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Hundreds of Scenes?
by rebump ·Currently, I'm thinking that is the best way. It would keep the logic per scene to a minimum rather than trying to accommodate many questions in a scene without the availability of arrays. Since the -
actors that trigger other actors?
by JGary321 ·Sometimes what I do is make a 1x1 'trigger' actor. In my game I have a lot of stats to keep track of. I keep them on an actor level. I use a few game.attributes to 'carry' them to a new actor. So on t -
actors that trigger other actors?
by Weswog ·Yes you can have a attribute integer called trigger or whatever you want to call it and say when attribute trigger =1 move or whatever you want it to do:) -
Tips on collision Detection
by QuinnZoneStudios ·I wonder if you could make shapes out of a series of rectangles and spheres and constrain them together to make the desired collision shape? That's basically all they do in AAA titles anyway. -
0.8.1 And still issues!
by Toby ·I stil have some wonky behaviour going on with 8.1, the change attribute feature seems a little hit and miss. Have a simple loading graphic on all screens, when a new scene is called attribute is true -
Stunt Squirrels! RELEASED IN APP STORE!!!
by MarkOnTheIron ·Something like: when next button is pressed change attribute "instructions" to "(instructions+1)%5". Then when attribute is = 0 change image to instr1, if is = 1 ch -
How to make a button make an actor jump?
by micah ·No no, all the button does is change game.up_pressed attribute, nothing else. The player has the rule that jumps if game.up_pressed is true. -
How to make a button make an actor jump?
by micah ·You have to use a bool game attribute. It's annoying at first, but it's really not that bad. -
How to make a button make an actor jump?
by rebump ·So the actor (the button) sensing the press would set a game boolean attribute to "true" (i.e. call it "PlayerJumping"). Then the player actor could have a rule th -
GameSalad version 0.8.0 released!
by Eastbound ·Constrain attribute width to width + 10 -
How to make a button make an actor jump?
by rebump ·Not on a Mac right now but you will need to add your "jump code/routine" to a rule that is fired upon an event (the on a keryboard key pressed/down event and select the key to use... -
GS8 : I CHANGE FROM STANDARD TO PORTAIL,Now i have screen the larger screen,Why?
by rebump ·Does adding a "ActorConfigured" boolean attribute and then adding an configure actor section in your actor fix it? -
how to?
by StormyStudio ·create 4 attributes (boolean true/false) -
version 0.08 bug...Found the Cause!
by CodeMonkey ·ORBZ, are you using Constrain Attribute behavior to do a fade out? If so that may be the issue. -
GameSalad version 0.8.0 released!
by JoshKahane ·wasn't there before I don't think. When changing attributes like an actors size, if you press return you automatically go the next attribute so makes editing these a little quicker, I like it! -
adding additional text to a DISPLAY TEXT attribute?
by JGary321 ·It doesn't support spaces though. If you want that you'll have to make a Text attribute that has the value of "Fish Remaining" and then do: -
adding additional text to a DISPLAY TEXT attribute?
by UtopianGames ·I'm getting on really well with GS since joining a few weeks ago but i can't seem to be able to add additional text to my game attribute "count the fish" in my actor i use display te -
GameSalad version 0.8.0 released!
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0.8 bugs so far
by UtopianGames ·I have several actors all the same in my scene with an integer "count the fish" and in every actor an attribute that is count fish+1 now when all fish are destroyed a level complete -
GameSalad version 0.8.0 released!
by tekkendp ·@SDMG - I suspect that it was bad logic on my part. But in 0.7 I was able to stop my ship going off the screen using a constrain. Once the condition is met (x.cord=<10 or x.cord=>470) co