-
how to make actor spin in fix position?
by jonmulcahy ·Try constraining it's y attribute (position). That should also counteract gravity -
Drag and drop bug?
by CodeMonkey ·The Movable attribute can not be changed during gameplay. -
TIP: Visibility OFF (Optimization)
by JGary321 ·However I got a good 4-5 FPS by turning off VISIBILITY. You CAN edit it by change attribute. So definitely worth it for anything not in your screens view. -
TIP: Change Attribute for Images
by JGary321 ·I am already keeping track of each units level in a game.attribute, so this is what I did. -
Drag and drop bug?
by MarkOnTheIron ·When Attribute "DoNotMove" = 0 -
How to build RPG battle systems
by rebump ·I would say that currently, I would define a generic creature actor that you can populate with various attributes (i.e. characteristics such as strength, resistances, modifiers, movement/speed, body i -
Problem: need solving. Camera control.
by firemaplegames ·you would need to keep track of the height of the tower globally, and constrain the Y position of the invisible actor to the global game.towerHeight... -
Save score bug?
by ktfright ·Change attribute Bestscore to Score -
Expression Editor - Minimum
by firemaplegames ·Change Attribute game.coinTotal To: game.coinTotal + 1 -
Scrollbox DEMO
by firemaplegames ·You can make it a horizontal menu by changing all of the Y attributes to X, and heights to width, etc... -
How to stop actors from spawning
by ktfright ·one thing you can do is make a global boolean (true/false) attribute that checks if the falling actors can spawn. if your character dies, change the attribute so that it becomes false. -
motion issue
by firemaplegames ·You would need to add a Rule to the player that check if they are colliding with the moving block. If they are, you need to constrain their position to the moving blocks position. -
Achievements: what's the best way?
by rebump ·The way you are doing it is the way it currently needs to be done. I would set game level attributes for the achievments target values (i.e. game.TanksNeededForTankKiller = 10). It would make adjust -
Achievements: what's the best way?
by debugdesign ·I have got to grips with the attributes 'integer' and 'real' and kind of understand 'boolean' (true or false) but i was wondering how best to use attributes in getting achievements. -
GS engine for the all new Ipad??!!
by rebump ·and adjust accordingly with a boolean game attribute to enable/disable the re-sizing...scrolling games shouldn't care but other games will and will need to adjust accordingly). -
Preserve Scenes - Reset Game Issue?
by BeyondtheTech ·A quick workaround would be to create a boolean Game Attribute called SkipSplash, set it to TRUE, then Save the Attribute. In the beginning of your application, set the default Attribute to FALSE, Lo -
Good Examples of App Localization?
by dereklarue ·A way i would do is use a real Attribute called language. -
Need Fresh Eyes for Number Extraction... meh, just read this.
by firemaplegames ·For it to work properly, make sure you adjust the divisor attribute of each Actor instance on the stage... -
Collision not working properly
by swiftskater1 ·Hey guys, Im back with another question. Im having a problem with collision. It will bounce of sometimes and sometimes it will just go right thru. Any ideas? Im using constrain attribute to control my -
Collision not working properly
by swiftskater1 ·Hey guys, Im back with another question. Im having a problem with collision. It will bounce of sometimes and sometimes it will just go right thru. Any ideas? Im using constrain attribute to control my