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  1. Start/Stop moving actors outside screen camera area

    firemaplegames
    by firemaplegames · January 2010
    If you double-click on the invisible collision Actor that is in the Scene, and click the padlock to unlock it, you will now have access in the expression editor to Scene Attributes, among them the Cam
  2. Stunt Squirrels! now working 100% in 0.81

    Slowboy
    by Slowboy · January 2010
    Change Attribute:
  3. Changes arent always bugs.....Be careful

    JamesZeppelin
    by JamesZeppelin · January 2010
    thinking and thats how we come to some of our attribute chains.
  4. Stunt Squirrels! now working 100% in 0.81

    firemaplegames
    by firemaplegames · January 2010
    This Actor Instance sits just offscreen and resets the level Attributes. Stuff like:
  5. Changes arent always bugs.....Be careful

    Sparkyidr
    by Sparkyidr · January 2010
    But now, when I return to the sceen (again using a new unpause actor with a simple ..resume music and change scene...rule) most (but not all) of my actor behaviours do not work...these include &qu
  6. 0.8.1 Release help

    Sparkyidr
    by Sparkyidr · January 2010
    Spawn, destroy, a change size timed attribute, maybe more....movement rules seem unaffected.
  7. 0.8.1 And still issues!

    Burzmali
    by Burzmali · January 2010
    ORBZ, try using tags instead of actor names to determine your collisions/overlaps. From my testing, it looks like the update has messed up the use of actor names for this functionality.
  8. So should I upgrade to .81?

    Eastbound
    by Eastbound · January 2010
    Well I found that constraining an attribute to itself minus an amount does not work anymore.
  9. Start/Stop moving actors outside screen camera area

    scitunes
    by scitunes · January 2010
    Easy Way: Create an invisible actor that is just a bit bigger than the screen. Then Constrain its x and Y to the actor that controls the camera. Then in the moving objects you want to control you put
  10. GameSalad version 0.8.0 released!

    CodeMonkey
    by CodeMonkey · January 2010
    @Eastbound, Trying to discourage using Constrain Attribute like that to increment itself. Try a Timer with Change Attribute combo.
  11. Hidden new features in 0.8

    beefy_clyro
    by beefy_clyro · January 2010
    loving the return on attribute, such a handy feature that used to annoy me not performing like it now does. Woo
  12. Hidden new features in 0.8

    MarkOnTheIron
    by MarkOnTheIron · January 2010
    - When adding a new attribute you can now press enter to add it instead of clicking only on the "Choose" button (a big time saver for me)
  13. 0.8.1 And still issues!

    Toby
    by Toby · January 2010
    Hmmm, just deleted the (bool) attribute and the action and re-added them and it's working fine again!
  14. 2 different enemy images?

    firemaplegames
    by firemaplegames · January 2010
    You need to use an integer Attribute. When you click the plus sign to add Attributes, make sure you choose Integer.
  15. Danger Cats! now works 100% in 0.81!

    firemaplegames
    by firemaplegames · January 2010
    First, create a new boolean Attribute in the Actor called 'destroyMe'
  16. Hundreds of Scenes?

    BeyondtheTech
    by BeyondtheTech · January 2010
    JGary321 came up with this neat trick on using a Change Attribute Action for images: http://gamesalad.com/forums/topic.php?id=2939
  17. Transfer Physics Properties

    firemaplegames
    by firemaplegames · January 2010
    yes, you will need to create global game attributes that hold all of those properties...
  18. Transfer Physics Properties

    harrio
    by harrio · January 2010
    you have to setup all the values you want to transfer in the game attributes area; speed/velocity, angle of velocity, size, position x/y etc. then you will have to either constrain these values to you
  19. problems with 0.8.1 update...

    harrio
    by harrio · January 2010
    what i had to do was create actors on screen that showed attributes that i was tracking to check the 'try again' or 'you win' situations. sort of like debugging. each collision was supposed to registe
  20. 0.8.1 And still issues!

    Burzmali
    by Burzmali · January 2010
    The "Collide" behavior doesn't seem to be working on the iPhone/iPod Touch with 0.8.1. When I preview the game in Gamesalad, the collisions work correctly. However, when I publish th
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