GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Pause button

    tekkendp
    by tekkendp · January 2010
    I created an actor called pause. I also created a global attribute called game paused (assigned boolean false as default). I then added a change attribute (nested in a rule) to all movable actors as f
  2. Controls like space invaders help

    ktfright
    by ktfright · January 2010
    Does anybody know how I can create controls like noiz2a or space invaders infinity gene? I'm making a horizontal shooter, but don't want to constrain the movement to exactly the mouse's position.
  3. Scene stops scrolling on its own - why?

    JCFord
    by JCFord · January 2010
    In each sceneI have enabled a large scrolling area and this works fine with the player having a control camera attribute, all 3 scenes scroll.
  4. Top Down Scrolling Game with background problem

    butterbean
    by butterbean · January 2010
    You should constrain your background to the center of the screen, or where you need it.
  5. Sound On / Off How Too ?

    BeyondtheTech
    by BeyondtheTech · January 2010
    You can do away with the Rule and just use the Play Sound Behavior, using the game.Sound Attribute as the volume. You won't hear anything with 0, and 1 will be the loudest setting (and of course, the
  6. Saving, What am i missing?

    BeyondtheTech
    by BeyondtheTech · January 2010
    Are you Constraining the Attribute of High Score? I'm sure this can be resolved if we find out what exactly is going on in there.
  7. Automated forward & back through lots of scenes?

    JCFord
    by JCFord · January 2010
    I know I can add the Change to Scene Attribute to each button in each scene but I would have to keep selecting what scene to change to in the drop down menu.
  8. Stupid question on Position attribute

    mazyma
    by mazyma · January 2010
    On the reference library it say "do not edit this on the prototype" or something like this.
  9. Automated forward & back through lots of scenes?

    BeyondtheTech
    by BeyondtheTech · January 2010
    Go to each Scene and add an Attribute that will be the value of the Scene number.
  10. Automated forward & back through lots of scenes?

    JCFord
    by JCFord · January 2010
    I know I could add the easy Change Scene Attribute to the buttons and select the actor in each scene (unlock the padlock) and manually put in the name of the scene from the drop down menu and this wo
  11. Saving, What am i missing?

    design219
    by design219 · January 2010
    You also have to use the "load" attribute so when you game is reopened it will load the number.
  12. Saving, What am i missing?

    BeyondtheTech
    by BeyondtheTech · January 2010
    Are you using the same keyword? I use the same name as the Attribute.
  13. DisplayText bug

    BeyondtheTech
    by BeyondtheTech · January 2010
    It's still a little futzy. I tried doing `Display Text: "+"..game.Bonus` and I can't get the plus to show up. Even if I assign `"+"` as a Text Attribute, it won't
  14. Combining text and function

    BeyondtheTech
    by BeyondtheTech · January 2010
    Because of the way GS handles its assets (you can rename Attributes and Actors on the fly and all your Behaviors and Rules will reflect the new changes - as a programmer, IMO, this is hot!) but, becau
  15. Saving, What am i missing?

    JamesZeppelin
    by JamesZeppelin · January 2010
    note: i am using the save attribute and load attribute
  16. create actor x y when touch is pressed

    firemaplegames
    by firemaplegames · January 2010
    Create a global game attribute (boolean) called something like "TouchingScreen".
  17. Enemy wave patterns

    BeyondtheTech
    by BeyondtheTech · January 2010
    GameSalad does not yet have "Actor Paths" yet, which would have an enemy travel in a predefined pattern. However, you can make use of math equations such as sin() that will move Act
  18. Particle & Destroy Behaviour workaround?

    rebump
    by rebump · January 2010
    Yeah, no need to constrain as you can fire it off the invisible actor, leaving it there, and destroy the visible one. Good catch.
  19. How to stop the Player Actor from go off the scene

    quantumsheep
    by quantumsheep · January 2010
    If Player Actor's position (that would be self.position Y) is greater than or equal to 300 (the actual screen Y is 320, but you don't want half of him going off screen) then change attribute Player Ac
  20. Particle & Destroy Behaviour workaround?

    MarkOnTheIron
    by MarkOnTheIron · January 2010
    (by the way I didn't constrain the positions)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla