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Enemy actors turn around whenever collide with wall?
by ragg ·when collide with wall & 'face left' is true, change attribute "face left' to false. -
How do i stop an attribute going into minus?
by firemaplegames ·Change Attribute: game.ammo To: game.ammo - 1 -
How do i stop an attribute going into minus?
by beefy_clyro ·Ok so i have an attribute for ammo and when you fire, it deducts one. When you get to zero you need to press the reload button. The problem i have is that if you press fire when on zero it goes to min -
level unlock help
by firemaplegames ·Change Attribute: self.Alpha To: 1 -
level unlock help
by butterbean ·so the one attribute game.levelsunlocked is integer right, so each time a person finishes level one, you change the attribute to a 2 and so on? -
Better understanding at Attributes??
by CodeMonkey ·http://gamesalad.com/wiki/how_tos:gsc_create_attribute -
Platform problem
by firemaplegames ·Create a global real game attribute called PlayerY -
level unlock help
by Vmlweb ·I just stored it in a real attribute called LevelsUnlocked. -
level unlock help
by firemaplegames ·unlocked level. You would make this global attribute an integer. It would start at 1, since the first level is unlocked. Each button on the level select screen would have an attribute called somethin -
Best Game Salad Accelerometer Game?
by venon_it ·Hi tshirt i use for up and down attribute,accelleration.x , < -0.1 , <0.1 , for left and righ use acceleration.y <-0.1 ,<0.1. But don't function... -
Events and communication
by rebump ·As Orbz states, not directly. Since each "message" or what not will need to be "passed" via global (i.e. game) oriented attributes, it makes messaging between mult -
parenting?
by rebump ·Unless you are talking about tying one actor to another? Constrain one to another via X/Y position, etc.? I know eboy has been around the forums for a while so he probably knew about that though so -
Setting visible/invisible?
by StormyStudio ·You can control the visibility by changing an attributes alpha level (its under colour in attributes, 0 = transparent). -
Setting visible/invisible?
by firemaplegames ·The Visible Attribute cannot be changed at runtime. -
Setting visible/invisible?
by sparker ·trying to make an actor only visible when an attribute is of a certain value. Initially it is set to be not visible and that part works well. I have a rule created within the actor which says if the a -
How many attribute until slowdown?
by firemaplegames ·@rebump: Saving/Loading was introduced in the last release, 0.70. You can now save data and read it back into the game. This lets you save stats, levels completed, anything really. So when the player -
How many attribute until slowdown?
by MarkOnTheIron ·With the new GS release (0.7.0) it is possible to add a rule in your game to save some attribute. Then there's the possibility to load these saved attribute. For example you can play a game with level -
How many attribute until slowdown?
by rebump ·@maralfer/@FMG: Maybe I'm misunderstanding the terms but what do you guys mean when you say "saving attributes and loading attributes"? Is there some "load attribute&q -
toggle buttons not changing image on iphone, works in GS viewer?
by StormyStudio ·The image and the sounds are both linked to a particular 'integer attribute' i.e. game.splashing = 0 , so show tick image and play sound. -
how can I stop one music file but keep others still looping?
by StormyStudio ·The buttons change status of attribute (attribute for each sound as an integer)