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  1. Make a paddle follow a ball back and fourth. Question for tshirtbooth

    scitunes
    by scitunes · January 2010
    I don't think it is possible using this method because you are constraining the paddle to the ball so it will always follow the ball. Not sure how to make the computer "beatable", bu
  2. need help with designing ai movement

    BeyondtheTech
    by BeyondtheTech · January 2010
    I would create an integer Game.Attribute called AI. You can set this value to be 1-100, 1 being the dumbest, and 100 being the smartest.
  3. When to use Destroy Attribute?

    JCFord
    by JCFord · January 2010
    Is it a good ideas to use the destroy attribute where ever possible,
  4. issues with move to command

    veebster
    by veebster · January 2010
    it reaches the last coordinates? I tried the constrain attribute to touch pressed x y thing works great but ship instantly appears where finger is placed on screen therefore leading to easy warping c
  5. my wish list for GS 1.0

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · January 2010
    accessing local attributes of other actors--> self.attribute = otheractor.attribute
  6. Pong example

    swiftskater1
    by swiftskater1 · January 2010
    Ok. But The BallY,go down. You cant enter spaces in expression editor. So? do i make a move attribute?
  7. Pong example

    BeyondtheTech
    by BeyondtheTech · January 2010
    A Game Attribute is basically a global variable. All Actors and all Scenes can get the value of that Attribute.
  8. Pong example

    swiftskater1
    by swiftskater1 · January 2010
    Yes, I have all my actors in place. in the Ball Actor, Constrain Attribute BallY to be equal to the Ball's Position Y. I dont really get that.
  9. Drastically different gameplay between Gamesalad and iPhone

    rebump
    by rebump · January 2010
    If all your squares for the obstacles to jump over are individual squares, you may want to add a few more of varying sizes (i.e. 1, 2, 3, 4, 5 squares tall) and use them where appropriate - may help w
  10. Drastically different gameplay between Gamesalad and iPhone

    MattVollet
    by MattVollet · January 2010
    3) I guess I just need to adjust the accelerate attribute for the iphone? Seems ridiculous that it doesn't translate.
  11. Pong example

    BeyondtheTech
    by BeyondtheTech · January 2010
    Create Game Attribute BallY.
  12. Smooth movement on constant speed actors

    rebump
    by rebump · January 2010
    You may want to look at some time sensitive repeat rules and see if they are too complex (i.e. maybe related to testing for collisions, implementing a "pause" feature, an "i
  13. Smooth movement on constant speed actors

    jkornoff
    by jkornoff · January 2010
    I don't think my Background stutters, and it too has a constant motion attribute.
  14. Returning to Scene scrolling Bug - Can some test my file!

    JCFord
    by JCFord · January 2010
    I think this is a bug in the Control Camera Attribute when returning back to a Scene.
  15. Top Down Scrolling Game with background problem

    debugdesign
    by debugdesign · January 2010
    Thanks for the rapid response. I have managed to constrain the background and add walls to stop the player.
  16. Returning to Scene scrolling Bug - Can some test my file!

    firemaplegames
    by firemaplegames · January 2010
    Change Attribute self.Motion.Linear.X To: 0
  17. Returning to Scene scrolling Bug - Can some test my file!

    JCFord
    by JCFord · January 2010
    Whats odd it that if I turn the Preserve Scene to off the scrolling works in all scenes however much you go back and forth from scene to scene, but as soon as I turn Preserve Scenes on (which is what
  18. Returning to Scene scrolling Bug - Can some test my file!

    JCFord
    by JCFord · January 2010
    I have two scenes, both of which have a large canvas area so when you move the player around which has a Control Camera Attribute on it the screen scrolls.
  19. Camera Position Problem

    betazero
    by betazero · January 2010
    I have tried several ways but here is my problem. I constrain the camera to the x & y mouse position ( my actors position is also constrained to the x & y mouse position ) but once my
  20. Pause button

    quantumsheep
    by quantumsheep · January 2010
    If you have multiple scenes, make a real number variable for each scene. e.g. when you start game scene 1, change attribute 'Level' to 1.
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