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Changing Scene with a timer not working
by evilz29 ·When Attribute game.enemy = 0 -
Type of Counter
by Eastbound ·Now you could just add a controller object that sets the blockCounter attribute for each specific scene. -
Type of Counter
by KempProductions ·Then, I realized, that due to the 'blockCounter' being a Game Attribute, the number has to be the same throughout the game. Which is not what I would like. If there is a way to change this number thro -
Left Button Works, But Right Doesn't
by Weswog ·Change attribute game.right to 1 -
What 1 dream feature would you like to see in gamesalad next?
by Pas976 ·Pixel collisions -
How to make an actor's collision field smaller than it's image?
by 8x8n8 ·Okay thanks Eastbound, I get it now. But what if there are multiple instances of object blah? If you constrain objectblah.x and objectblah.y as global variables does Game Salad automatically make mult -
Smoothly Regrowing Energy Bar How Too ?
by rebump ·And of course, stick the regrowth rate (the "0.05" in BtT's example) in a game attribute (along with the regrowth time tick if you want...the "0.1" in BtT's example -
Smoothly Regrowing Energy Bar How Too ?
by BeyondtheTech ·First, make sure you are using a real Attribute, not an integer, so you can make gradual increases. Second, use a timer that for every 0.1 seconds or so, increment the energy by 0.05. -
I cannot get SPAWN ACTOR to work since 0.8.x updates?
by JCFord ·Yep stripped my project right back to the bare bones and for some reason the game.scene attribute is causing NO SPAWNS, but as soon as I use the basic change scene attribute instead it works. -
Reverse Direction
by ORBZ ·Bounce? Constrain Y -
I cannot get SPAWN ACTOR to work since 0.8.x updates?
by JCFord ·And there is another attribute that counts the scenes and moves it to the right one. -
Loving the latest version of GS 0.8.2!
by CodeMonkey ·migueldequadros, how do you have collisions set up? i.e. where is your collide rule. -
Loving the latest version of GS 0.8.2!
by Wurdindustries ·Ya i've also noticed that platform collisions aren't working well either. Our game worked perfectly before .8 then i upgraded tested my game and the actors are falling through the platforms -
Enemy random position onscreen but not near player?
by BeyondtheTech ·Upon Spawning a new enemy Actor, I would not make it visible right away (Alpha = 0). It would also have an Actor Attribute called SpawningMode initially set to `true.` Allow it to Spawn anywhere in -
Tinkering with animation
by BeyondtheTech ·- retrieve the current animation frame number into an Attribute *this is important* -
Change actor size for 3 seconds - how?
by firemaplegames ·Change Attribute: self.Width To self.Width+20 -
0.8.2 Not so scary after all!
by Toby ·Define a Boolean game.attribute called 'touch' -
Reseting the scene, And score
by firemaplegames ·unlock it, and add behaviors to reset the scene attributes, like this: -
Reseting the scene, And score
by KempProductions ·But in mine, i cant figure out how to get the attribute to reset when the scene resets, and i cant get text to dissappear when the scene resets. -
GS 8.2 Play sound problem! Why? PLEASE HELPPPP
by butterbean ·AND saves having an attribute for the actor