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Collision not working properly
by swiftskater1 ·Hey guys, Im back with another question. Im having a problem with collision. It will bounce of sometimes and sometimes it will just go right thru. Any ideas? Im using constrain attribute to control my -
Problem..Problem..Problem..with Game Salad ...Why??
by CodeMonkey ·Sorry for the slow response. So what the issue that is happening is that the second actor is constrained to a Y position. However, there is gravity acting on it. The linear velocity Y of that actor ke -
PLEASE HELP
by rebump ·Also, you can create a game attribute called "PlayerBombPieceCount" (or something) that is an integer. Then when they touch a power-up bomb item/piece, you increment that attribute -
PLEASE HELP
by iWin ·Change attribute game.bomb to true -
Slideshow of pictures within the same scene?
by Hunnenkoenig ·When it reaches alpha 1 the "fade in" attribute is set to false -
Random Function No Way Random
by JGary321 ·Yea, I call bug also, b/c the way I have the rules setup there is no reason it shouldn't be changing. I've tried both Change & Constrain attribute. Hopefully this will get figured out at some -
Random Function No Way Random
by rebump ·I say this because I have a Player actor and an Enemy actor, each with a firing delay attribute unique to them. In the Enemy, who continually fires, I use an "Every X Seconds" rule -
Random Function No Way Random
by JGary321 ·I have an actor that rolls a random number every 1 sec. It stores it in a game.random roll attribute. -
String concatenation
by rebump ·Use two periods next to each other as the concat operator. However, strings are picky about spaces in them in certain situations. Sometimes you need to embed a string in an attribute and then concat -
How will be the "Loading Screen" on "Express" package?
by JGary321 ·A simple way to do it is on your actor that has the Change Scene attribute do something like this... -
spawning an actor with a timer
by JGary321 ·I also have it so that when the countdown reaches 0 it makes changes a game.attribute which indicates for the monsters to start moving. So the monster don't move until I tell them to. This way it stil -
2 player mode
by firemaplegames ·In your expression editor, you have access to devices. Under that is the touch attribute. you will need to act like it is one person using a two-finger multitouch. -
New Gs user,help with Actor following other/closest actors?
by BeyondtheTech ·I would use Game Attributes to "link up" the two. -
Bluetooth/Online Multiplayer?
by Vmlweb ·Even if online attribute saving is added sometime before multiplayer it would allow you to make online games to some extend. -
Actors moving in a circle issue - help please?
by rebump ·Each item that is circling for me is a certain degree offset around a circle. So for say five items circling equidistant (in degrees) around a point, each item circling would be given an offset of 36 -
Sorting/Looping examples?
by rebump ·Yeah, you can just use an attribute with some rule conditions and an increment (or decrement) of the attribute within the rule's behaviors. -
Sorting/Looping examples?
by rebump ·You can use an attribute to hold an integer value of the result of using the modulus operator on the game timer. May need to multiply the timer and/or add a static value to get the ranges just right -
Sorting/Looping examples?
by sparker ·I am at the stage of my game where I need to sort 10 numbers (can be reals or integers) from lowest to highest. Is there some way of looping (I'm thinking I can just create another attribute called 'x -
Actors moving in a circle issue - help please?
by JCFord ·CONSTRAIN ATTRIBUTE: -
How do i stop an attribute going into minus?
by StormyStudio ·also..not 100% but I think if you make the attribute an 'Index' value...it will be 0 or greater and never go below.