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Touch issues
by CaddoMoney ·Constrain Attribute: self.Position.X to game.Touches.Touch 1.X -
Adding to a TEXT attribute??
by MrBloggy ·I am trying to allowing adding to a text attribute. -
Particles - explode not drop and fade?
by rebump ·particle effects, if not, user three actors and constrain their positions together. -
Help with some game polish
by BeyondtheTech ·2. Create two integer Actor Attributes: OriginalX, OriginalY, and one real Game Attribute: ShakeAmount. -
Problem with collisions
by garyk1968 ·Hi, -
Play Sound.
by iDeveloperz ·When i add the play sound attribute, I go to select the sound but nothing shows the drop down box does not open. I have the sound.m4a in my GS audio part. -
create actor x y when touch is pressed
by BeyondtheTech ·Create a boolean Game Attribute called `SpawnedByTouch` that will hold the status of whether or not the foreground Actor has spawned. -
Help with Game Size!
by JamesBoucher ·color, remove them and use the background color attribute. -
Strange Collision Behaviour
by Zilla ·I have two rectangular actors. I test them for collisions and the strange thing is that there will be no collision event if one actor touches the other directly from below... -
Keyboard DEMO
by firemaplegames ·@BTT: nope, tried that... the expression editor won't allow just plain spaces, even as an attribute. -
Keyboard DEMO
by BeyondtheTech ·Couldn't you set up a game attribute called Space and set it as one in there? -
problem - sound stops when I reset my game
by venon_it ·don't insert RESET beahviors, insert change attribute for Reset all your attribute. -
new update?
by BeyondtheTech ·thing. 0.7.0 is very much appreciated with the attribute saving and drag-and-drop management (and the reason I finally pulled the trigger on purchasing a license), but the memory leak puts a small y -
game works in viewer yesterday ... doesnt today
by jonmulcahy ·sounds like maybe an actor or rule you created got messed up. When you changed the attribute, did you delete one and create a new one? I've seen similar problems when a rule is referencing an attribut -
Saving a timer
by BeyondtheTech ·Create a integer Game Attribute called GameMode, and set initial value to 1. -
Where is the Best Attributes for Move Actor with Button?
by VoidedSky ·Hi, I just did this in my game! Create two attributes, left and right (booleans) then do not check them. -
Tower Defence
by rebump ·- lots of game level attributes to hold enemy info such as position X/Y, etc. (since currently colliding actors cannot inspect each other's info unless shared inconveniently through game level attribu -
game works in viewer yesterday ... doesnt today
by ovechkin8 ·Today I worked on my game more. All I did was add some more "actors" and graphics to the level. I also reversed a direction on one of my actors and changed an attribute. It worked ye -
A lot of actors vs. A lot of edited instances
by MarkOnTheIron ·I change the left side attribute all the times to adjust position and size, but what puzzled me the most was the right side and I was worried if the padlock was there to help GS users to avoid errors -
A lot of actors vs. A lot of edited instances
by rebump ·For the post above, I would have one actor prototype that displays the "You completed the level in XXX seconds." message. Then just have an instance of that actor prototype per leve