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  1. Random Questions for Game? Random Scenes?

    Breezeonhold
    by Breezeonhold · January 2010
    (The attribute below is put above the otherwise in the grey box)
  2. Random Questions for Game? Random Scenes?

    Sparkyidr
    by Sparkyidr · January 2010
    so you have an attribute, "scene number"
  3. Random Questions for Game? Random Scenes?

    Breezeonhold
    by Breezeonhold · January 2010
    The only thing not working is that random number now in my change attribute... I tried a function of "random(1,5)" and that does nothing except go to one scene however when I have ju
  4. Random Questions for Game? Random Scenes?

    Sparkyidr
    by Sparkyidr · January 2010
    Becuase the attribute is picking a random number, hence the scene picked will be random.
  5. Random Questions for Game? Random Scenes?

    Jamieo1977
    by Jamieo1977 · January 2010
    Create an attribute (integer) for your scene, call it sceneselector, use the change attribute command to change sceneselector to a random number.
  6. How many attribute until slowdown?

    MarkOnTheIron
    by MarkOnTheIron · January 2010
    How many attribute can you create until a game get a considerable slowdown? And how they will impact on load times?
  7. bug or bad code?

    firemaplegames
    by firemaplegames · January 2010
    You might also want to make a global boolean attribute just to lock it down like this:
  8. Movement Problem

    Forte
    by Forte · January 2010
    These are the attributes for the buttons and the actor
  9. Actors collide one way on web and another on iPhone

    jkornoff
    by jkornoff · January 2010
    I have a bomb-type actor that explodes several smaller actors out of it when triggered. These smaller actors collide with elements in the scene. With one 'bomb' spawned on the stage, the exploding a
  10. Random Function No Way Random

    beaudoin_n
    by beaudoin_n · January 2010
    this doesn't work for me either.. not even to spawn just create a random value in an attribute and then displaying in an object (Image)
  11. accelerometer and preserve scene issue

    Sparkyidr
    by Sparkyidr · January 2010
    I have an attribute called "game paused".
  12. accelerometer and preserve scene issue

    firemaplegames
    by firemaplegames · January 2010
    Use two Change Attributes to kill the player's motion, like this:
  13. Attribute folder kind of thing

    Forte
    by Forte · January 2010
    You know how the background attributes of your scene, it has an attribute called, "Display Size"
  14. Character customization

    rebump
    by rebump · January 2010
    Add to this, you can then create overlay actors that you constrain position wise on the top of the aforementioned monochrome actor. This has the effect of adding more color, features, clothes, armor,
  15. Health bar growing too long!

    firemaplegames
    by firemaplegames · January 2010
    It's an easy way to set limits on things - the second choice is usually the max limit of the attribute you're tracking.
  16. Make a paddle follow a ball back and fourth. Question for tshirtbooth

    scitunes
    by scitunes · January 2010
    are you using touch to control the player paddle? Any tips for doing that that I can use on my kidney bounce science game? Did you just constrain the x position to touch?
  17. Character customization

    scitunes
    by scitunes · January 2010
    If all of the actors are very different you could have an actor for each and an integer game attribute called playerID or something. Then in the spawner have 40 rules. When game.playerID = 1 spawn pla
  18. Make a paddle follow a ball back and fourth. Question for tshirtbooth

    scitunes
    by scitunes · January 2010
    I would create a game attribute (integer) called ballX. In the ball constrain game.ballX to self.positionX
  19. Feedback Requested - New Game

    rebump
    by rebump · January 2010
    Just remember to implement a game boolean attribute "SceneInitiated" to test for before doing other things otherwise you may get unexpected results (i.e the initiatation should of co
  20. Make a paddle follow a ball back and fourth. Question for tshirtbooth

    BeyondtheTech
    by BeyondtheTech · January 2010
    It would make the Computer Paddle move in normal speed and in the direction based on whether or not the Y values were higher or lower. I knew Constraining the Attribute would make the Computer Paddle
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