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  1. Collision not working properly

    swiftskater1
    by swiftskater1 · January 2010
    Hey guys, Im back with another question. Im having a problem with collision. It will bounce of sometimes and sometimes it will just go right thru. Any ideas? Im using constrain attribute to control my
  2. Problem..Problem..Problem..with Game Salad ...Why??

    CodeMonkey
    by CodeMonkey · January 2010
    Sorry for the slow response. So what the issue that is happening is that the second actor is constrained to a Y position. However, there is gravity acting on it. The linear velocity Y of that actor ke
  3. PLEASE HELP

    rebump
    by rebump · January 2010
    Also, you can create a game attribute called "PlayerBombPieceCount" (or something) that is an integer. Then when they touch a power-up bomb item/piece, you increment that attribute
  4. PLEASE HELP

    iWin
    by iWin · January 2010
    Change attribute game.bomb to true
  5. Slideshow of pictures within the same scene?

    Hunnenkoenig
    by Hunnenkoenig · January 2010
    When it reaches alpha 1 the "fade in" attribute is set to false
  6. Random Function No Way Random

    JGary321
    by JGary321 · January 2010
    Yea, I call bug also, b/c the way I have the rules setup there is no reason it shouldn't be changing. I've tried both Change & Constrain attribute. Hopefully this will get figured out at some
  7. Random Function No Way Random

    rebump
    by rebump · January 2010
    I say this because I have a Player actor and an Enemy actor, each with a firing delay attribute unique to them. In the Enemy, who continually fires, I use an "Every X Seconds" rule
  8. Random Function No Way Random

    JGary321
    by JGary321 · January 2010
    I have an actor that rolls a random number every 1 sec. It stores it in a game.random roll attribute.
  9. String concatenation

    rebump
    by rebump · January 2010
    Use two periods next to each other as the concat operator. However, strings are picky about spaces in them in certain situations. Sometimes you need to embed a string in an attribute and then concat
  10. How will be the "Loading Screen" on "Express" package?

    JGary321
    by JGary321 · January 2010
    A simple way to do it is on your actor that has the Change Scene attribute do something like this...
  11. spawning an actor with a timer

    JGary321
    by JGary321 · January 2010
    I also have it so that when the countdown reaches 0 it makes changes a game.attribute which indicates for the monsters to start moving. So the monster don't move until I tell them to. This way it stil
  12. 2 player mode

    firemaplegames
    by firemaplegames · January 2010
    In your expression editor, you have access to devices. Under that is the touch attribute. you will need to act like it is one person using a two-finger multitouch.
  13. New Gs user,help with Actor following other/closest actors?

    BeyondtheTech
    by BeyondtheTech · January 2010
    I would use Game Attributes to "link up" the two.
  14. Bluetooth/Online Multiplayer?

    Vmlweb
    by Vmlweb · January 2010
    Even if online attribute saving is added sometime before multiplayer it would allow you to make online games to some extend.
  15. Actors moving in a circle issue - help please?

    rebump
    by rebump · January 2010
    Each item that is circling for me is a certain degree offset around a circle. So for say five items circling equidistant (in degrees) around a point, each item circling would be given an offset of 36
  16. Sorting/Looping examples?

    rebump
    by rebump · January 2010
    Yeah, you can just use an attribute with some rule conditions and an increment (or decrement) of the attribute within the rule's behaviors.
  17. Sorting/Looping examples?

    rebump
    by rebump · January 2010
    You can use an attribute to hold an integer value of the result of using the modulus operator on the game timer. May need to multiply the timer and/or add a static value to get the ranges just right
  18. Sorting/Looping examples?

    sparker
    by sparker · January 2010
    I am at the stage of my game where I need to sort 10 numbers (can be reals or integers) from lowest to highest. Is there some way of looping (I'm thinking I can just create another attribute called 'x
  19. Actors moving in a circle issue - help please?

    JCFord
    by JCFord · January 2010
    CONSTRAIN ATTRIBUTE:
  20. How do i stop an attribute going into minus?

    StormyStudio
    by StormyStudio · January 2010
    also..not 100% but I think if you make the attribute an 'Index' value...it will be 0 or greater and never go below.
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