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Start/Stop moving actors outside screen camera area
by firemaplegames ·If you double-click on the invisible collision Actor that is in the Scene, and click the padlock to unlock it, you will now have access in the expression editor to Scene Attributes, among them the Cam -
Stunt Squirrels! now working 100% in 0.81
by Slowboy ·Change Attribute: -
Changes arent always bugs.....Be careful
by JamesZeppelin ·thinking and thats how we come to some of our attribute chains. -
Stunt Squirrels! now working 100% in 0.81
by firemaplegames ·This Actor Instance sits just offscreen and resets the level Attributes. Stuff like: -
Changes arent always bugs.....Be careful
by Sparkyidr ·But now, when I return to the sceen (again using a new unpause actor with a simple ..resume music and change scene...rule) most (but not all) of my actor behaviours do not work...these include &qu -
0.8.1 Release help
by Sparkyidr ·Spawn, destroy, a change size timed attribute, maybe more....movement rules seem unaffected. -
0.8.1 And still issues!
by Burzmali ·ORBZ, try using tags instead of actor names to determine your collisions/overlaps. From my testing, it looks like the update has messed up the use of actor names for this functionality. -
So should I upgrade to .81?
by Eastbound ·Well I found that constraining an attribute to itself minus an amount does not work anymore. -
Start/Stop moving actors outside screen camera area
by scitunes ·Easy Way: Create an invisible actor that is just a bit bigger than the screen. Then Constrain its x and Y to the actor that controls the camera. Then in the moving objects you want to control you put -
GameSalad version 0.8.0 released!
by CodeMonkey ·@Eastbound, Trying to discourage using Constrain Attribute like that to increment itself. Try a Timer with Change Attribute combo. -
Hidden new features in 0.8
by beefy_clyro ·loving the return on attribute, such a handy feature that used to annoy me not performing like it now does. Woo -
Hidden new features in 0.8
by MarkOnTheIron ·- When adding a new attribute you can now press enter to add it instead of clicking only on the "Choose" button (a big time saver for me) -
0.8.1 And still issues!
by Toby ·Hmmm, just deleted the (bool) attribute and the action and re-added them and it's working fine again! -
2 different enemy images?
by firemaplegames ·You need to use an integer Attribute. When you click the plus sign to add Attributes, make sure you choose Integer. -
Danger Cats! now works 100% in 0.81!
by firemaplegames ·First, create a new boolean Attribute in the Actor called 'destroyMe' -
Hundreds of Scenes?
by BeyondtheTech ·JGary321 came up with this neat trick on using a Change Attribute Action for images: http://gamesalad.com/forums/topic.php?id=2939 -
Transfer Physics Properties
by firemaplegames ·yes, you will need to create global game attributes that hold all of those properties... -
Transfer Physics Properties
by harrio ·you have to setup all the values you want to transfer in the game attributes area; speed/velocity, angle of velocity, size, position x/y etc. then you will have to either constrain these values to you -
problems with 0.8.1 update...
by harrio ·what i had to do was create actors on screen that showed attributes that i was tracking to check the 'try again' or 'you win' situations. sort of like debugging. each collision was supposed to registe -
0.8.1 And still issues!
by Burzmali ·The "Collide" behavior doesn't seem to be working on the iPhone/iPod Touch with 0.8.1. When I preview the game in Gamesalad, the collisions work correctly. However, when I publish th