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Pause button
by tekkendp ·I created an actor called pause. I also created a global attribute called game paused (assigned boolean false as default). I then added a change attribute (nested in a rule) to all movable actors as f -
Controls like space invaders help
by ktfright ·Does anybody know how I can create controls like noiz2a or space invaders infinity gene? I'm making a horizontal shooter, but don't want to constrain the movement to exactly the mouse's position. -
Scene stops scrolling on its own - why?
by JCFord ·In each sceneI have enabled a large scrolling area and this works fine with the player having a control camera attribute, all 3 scenes scroll. -
Top Down Scrolling Game with background problem
by butterbean ·You should constrain your background to the center of the screen, or where you need it. -
Sound On / Off How Too ?
by BeyondtheTech ·You can do away with the Rule and just use the Play Sound Behavior, using the game.Sound Attribute as the volume. You won't hear anything with 0, and 1 will be the loudest setting (and of course, the -
Saving, What am i missing?
by BeyondtheTech ·Are you Constraining the Attribute of High Score? I'm sure this can be resolved if we find out what exactly is going on in there. -
Automated forward & back through lots of scenes?
by JCFord ·I know I can add the Change to Scene Attribute to each button in each scene but I would have to keep selecting what scene to change to in the drop down menu. -
Stupid question on Position attribute
by mazyma ·On the reference library it say "do not edit this on the prototype" or something like this. -
Automated forward & back through lots of scenes?
by BeyondtheTech ·Go to each Scene and add an Attribute that will be the value of the Scene number. -
Automated forward & back through lots of scenes?
by JCFord ·I know I could add the easy Change Scene Attribute to the buttons and select the actor in each scene (unlock the padlock) and manually put in the name of the scene from the drop down menu and this wo -
Saving, What am i missing?
by design219 ·You also have to use the "load" attribute so when you game is reopened it will load the number. -
Saving, What am i missing?
by BeyondtheTech ·Are you using the same keyword? I use the same name as the Attribute. -
DisplayText bug
by BeyondtheTech ·It's still a little futzy. I tried doing `Display Text: "+"..game.Bonus` and I can't get the plus to show up. Even if I assign `"+"` as a Text Attribute, it won't -
Combining text and function
by BeyondtheTech ·Because of the way GS handles its assets (you can rename Attributes and Actors on the fly and all your Behaviors and Rules will reflect the new changes - as a programmer, IMO, this is hot!) but, becau -
Saving, What am i missing?
by JamesZeppelin ·note: i am using the save attribute and load attribute -
create actor x y when touch is pressed
by firemaplegames ·Create a global game attribute (boolean) called something like "TouchingScreen". -
Enemy wave patterns
by BeyondtheTech ·GameSalad does not yet have "Actor Paths" yet, which would have an enemy travel in a predefined pattern. However, you can make use of math equations such as sin() that will move Act -
Particle & Destroy Behaviour workaround?
by rebump ·Yeah, no need to constrain as you can fire it off the invisible actor, leaving it there, and destroy the visible one. Good catch. -
How to stop the Player Actor from go off the scene
by quantumsheep ·If Player Actor's position (that would be self.position Y) is greater than or equal to 300 (the actual screen Y is 320, but you don't want half of him going off screen) then change attribute Player Ac -
Particle & Destroy Behaviour workaround?
by MarkOnTheIron ·(by the way I didn't constrain the positions)