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  1. GameSalad version 0.8.0 released!

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · January 2010
    how did the constrain-behaviour changed?
  2. Drag and drop bug?

    firemaplegames
    by firemaplegames · January 2010
    Yes, constraining and collisions don't work well together.
  3. TIP: Visibility OFF (Optimization)

    JGary321
    by JGary321 · January 2010
    1 path. They don't track, so again no need to constrain X/Y's of Creeps.
  4. save / load feature

    firemaplegames
    by firemaplegames · January 2010
    with my latest game, stunt squirrels!, I am loading/saving about 180 attributes.
  5. save / load feature

    ovechkin8
    by ovechkin8 · January 2010
    Ok I am really far along in making my game. I would now like to spend a few hours perfecting a save load feature to the whole game not just an attribute like score or something. So like at the end of
  6. What 1 dream feature would you like to see in gamesalad next?

    shaihalud
    by shaihalud · January 2010
    I want a checkbox to make move-able things unaffected by gravity so you don't have to toss in constrain attribute code to get them to not fall.
  7. Dragging multiple items. ANYONE!?

    swiftskater1
    by swiftskater1 · January 2010
    max(min( game.Mouse.Position.Y ,480),0). Thats part of my constrain attribute. How would i put that with touch?
  8. Dragging multiple items. ANYONE!?

    firemaplegames
    by firemaplegames · January 2010
    Change Attribute: self.dragging to TRUE
  9. TIP: Visibility OFF (Optimization)

    firemaplegames
    by firemaplegames · January 2010
    For example, a Collide Rule is pretty processor intensive, and the less things that the game has to check for collisions the better.
  10. TIP: Change Attribute for Images

    firemaplegames
    by firemaplegames · January 2010
    And if I could concatenate Attribute names, that would save me another 500.
  11. how to create a button that changes image to every touch ? PLEASEE HELPPP

    Slowboy
    by Slowboy · January 2010
    Hi Venon, I think you'll need an Attribute called something like PicNumber
  12. What 1 dream feature would you like to see in gamesalad next?

    JamesZeppelin
    by JamesZeppelin · January 2010
    Mapping everything is with invisible collisions is pain enough... now trying to get them in the right spot with random spawns... ahhhh
  13. Save score bug?

    firemaplegames
    by firemaplegames · January 2010
    Change Attribute game.bestScore To: game.currentScore
  14. TIP: Visibility OFF (Optimization)

    firemaplegames
    by firemaplegames · January 2010
    The Visible Attribute is not able to be turned on/off at runtime. It should be turned off for any "scene controlling" actors that are placed off-stage. Also for invisible walls and s
  15. Drag and drop bug?

    firemaplegames
    by firemaplegames · January 2010
    For now, you just have to wrap it in a Rule and keep a global attribute like you said.
  16. Save score bug?

    butterbean
    by butterbean · January 2010
    Kt, I had the same problem, try using "constrain" attribute instead of "Change attribute" and it should fix the problem (Image)
  17. TIP: Visibility OFF (Optimization)

    JGary321
    by JGary321 · January 2010
    EDIT: The confusing part was that I seen it was a changeable attribute, however after testing I found out that even though it lets you change it, it doesn't really change it.
  18. how to make actor spin in fix position?

    ragg
    by ragg · January 2010
    thanks mulcahy!!i constrain both the x n y position so it doesnt move,while still able to rotate now!thanks alot!
  19. TIP: Visibility OFF (Optimization)

    design219
    by design219 · January 2010
    I've been wondering about actors off stage. I have a few that are just "control" actors that do nothing but contain attribute rules. I've made them invisible, but at times if have t
  20. TIP: Visibility OFF (Optimization)

    Zilla
    by Zilla · January 2010
    `turning off VISIBILITY. You CAN edit it by change attribute.`
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