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  1. Enemy actors turn around whenever collide with wall?

    ragg
    by ragg · January 2010
    when collide with wall & 'face left' is true, change attribute "face left' to false.
  2. How do i stop an attribute going into minus?

    firemaplegames
    by firemaplegames · January 2010
    Change Attribute: game.ammo To: game.ammo - 1
  3. How do i stop an attribute going into minus?

    beefy_clyro
    by beefy_clyro · January 2010
    Ok so i have an attribute for ammo and when you fire, it deducts one. When you get to zero you need to press the reload button. The problem i have is that if you press fire when on zero it goes to min
  4. level unlock help

    firemaplegames
    by firemaplegames · January 2010
    Change Attribute: self.Alpha To: 1
  5. level unlock help

    butterbean
    by butterbean · January 2010
    so the one attribute game.levelsunlocked is integer right, so each time a person finishes level one, you change the attribute to a 2 and so on?
  6. Better understanding at Attributes??

    CodeMonkey
    by CodeMonkey · January 2010
    http://gamesalad.com/wiki/how_tos:gsc_create_attribute
  7. Platform problem

    firemaplegames
    by firemaplegames · January 2010
    Create a global real game attribute called PlayerY
  8. level unlock help

    Vmlweb
    by Vmlweb · January 2010
    I just stored it in a real attribute called LevelsUnlocked.
  9. level unlock help

    firemaplegames
    by firemaplegames · January 2010
    unlocked level. You would make this global attribute an integer. It would start at 1, since the first level is unlocked. Each button on the level select screen would have an attribute called somethin
  10. Best Game Salad Accelerometer Game?

    venon_it
    by venon_it · January 2010
    Hi tshirt i use for up and down attribute,accelleration.x , < -0.1 , <0.1 , for left and righ use acceleration.y <-0.1 ,<0.1. But don't function...
  11. Events and communication

    rebump
    by rebump · January 2010
    As Orbz states, not directly. Since each "message" or what not will need to be "passed" via global (i.e. game) oriented attributes, it makes messaging between mult
  12. parenting?

    rebump
    by rebump · January 2010
    Unless you are talking about tying one actor to another? Constrain one to another via X/Y position, etc.? I know eboy has been around the forums for a while so he probably knew about that though so
  13. Setting visible/invisible?

    StormyStudio
    by StormyStudio · January 2010
    You can control the visibility by changing an attributes alpha level (its under colour in attributes, 0 = transparent).
  14. Setting visible/invisible?

    firemaplegames
    by firemaplegames · January 2010
    The Visible Attribute cannot be changed at runtime.
  15. Setting visible/invisible?

    sparker
    by sparker · January 2010
    trying to make an actor only visible when an attribute is of a certain value. Initially it is set to be not visible and that part works well. I have a rule created within the actor which says if the a
  16. How many attribute until slowdown?

    firemaplegames
    by firemaplegames · January 2010
    @rebump: Saving/Loading was introduced in the last release, 0.70. You can now save data and read it back into the game. This lets you save stats, levels completed, anything really. So when the player
  17. How many attribute until slowdown?

    MarkOnTheIron
    by MarkOnTheIron · January 2010
    With the new GS release (0.7.0) it is possible to add a rule in your game to save some attribute. Then there's the possibility to load these saved attribute. For example you can play a game with level
  18. How many attribute until slowdown?

    rebump
    by rebump · January 2010
    @maralfer/@FMG: Maybe I'm misunderstanding the terms but what do you guys mean when you say "saving attributes and loading attributes"? Is there some "load attribute&q
  19. toggle buttons not changing image on iphone, works in GS viewer?

    StormyStudio
    by StormyStudio · January 2010
    The image and the sounds are both linked to a particular 'integer attribute' i.e. game.splashing = 0 , so show tick image and play sound.
  20. how can I stop one music file but keep others still looping?

    StormyStudio
    by StormyStudio · January 2010
    The buttons change status of attribute (attribute for each sound as an integer)
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