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  1. Changing Scene with a timer not working

    evilz29
    by evilz29 · February 2010
    When Attribute game.enemy = 0
  2. Type of Counter

    Eastbound
    by Eastbound · February 2010
    Now you could just add a controller object that sets the blockCounter attribute for each specific scene.
  3. Type of Counter

    KempProductions
    by KempProductions · February 2010
    Then, I realized, that due to the 'blockCounter' being a Game Attribute, the number has to be the same throughout the game. Which is not what I would like. If there is a way to change this number thro
  4. Left Button Works, But Right Doesn't

    Weswog
    by Weswog · February 2010
    Change attribute game.right to 1
  5. What 1 dream feature would you like to see in gamesalad next?

    Pas976
    by Pas976 · February 2010
    Pixel collisions
  6. How to make an actor's collision field smaller than it's image?

    8x8n8
    by 8x8n8 · February 2010
    Okay thanks Eastbound, I get it now. But what if there are multiple instances of object blah? If you constrain objectblah.x and objectblah.y as global variables does Game Salad automatically make mult
  7. Smoothly Regrowing Energy Bar How Too ?

    rebump
    by rebump · February 2010
    And of course, stick the regrowth rate (the "0.05" in BtT's example) in a game attribute (along with the regrowth time tick if you want...the "0.1" in BtT's example
  8. Smoothly Regrowing Energy Bar How Too ?

    BeyondtheTech
    by BeyondtheTech · February 2010
    First, make sure you are using a real Attribute, not an integer, so you can make gradual increases. Second, use a timer that for every 0.1 seconds or so, increment the energy by 0.05.
  9. I cannot get SPAWN ACTOR to work since 0.8.x updates?

    JCFord
    by JCFord · February 2010
    Yep stripped my project right back to the bare bones and for some reason the game.scene attribute is causing NO SPAWNS, but as soon as I use the basic change scene attribute instead it works.
  10. Reverse Direction

    ORBZ
    by ORBZ · February 2010
    Bounce? Constrain Y
  11. I cannot get SPAWN ACTOR to work since 0.8.x updates?

    JCFord
    by JCFord · February 2010
    And there is another attribute that counts the scenes and moves it to the right one.
  12. Loving the latest version of GS 0.8.2!

    CodeMonkey
    by CodeMonkey · February 2010
    migueldequadros, how do you have collisions set up? i.e. where is your collide rule.
  13. Loving the latest version of GS 0.8.2!

    Wurdindustries
    by Wurdindustries · February 2010
    Ya i've also noticed that platform collisions aren't working well either. Our game worked perfectly before .8 then i upgraded tested my game and the actors are falling through the platforms
  14. Enemy random position onscreen but not near player?

    BeyondtheTech
    by BeyondtheTech · February 2010
    Upon Spawning a new enemy Actor, I would not make it visible right away (Alpha = 0). It would also have an Actor Attribute called SpawningMode initially set to `true.` Allow it to Spawn anywhere in
  15. Tinkering with animation

    BeyondtheTech
    by BeyondtheTech · February 2010
    - retrieve the current animation frame number into an Attribute *this is important*
  16. Change actor size for 3 seconds - how?

    firemaplegames
    by firemaplegames · February 2010
    Change Attribute: self.Width To self.Width+20
  17. 0.8.2 Not so scary after all!

    Toby
    by Toby · February 2010
    Define a Boolean game.attribute called 'touch'
  18. Reseting the scene, And score

    firemaplegames
    by firemaplegames · February 2010
    unlock it, and add behaviors to reset the scene attributes, like this:
  19. Reseting the scene, And score

    KempProductions
    by KempProductions · February 2010
    But in mine, i cant figure out how to get the attribute to reset when the scene resets, and i cant get text to dissappear when the scene resets.
  20. GS 8.2 Play sound problem! Why? PLEASE HELPPPP

    butterbean
    by butterbean · February 2010
    AND saves having an attribute for the actor
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