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Camera movement????
by ORBZ ·protip: You can use a scene controller to constrain your camera origin directly to your actor's x,y position minus 1/2 the camera width and height. Then the camera will ignore the camera controller -
help!!actor suddenly disappear
by ragg ·found my problem d...cause by a boolean attribute:S -
Button to Turn Music On and Off
by Hunnenkoenig ·Anybody with an idea, how to do that? I assume, I would have to use "change attribute" sound every 0.1 seconds by 0.1 or so... -
Sword Game Help :)
by butterbean ·I did use the search function and saw a posting on it, and from what I gathered, you have your actor with his sword, bit you have an invisible actor constrained to the position of the sword so when it -
Somewhat advanced question (I think)
by ORBZ ·attribute integer called type -
How to Touch-to-Drag when actors overlap? Tricky!
by firemaplegames ·Create a real attribute in the actor called something like 'touchOffset' -
How to Touch-to-Drag when actors overlap? Tricky!
by jkornoff ·Is there something I can do with the constrain self.position to game.mouse position attribute? I'm thinking if there is a way to keep an actors relative position the same distance away from a touch. -
How to Touch-to-Drag when actors overlap? Tricky!
by jkornoff ·Clicking or touching one makes the others disappear too. Then I realized that maybe they WEREN'T really gone at all, but instead they were all being moved together, one on top of each other as a grou -
What 1 dream feature would you like to see in gamesalad next?
by ORBZ ·Sortable Attributes! As it is now once you create an attribute it's forever stuck in that position, you can't move them in any way. I would like to be able to click the column heading and have my cu -
Button to Turn Music On and Off
by JoshKahane ·Currently I have when pressed change attribute 'Music' to false. Then I have a second rule the same in reverse, if touched become true. However this just makes it loop, it instantly goes off to on. So -
camera offset
by scitunes ·I have an invisible actor and I have a game attribute called playerX (integer - I find real is rather jerky). I constrain it to the main character's self.position.X. Then in an invisible actor, I call -
Move Away From?
by rebump ·Whatever method you use to implement the running away part (i.e. simple X/Y movements away equated to the chasing actor's X/Y movements or a vectorToAngle() within a move constrained to the player's s -
Elasticity DEMO
by firemaplegames ·Here is a quick little demo showing how to constrain an Actor to a target using elasticity: -
Resizing from edges
by rebump ·The problem is you need to retain that base X position as it will keep the object's left edge aligned at that position. I was able to use all this to have a generic square actor grow to the right onl -
Encapsulation
by rebump ·Not really unless you make a single "(scene) controller actor" and use some game attributes for the in and out variables and another game attribute or two for controlling communicati -
Resizing from edges
by NRaf ·the X position doesn't change)? I tried to set a Constrain Attribute property, setting it to the correct X position, but that's not working. -
Event on update
by 8x8n8 ·I think it depends on the type attribute. -
High Scores
by JGary321 ·use the save attribute to save.. like this -
Button Changes Other Images
by firemaplegames ·For the first part, you need to use global game attributes to achieve that, like this: -
Event on update
by NRaf ·I was wondering how I could go about calling an event whenever an attribute is updated? Also, in the event (or rule) that is called, I want the timer to be reset. How can I do this?