GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Camera movement????

    ORBZ
    by ORBZ · February 2010
    protip: You can use a scene controller to constrain your camera origin directly to your actor's x,y position minus 1/2 the camera width and height. Then the camera will ignore the camera controller
  2. help!!actor suddenly disappear

    ragg
    by ragg · February 2010
    found my problem d...cause by a boolean attribute:S
  3. Button to Turn Music On and Off

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    Anybody with an idea, how to do that? I assume, I would have to use "change attribute" sound every 0.1 seconds by 0.1 or so...
  4. Sword Game Help :)

    butterbean
    by butterbean · February 2010
    I did use the search function and saw a posting on it, and from what I gathered, you have your actor with his sword, bit you have an invisible actor constrained to the position of the sword so when it
  5. Somewhat advanced question (I think)

    ORBZ
    by ORBZ · February 2010
    attribute integer called type
  6. How to Touch-to-Drag when actors overlap? Tricky!

    firemaplegames
    by firemaplegames · February 2010
    Create a real attribute in the actor called something like 'touchOffset'
  7. How to Touch-to-Drag when actors overlap? Tricky!

    jkornoff
    by jkornoff · February 2010
    Is there something I can do with the constrain self.position to game.mouse position attribute? I'm thinking if there is a way to keep an actors relative position the same distance away from a touch.
  8. How to Touch-to-Drag when actors overlap? Tricky!

    jkornoff
    by jkornoff · February 2010
    Clicking or touching one makes the others disappear too. Then I realized that maybe they WEREN'T really gone at all, but instead they were all being moved together, one on top of each other as a grou
  9. What 1 dream feature would you like to see in gamesalad next?

    ORBZ
    by ORBZ · February 2010
    Sortable Attributes! As it is now once you create an attribute it's forever stuck in that position, you can't move them in any way. I would like to be able to click the column heading and have my cu
  10. Button to Turn Music On and Off

    JoshKahane
    by JoshKahane · February 2010
    Currently I have when pressed change attribute 'Music' to false. Then I have a second rule the same in reverse, if touched become true. However this just makes it loop, it instantly goes off to on. So
  11. camera offset

    scitunes
    by scitunes · February 2010
    I have an invisible actor and I have a game attribute called playerX (integer - I find real is rather jerky). I constrain it to the main character's self.position.X. Then in an invisible actor, I call
  12. Move Away From?

    rebump
    by rebump · February 2010
    Whatever method you use to implement the running away part (i.e. simple X/Y movements away equated to the chasing actor's X/Y movements or a vectorToAngle() within a move constrained to the player's s
  13. Elasticity DEMO

    firemaplegames
    by firemaplegames · February 2010
    Here is a quick little demo showing how to constrain an Actor to a target using elasticity:
  14. Resizing from edges

    rebump
    by rebump · February 2010
    The problem is you need to retain that base X position as it will keep the object's left edge aligned at that position. I was able to use all this to have a generic square actor grow to the right onl
  15. Encapsulation

    rebump
    by rebump · February 2010
    Not really unless you make a single "(scene) controller actor" and use some game attributes for the in and out variables and another game attribute or two for controlling communicati
  16. Resizing from edges

    NRaf
    by NRaf · February 2010
    the X position doesn't change)? I tried to set a Constrain Attribute property, setting it to the correct X position, but that's not working.
  17. Event on update

    8x8n8
    by 8x8n8 · February 2010
    I think it depends on the type attribute.
  18. High Scores

    JGary321
    by JGary321 · February 2010
    use the save attribute to save.. like this
  19. Button Changes Other Images

    firemaplegames
    by firemaplegames · February 2010
    For the first part, you need to use global game attributes to achieve that, like this:
  20. Event on update

    NRaf
    by NRaf · February 2010
    I was wondering how I could go about calling an event whenever an attribute is updated? Also, in the event (or rule) that is called, I want the timer to be reset. How can I do this?
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla