution level as the game attribute boolean used to tell the body to destroy itself, the head may destroy itself before it gets to the command that sets the boolean leaving the body
  17. Highscores website?

    iDeveloperz
    by iDeveloperz · February 2010
    For a high scores website you need to make a HTML/CSS scoreboard and say for every 100/1000 points (Use an attribute to spawn actor if score > 1000 etc) and it spawns a code you need to type o
  18. Highscores website?

    BeyondtheTech
    by BeyondtheTech · February 2010
    @tshirtbooth: You can't build a custom URL with a string Attribute? I don't have Pro yet, so I don't know.
  19. Do I understand attributes and keys right? - trying to make High Scores

    firemaplegames
    by firemaplegames · February 2010
    Now, my question: do I understand right that attributes are reseted by closing the game and keys are permanently saved? -YES
  20. Do I understand attributes and keys right? - trying to make High Scores

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    - player gets score (already working with game attribute score)
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