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  1. Particle & Destroy Behaviour workaround?

    firemaplegames
    by firemaplegames · January 2010
    You'll need to create two global game attributes called PlayerX and PlayerY ( or whatever actor needs the particles)
  2. When spawning an actor...

    rebump
    by rebump · January 2010
    The game attribute method you and I are using really is limited and gets funky (in terms of logic) if you are using the spawned actor to spawn groups that may need to act similarily and maybe even tra
  3. What Lurks Behind the Light

    rebump
    by rebump · January 2010
    I would imagine you would just constrain the camera to the player to keep it on him/her even when the background layer(s) move about.
  4. When spawning an actor...

    rebump
    by rebump · January 2010
    ...it would be awesome to be able to set (or pass in) a value to a user-defined attribute of the actor instance that is being spawned. This would allow more re-use of a given actor instead of multipl
  5. What Would Cause Several Scenes to Crash in General?

    JoshKahane
    by JoshKahane · January 2010
    Oh my goodness, thank you ever so much you guys. It did the trick. Tshirtbooth, you always seem to be the one who figures my issues out. I had one rule with an attribute which I had removed a while ag
  6. The faster the actor, the louder it get. Is it possible?

    MarkOnTheIron
    by MarkOnTheIron · January 2010
    - created attribute VolumeSpeed
  7. The faster the actor, the louder it get. Is it possible?

    CodeMonkey
    by CodeMonkey · January 2010
    As BeyondtheTech said, you can adjust the music played via Play Music by adjusting the Volume attribute. That you can use a constrain attribute behavior using the actor's velocity as the variable. Aga
  8. The faster the actor, the louder it get. Is it possible?

    BeyondtheTech
    by BeyondtheTech · January 2010
    I believe the sound effects' volume can only be set at the time of its instance of it being played. Music playback can be changed dynamically using the Volume attribute, so unless you want a looping
  9. Stop Gravities Effect When Pause Game?

    micah
    by micah · January 2010
    I just ran into this same problem. Gravity is a scene attribute, not a game attribute, which means you can only change it with an actor that has a special instance in a scene. So you'll have to create
  10. Moving while not affected by gravity

    rebump
    by rebump · January 2010
    I haven't tried this but what if you create an invisible actor (say "CollectibleAnchor") making it non-moveable and place it where you want collectibles. Then have the actual viewab
  11. New game

    VoidedSky
    by VoidedSky · January 2010
    Hi, make an actor and then put it on screen. In the actor, uncheck the attribute "moveable" then change restitution of the actor and you player to 0 (this makes it so it won't bounce
  12. Incremental Attribute and Play Sound

    firemaplegames
    by firemaplegames · January 2010
    Make one Rule that contains six other rules plus a change attribute, like this:
  13. Touch issues

    CaddoMoney
    by CaddoMoney · January 2010
    Thanks guys, it's working now - taking out the Constrain Attribute set of self.Position.X to max(min( game.Mouse.Position.X ,480),0) helped. I had that in there for testing on the mac so I could test
  14. Moving while not affected by gravity

    firemaplegames
    by firemaplegames · January 2010
    Yeah, I would love for there to be an attribute of an Actor that is "not affected by gravity".
  15. Incremental Attribute and Play Sound

    j0nmark
    by j0nmark · January 2010
    What I want to do is have an actor where every time it is touched it will play a similar but slightly different sound... and it will cycle through maybe 6 of these sounds. I created a Game Attribute
  16. Constrain a rotation

    scitunes
    by scitunes · January 2010
    when attribute self.rotation < 45
  17. Constrain a rotation

    scitunes
    by scitunes · January 2010
    I have a game in mind that will probably need something similar. Here is where I'm going to start, but as of yet I have not tested it. I am planning on creating an invisible actor and constraining its
  18. Constrain a rotation

    MrBloggy
    by MrBloggy · January 2010
    How can i put a constraint on this at 45 degrees each way?
  19. Touch issues

    JGary321
    by JGary321 · January 2010
    constrain self.position X(or Y) to game.touches.touch1.X(or Y)
  20. Touch issues

    CaddoMoney
    by CaddoMoney · January 2010
    I *think* that I might have fixed it - I had a Constrain Attribute set of self.Position.X to max(min( game.Mouse.Position.X ,480),0) taking that out seemed to help, the actor doesn't seem to move as q
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