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  1. Hundreds of Scenes?

    rebump
    by rebump · January 2010
    Currently, I'm thinking that is the best way. It would keep the logic per scene to a minimum rather than trying to accommodate many questions in a scene without the availability of arrays. Since the
  2. actors that trigger other actors?

    JGary321
    by JGary321 · January 2010
    Sometimes what I do is make a 1x1 'trigger' actor. In my game I have a lot of stats to keep track of. I keep them on an actor level. I use a few game.attributes to 'carry' them to a new actor. So on t
  3. actors that trigger other actors?

    Weswog
    by Weswog · January 2010
    Yes you can have a attribute integer called trigger or whatever you want to call it and say when attribute trigger =1 move or whatever you want it to do:)
  4. Tips on collision Detection

    QuinnZoneStudios
    by QuinnZoneStudios · January 2010
    I wonder if you could make shapes out of a series of rectangles and spheres and constrain them together to make the desired collision shape? That's basically all they do in AAA titles anyway.
  5. 0.8.1 And still issues!

    Toby
    by Toby · January 2010
    I stil have some wonky behaviour going on with 8.1, the change attribute feature seems a little hit and miss. Have a simple loading graphic on all screens, when a new scene is called attribute is true
  6. Stunt Squirrels! RELEASED IN APP STORE!!!

    MarkOnTheIron
    by MarkOnTheIron · January 2010
    Something like: when next button is pressed change attribute "instructions" to "(instructions+1)%5". Then when attribute is = 0 change image to instr1, if is = 1 ch
  7. How to make a button make an actor jump?

    micah
    by micah · January 2010
    No no, all the button does is change game.up_pressed attribute, nothing else. The player has the rule that jumps if game.up_pressed is true.
  8. How to make a button make an actor jump?

    micah
    by micah · January 2010
    You have to use a bool game attribute. It's annoying at first, but it's really not that bad.
  9. How to make a button make an actor jump?

    rebump
    by rebump · January 2010
    So the actor (the button) sensing the press would set a game boolean attribute to "true" (i.e. call it "PlayerJumping"). Then the player actor could have a rule th
  10. GameSalad version 0.8.0 released!

    Eastbound
    by Eastbound · January 2010
    Constrain attribute width to width + 10
  11. How to make a button make an actor jump?

    rebump
    by rebump · January 2010
    Not on a Mac right now but you will need to add your "jump code/routine" to a rule that is fired upon an event (the on a keryboard key pressed/down event and select the key to use...
  12. GS8 : I CHANGE FROM STANDARD TO PORTAIL,Now i have screen the larger screen,Why?

    rebump
    by rebump · January 2010
    Does adding a "ActorConfigured" boolean attribute and then adding an configure actor section in your actor fix it?
  13. how to?

    StormyStudio
    by StormyStudio · January 2010
    create 4 attributes (boolean true/false)
  14. version 0.08 bug...Found the Cause!

    CodeMonkey
    by CodeMonkey · January 2010
    ORBZ, are you using Constrain Attribute behavior to do a fade out? If so that may be the issue.
  15. GameSalad version 0.8.0 released!

    JoshKahane
    by JoshKahane · January 2010
    wasn't there before I don't think. When changing attributes like an actors size, if you press return you automatically go the next attribute so makes editing these a little quicker, I like it!
  16. adding additional text to a DISPLAY TEXT attribute?

    JGary321
    by JGary321 · January 2010
    It doesn't support spaces though. If you want that you'll have to make a Text attribute that has the value of "Fish Remaining" and then do:
  17. adding additional text to a DISPLAY TEXT attribute?

    UtopianGames
    by UtopianGames · January 2010
    I'm getting on really well with GS since joining a few weeks ago but i can't seem to be able to add additional text to my game attribute "count the fish" in my actor i use display te
  18. GameSalad version 0.8.0 released!

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · January 2010
    because when you constrain it to 10 the above old rule is still active...
  19. 0.8 bugs so far

    UtopianGames
    by UtopianGames · January 2010
    I have several actors all the same in my scene with an integer "count the fish" and in every actor an attribute that is count fish+1 now when all fish are destroyed a level complete
  20. GameSalad version 0.8.0 released!

    tekkendp
    by tekkendp · January 2010
    @SDMG - I suspect that it was bad logic on my part. But in 0.7 I was able to stop my ship going off the screen using a constrain. Once the condition is met (x.cord=<10 or x.cord=>470) co
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