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  1. Touch issues

    CaddoMoney
    by CaddoMoney · January 2010
    Constrain Attribute: self.Position.X to game.Touches.Touch 1.X
  2. Adding to a TEXT attribute??

    MrBloggy
    by MrBloggy · January 2010
    I am trying to allowing adding to a text attribute.
  3. Particles - explode not drop and fade?

    rebump
    by rebump · January 2010
    particle effects, if not, user three actors and constrain their positions together.
  4. Help with some game polish

    BeyondtheTech
    by BeyondtheTech · January 2010
    2. Create two integer Actor Attributes: OriginalX, OriginalY, and one real Game Attribute: ShakeAmount.
  5. Problem with collisions

    garyk1968
    by garyk1968 · January 2010
    Hi,
  6. Play Sound.

    iDeveloperz
    by iDeveloperz · January 2010
    When i add the play sound attribute, I go to select the sound but nothing shows the drop down box does not open. I have the sound.m4a in my GS audio part.
  7. create actor x y when touch is pressed

    BeyondtheTech
    by BeyondtheTech · January 2010
    Create a boolean Game Attribute called `SpawnedByTouch` that will hold the status of whether or not the foreground Actor has spawned.
  8. Help with Game Size!

    JamesBoucher
    by JamesBoucher · January 2010
    color, remove them and use the background color attribute.
  9. Strange Collision Behaviour

    Zilla
    by Zilla · January 2010
    I have two rectangular actors. I test them for collisions and the strange thing is that there will be no collision event if one actor touches the other directly from below...
  10. Keyboard DEMO

    firemaplegames
    by firemaplegames · January 2010
    @BTT: nope, tried that... the expression editor won't allow just plain spaces, even as an attribute.
  11. Keyboard DEMO

    BeyondtheTech
    by BeyondtheTech · January 2010
    Couldn't you set up a game attribute called Space and set it as one in there?
  12. problem - sound stops when I reset my game

    venon_it
    by venon_it · January 2010
    don't insert RESET beahviors, insert change attribute for Reset all your attribute.
  13. new update?

    BeyondtheTech
    by BeyondtheTech · January 2010
    thing. 0.7.0 is very much appreciated with the attribute saving and drag-and-drop management (and the reason I finally pulled the trigger on purchasing a license), but the memory leak puts a small y
  14. game works in viewer yesterday ... doesnt today

    jonmulcahy
    by jonmulcahy · January 2010
    sounds like maybe an actor or rule you created got messed up. When you changed the attribute, did you delete one and create a new one? I've seen similar problems when a rule is referencing an attribut
  15. Saving a timer

    BeyondtheTech
    by BeyondtheTech · January 2010
    Create a integer Game Attribute called GameMode, and set initial value to 1.
  16. Where is the Best Attributes for Move Actor with Button?

    VoidedSky
    by VoidedSky · January 2010
    Hi, I just did this in my game! Create two attributes, left and right (booleans) then do not check them.
  17. Tower Defence

    rebump
    by rebump · January 2010
    - lots of game level attributes to hold enemy info such as position X/Y, etc. (since currently colliding actors cannot inspect each other's info unless shared inconveniently through game level attribu
  18. game works in viewer yesterday ... doesnt today

    ovechkin8
    by ovechkin8 · January 2010
    Today I worked on my game more. All I did was add some more "actors" and graphics to the level. I also reversed a direction on one of my actors and changed an attribute. It worked ye
  19. A lot of actors vs. A lot of edited instances

    MarkOnTheIron
    by MarkOnTheIron · January 2010
    I change the left side attribute all the times to adjust position and size, but what puzzled me the most was the right side and I was worried if the padlock was there to help GS users to avoid errors
  20. A lot of actors vs. A lot of edited instances

    rebump
    by rebump · January 2010
    For the post above, I would have one actor prototype that displays the "You completed the level in XXX seconds." message. Then just have an instance of that actor prototype per leve
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