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Make a paddle follow a ball back and fourth. Question for tshirtbooth
by scitunes ·I don't think it is possible using this method because you are constraining the paddle to the ball so it will always follow the ball. Not sure how to make the computer "beatable", bu -
need help with designing ai movement
by BeyondtheTech ·I would create an integer Game.Attribute called AI. You can set this value to be 1-100, 1 being the dumbest, and 100 being the smartest. -
When to use Destroy Attribute?
by JCFord ·Is it a good ideas to use the destroy attribute where ever possible, -
issues with move to command
by veebster ·it reaches the last coordinates? I tried the constrain attribute to touch pressed x y thing works great but ship instantly appears where finger is placed on screen therefore leading to easy warping c -
my wish list for GS 1.0
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Pong example
by swiftskater1 ·Ok. But The BallY,go down. You cant enter spaces in expression editor. So? do i make a move attribute? -
Pong example
by BeyondtheTech ·A Game Attribute is basically a global variable. All Actors and all Scenes can get the value of that Attribute. -
Pong example
by swiftskater1 ·Yes, I have all my actors in place. in the Ball Actor, Constrain Attribute BallY to be equal to the Ball's Position Y. I dont really get that. -
Drastically different gameplay between Gamesalad and iPhone
by rebump ·If all your squares for the obstacles to jump over are individual squares, you may want to add a few more of varying sizes (i.e. 1, 2, 3, 4, 5 squares tall) and use them where appropriate - may help w -
Drastically different gameplay between Gamesalad and iPhone
by MattVollet ·3) I guess I just need to adjust the accelerate attribute for the iphone? Seems ridiculous that it doesn't translate. -
Pong example
by BeyondtheTech ·Create Game Attribute BallY. -
Smooth movement on constant speed actors
by rebump ·You may want to look at some time sensitive repeat rules and see if they are too complex (i.e. maybe related to testing for collisions, implementing a "pause" feature, an "i -
Smooth movement on constant speed actors
by jkornoff ·I don't think my Background stutters, and it too has a constant motion attribute. -
Returning to Scene scrolling Bug - Can some test my file!
by JCFord ·I think this is a bug in the Control Camera Attribute when returning back to a Scene. -
Top Down Scrolling Game with background problem
by debugdesign ·Thanks for the rapid response. I have managed to constrain the background and add walls to stop the player. -
Returning to Scene scrolling Bug - Can some test my file!
by firemaplegames ·Change Attribute self.Motion.Linear.X To: 0 -
Returning to Scene scrolling Bug - Can some test my file!
by JCFord ·Whats odd it that if I turn the Preserve Scene to off the scrolling works in all scenes however much you go back and forth from scene to scene, but as soon as I turn Preserve Scenes on (which is what -
Returning to Scene scrolling Bug - Can some test my file!
by JCFord ·I have two scenes, both of which have a large canvas area so when you move the player around which has a Control Camera Attribute on it the screen scrolls. -
Camera Position Problem
by betazero ·I have tried several ways but here is my problem. I constrain the camera to the x & y mouse position ( my actors position is also constrained to the x & y mouse position ) but once my -
Pause button
by quantumsheep ·If you have multiple scenes, make a real number variable for each scene. e.g. when you start game scene 1, change attribute 'Level' to 1.